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HUD editing: short questions, quick answers
posted in Customization
121
#121
-1 Frags +

th6h6fbrgb

th6h6fbrgb
122
#122
-1 Frags +
VectricollycatHow do I change the font here?

LoadoutPresetPanel.res :^)

ty friendo

[quote=Vectri][quote=collycat]How do I change the font here?
[img][/img][/quote]

LoadoutPresetPanel.res :^)[/quote]
ty friendo
123
#123
-1 Frags +

Hello, how do i change the colour of the shadows when weak/buffed? Instead of green/red i'd like both to be black.

http://i.imgur.com/InRuDw6.jpg

http://i.imgur.com/R1zAw8V.jpg

Hello, how do i change the colour of the shadows when weak/buffed? Instead of green/red i'd like both to be black.

[img]http://i.imgur.com/InRuDw6.jpg[/img]
[img]http://i.imgur.com/R1zAw8V.jpg[/img]
124
#124
-1 Frags +
clipHello, how do i change the colour of the shadows when weak/buffed? Instead of green/red i'd like both to be black.

http://i.imgur.com/InRuDw6.jpg
http://i.imgur.com/R1zAw8V.jpg

You got to HUD/scripts/hudanimations.txt and you search for HealthBonusPulse and HealthDyingPulse, there will you find different elements that are animated. You can change the color of the shadows there.

[quote=clip]Hello, how do i change the colour of the shadows when weak/buffed? Instead of green/red i'd like both to be black.

[img]http://i.imgur.com/InRuDw6.jpg[/img]
[img]http://i.imgur.com/R1zAw8V.jpg[/img][/quote]

You got to HUD/scripts/hudanimations.txt and you search for HealthBonusPulse and HealthDyingPulse, there will you find different elements that are animated. You can change the color of the shadows there.
125
#125
-1 Frags +

http://i.imgur.com/w29QzB6.jpg

http://i.imgur.com/agXdLaY.jpg

I get these annoying black boxes in backpack and in class selection im pretty sure its something to do with my hud being out of date but idk what I'd have to change and where to change them to fix it.

[img]http://i.imgur.com/w29QzB6.jpg[/img]
[img]http://i.imgur.com/agXdLaY.jpg[/img]

I get these annoying black boxes in backpack and in class selection im pretty sure its something to do with my hud being out of date but idk what I'd have to change and where to change them to fix it.
126
#126
-1 Frags +
b4stianclipHello, how do i change the colour of the shadows when weak/buffed? Instead of green/red i'd like both to be black.

http://i.imgur.com/InRuDw6.jpg
http://i.imgur.com/R1zAw8V.jpg

You got to HUD/scripts/hudanimations.txt and you search for HealthBonusPulse and HealthDyingPulse, there will you find different elements that are animated. You can change the color of the shadows there.

//Health Bonus Pulse
event HudHealthBonusPulse
{
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4

Animate PlayerStatusHealthvalueSpecgui alpha 255 linear 0.0 0.01
Animate PlayerStatusHealthvalueSpecgui FgColor "0 165 255 255" Accel 0.0 0.0

Animate PlayerStatusHealthValueSpecguiLow alpha 255 linear 0.0 0.0
Animate PlayerStatusHealthValueSpecguiLow FgColor "0 0 0 255" linear 0.0 0.0

Animate PlayerStatusHealthValueTarget alpha 255 linear 0.0 0.0
Animate PlayerStatusHealthValueTarget FgColor "0 165 255 255" linear 0.0 0.0

Animate PlayerStatusHealthValueshadow alpha 255 linear 0.0 0.01
Animate PlayerStatusHealthValueshadow FgColor "0 165 255 200" Accel 0.0 0.0

Animate PlayerStatusHealthValueshadowExtra alpha 255 linear 0.0 0.01
Animate PlayerStatusHealthValueshadowExtra FgColor "0 0 0 255" Accel 0.0 0.0

RunEvent HudHealthBonusPulseLoop 0.4

}

//Health Dying Pulse
event HudHealthDyingPulse
{
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075

Animate PlayerStatusHealthvalueSpecgui alpha 255 linear 0.0 0.0
Animate PlayerStatusHealthvalueSpecgui FgColor "255 20 20 255" linear 0.0 0.0

Animate PlayerStatusHealthValueSpecguiLow alpha 255 linear 0.0 0.0
Animate PlayerStatusHealthValueSpecguiLow FgColor "0 0 0 255" linear 0.0 0.0

Animate PlayerStatusHealthValueTarget alpha 255 linear 0.0 0.0
Animate PlayerStatusHealthValueTarget FgColor "255 255 255 255" linear 0.0 0.0

Animate PlayerStatusHealthValueshadow alpha 255 linear 0.0 0.0
Animate PlayerStatusHealthValueshadow FgColor "255 20 20 255" Accel 0.0 0.0

Animate PlayerStatusHealthValueshadowExtra alpha 255 linear 0.0 0.0
Animate PlayerStatusHealthValueshadowExtra FgColor "0 0 0 255" Accel 0.0 0.0

RunEvent HudHealthDyingPulseLoop 0.25
}

Which values have to be changed to what?

[quote=b4stian][quote=clip]Hello, how do i change the colour of the shadows when weak/buffed? Instead of green/red i'd like both to be black.

[img]http://i.imgur.com/InRuDw6.jpg[/img]
[img]http://i.imgur.com/R1zAw8V.jpg[/img][/quote]

You got to HUD/scripts/hudanimations.txt and you search for HealthBonusPulse and HealthDyingPulse, there will you find different elements that are animated. You can change the color of the shadows there.[/quote]

//Health Bonus Pulse
event HudHealthBonusPulse
{
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4

Animate PlayerStatusHealthvalueSpecgui alpha 255 linear 0.0 0.01
Animate PlayerStatusHealthvalueSpecgui FgColor "0 165 255 255" Accel 0.0 0.0

Animate PlayerStatusHealthValueSpecguiLow alpha 255 linear 0.0 0.0
Animate PlayerStatusHealthValueSpecguiLow FgColor "0 0 0 255" linear 0.0 0.0

Animate PlayerStatusHealthValueTarget alpha 255 linear 0.0 0.0
Animate PlayerStatusHealthValueTarget FgColor "0 165 255 255" linear 0.0 0.0

Animate PlayerStatusHealthValueshadow alpha 255 linear 0.0 0.01
Animate PlayerStatusHealthValueshadow FgColor "0 165 255 200" Accel 0.0 0.0

Animate PlayerStatusHealthValueshadowExtra alpha 255 linear 0.0 0.01
Animate PlayerStatusHealthValueshadowExtra FgColor "0 0 0 255" Accel 0.0 0.0

RunEvent HudHealthBonusPulseLoop 0.4

}


//Health Dying Pulse
event HudHealthDyingPulse
{
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075

Animate PlayerStatusHealthvalueSpecgui alpha 255 linear 0.0 0.0
Animate PlayerStatusHealthvalueSpecgui FgColor "255 20 20 255" linear 0.0 0.0

Animate PlayerStatusHealthValueSpecguiLow alpha 255 linear 0.0 0.0
Animate PlayerStatusHealthValueSpecguiLow FgColor "0 0 0 255" linear 0.0 0.0

Animate PlayerStatusHealthValueTarget alpha 255 linear 0.0 0.0
Animate PlayerStatusHealthValueTarget FgColor "255 255 255 255" linear 0.0 0.0

Animate PlayerStatusHealthValueshadow alpha 255 linear 0.0 0.0
Animate PlayerStatusHealthValueshadow FgColor "255 20 20 255" Accel 0.0 0.0

Animate PlayerStatusHealthValueshadowExtra alpha 255 linear 0.0 0.0
Animate PlayerStatusHealthValueshadowExtra FgColor "0 0 0 255" Accel 0.0 0.0

RunEvent HudHealthDyingPulseLoop 0.25
}


Which values have to be changed to what?
127
#127
-1 Frags +

Animate PlayerStatusHealthValueshadow alpha 255 linear 0.0 0.01
Animate PlayerStatusHealthValueshadow FgColor "0 165 255 200" Accel 0.0 0.0

Animate PlayerStatusHealthValueshadow alpha 255 linear 0.0 0.0
Animate PlayerStatusHealthValueshadow FgColor "255 20 20 255" Accel 0.0 0.0

i'd say, the RGB values between the "", you can change them to whatever color you desire

Animate PlayerStatusHealthValueshadow alpha 255 linear 0.0 0.01
Animate PlayerStatusHealthValueshadow FgColor "0 165 255 200" Accel 0.0 0.0

Animate PlayerStatusHealthValueshadow alpha 255 linear 0.0 0.0
Animate PlayerStatusHealthValueshadow FgColor "255 20 20 255" Accel 0.0 0.0

i'd say, the RGB values between the "", you can change them to whatever color you desire
128
#128
-1 Frags +

fdht6rh6h6h

fdht6rh6h6h
129
#129
-1 Frags +

So the timer for jump/surf servers is overlapping with the velocity meter plugin, makes it kinda hard to tell how fast you're going on some jumps. Is there even a way to manipulate the x/y-pos of the timer?

http://puu.sh/aQJLV/e25a5dcf60.jpg

So the timer for jump/surf servers is overlapping with the velocity meter plugin, makes it kinda hard to tell how fast you're going on some jumps. Is there even a way to manipulate the x/y-pos of the timer?

[img]http://puu.sh/aQJLV/e25a5dcf60.jpg[/img]
130
#130
0 Frags +

SDFSDFSDFSDGD

SDFSDFSDFSDGD
131
#131
-1 Frags +
VectriIf you have access to sv_cheats 1, type vgui_drawtree 1 in console and see which element the text is being drawn from. Maybe that'll help?

That command is pretty amazing. And yeah I found it, the elements for the timer were called HudHintDisplay and HudHintKeyDisplay. Thanks for the quick response.

[quote=Vectri]If you have access to sv_cheats 1, type vgui_drawtree 1 in console and see which element the text is being drawn from. Maybe that'll help?[/quote]


That command is pretty amazing. And yeah I found it, the elements for the timer were called HudHintDisplay and HudHintKeyDisplay. Thanks for the quick response.
132
#132
-1 Frags +

I asked a couple days ago if anyone knows how to fix the vaccinator with the shadows still being visible behind it. Does anyone know how?

http://puu.sh/aOsUe/ccc87e6368.png

I asked a couple days ago if anyone knows how to fix the vaccinator with the shadows still being visible behind it. Does anyone know how?

[img]http://puu.sh/aOsUe/ccc87e6368.png[/img]
133
#133
0 Frags +

Not possible. IndividualChargesLabel only makes ChargeLabel disappear. You have to remove the ChargeLabelShadow if you want to fix the Vaccinator "phantom shadow".

I don't get though why people repost their questions and insist on an answer. Sometimes nobody knows the answer, sometimes the lack of research before taking the easy way and asking here is too obvious. This is no offense to you Sevin, it took me a while to figure this out as well, but my point still stands.

Not possible. IndividualChargesLabel only makes ChargeLabel disappear. You have to remove the ChargeLabelShadow if you want to fix the Vaccinator "phantom shadow".

I don't get though why people repost their questions and insist on an answer. Sometimes nobody knows the answer, sometimes the lack of research before taking the easy way and asking here is too obvious. This is no offense to you Sevin, it took me a while to figure this out as well, but my point still stands.
134
#134
-1 Frags +

No offense taken, I just thought maybe some people skipped over it. Thanks for your response, too bad it won't work.

I have another question: with the Huntsman equipped I see not only the bow charge but a meter for bomb charge for the Demo's sticky launcher.

http://puu.sh/aRA5f/8550c25cab.png

They both fill up when I start drawing the bow back.

http://puu.sh/aRA8n/eee3d62f99.png

No offense taken, I just thought maybe some people skipped over it. Thanks for your response, too bad it won't work.

I have another question: with the Huntsman equipped I see not only the bow charge but a meter for bomb charge for the Demo's sticky launcher.

[img]http://puu.sh/aRA5f/8550c25cab.png[/img]

They both fill up when I start drawing the bow back.

[img]http://puu.sh/aRA8n/eee3d62f99.png[/img]
135
#135
0 Frags +

Huntsman uses the sticky charge meter, maybe a bug on Valve's part. The general workaround is to just disable the HudBowCharge. You'll have to figure out the label thing then though.

Huntsman uses the sticky charge meter, maybe a bug on Valve's part. The general workaround is to just disable the HudBowCharge. You'll have to figure out the label thing then though.
136
#136
-1 Frags +
f_blueHuntsman uses the sticky charge meter, maybe a bug on Valve's part. The general workaround is to just disable the HudBowCharge. You'll have to figure out the label thing then though.

Hmm maybe I could just call it charge. That applies to both. Or wait no the shields' meters are called charge.

[quote=f_blue]Huntsman uses the sticky charge meter, maybe a bug on Valve's part. The general workaround is to just disable the HudBowCharge. You'll have to figure out the label thing then though.[/quote]

Hmm maybe I could just call it charge. That applies to both. Or wait no the shields' meters are called charge.
137
#137
-1 Frags +

http://i.imgur.com/svdA3cZ.jpg

Where do i change the colour of the shadow?

[img]http://i.imgur.com/svdA3cZ.jpg[/img]
Where do i change the colour of the shadow?
138
#138
0 Frags +

HudPlayerHealth.res it'll be called PlayerStatusHealthValueShadow or something similar, change the rgb value there to whatever you want it to be.

HudPlayerHealth.res it'll be called PlayerStatusHealthValueShadow or something similar, change the rgb value there to whatever you want it to be.
139
#139
-2 Frags +

How do I change the colour of the health when I am buffed and when I am damaged outside of clientscheme.res? For example if you wanted to change the colour of the ammo outside of clientscheme.res you'd go to HudDamageAccout, so which file and which element do I need to edit to changed the colour for buffed and damaged health? Thanks.

How do I change the colour of the health when I am buffed and when I am damaged outside of clientscheme.res? For example if you wanted to change the colour of the ammo outside of clientscheme.res you'd go to HudDamageAccout, so which file and which element do I need to edit to changed the colour for buffed and damaged health? Thanks.
140
#140
-1 Frags +

hud_animations

hud_animations
141
#141
-1 Frags +

http://cloud-4.steampowered.com/ugc/563268090355199063/AF9800B942B15445E46FAD20F4E38F27B6A99B54/

id like to move the ubercharge percentage next to the health on the opposite side and make the BG same size and the number same font, but everytime i move it just a little it cuts off or completely disappears.

my hudmediccharge.res : http://pastebin.com/Sm3tmLxP
my hudplayerhealth.res: http://pastebin.com/uDaMjUie

thanks in advance

EDIT: also my stickybomb counter moves when i have 0 stickies out

http://cloud-4.steampowered.com/ugc/563268090357919394/1FB73930A96668A5A906A9CEF4B0FB2ACF1FFCFF/

http://cloud-4.steampowered.com/ugc/563268090357917417/FFEC2C3F8245B0859D85B9652F8DE61BF9CE158F/

[img]http://cloud-4.steampowered.com/ugc/563268090355199063/AF9800B942B15445E46FAD20F4E38F27B6A99B54/[/img]

id like to move the ubercharge percentage next to the health on the opposite side and make the BG same size and the number same font, but everytime i move it just a little it cuts off or completely disappears.

my hudmediccharge.res : http://pastebin.com/Sm3tmLxP
my hudplayerhealth.res: http://pastebin.com/uDaMjUie

thanks in advance

EDIT: also my stickybomb counter moves when i have 0 stickies out

[img]http://cloud-4.steampowered.com/ugc/563268090357919394/1FB73930A96668A5A906A9CEF4B0FB2ACF1FFCFF/[/img]

[img]http://cloud-4.steampowered.com/ugc/563268090357917417/FFEC2C3F8245B0859D85B9652F8DE61BF9CE158F/[/img]
142
#142
0 Frags +
adyskyimage

id like to move the ubercharge percentage next to the health on the opposite side and make the BG same size and the number same font, but everytime i move it just a little it cuts off or completely disappears.

my hudmediccharge.res : http://pastebin.com/Sm3tmLxP
my hudplayerhealth.res: http://pastebin.com/uDaMjUie

thanks in advance

I'm not really sure what you mean but you wanna be moving hudmediccharge within hudlayout.res not hudmedic charge.

[quote=adysky][img]image[/img]

id like to move the ubercharge percentage next to the health on the opposite side and make the BG same size and the number same font, but everytime i move it just a little it cuts off or completely disappears.

my hudmediccharge.res : http://pastebin.com/Sm3tmLxP
my hudplayerhealth.res: http://pastebin.com/uDaMjUie

thanks in advance[/quote]

I'm not really sure what you mean but you wanna be moving hudmediccharge within hudlayout.res not hudmedic charge.
143
#143
-1 Frags +
_Kermit
I'm not really sure what you mean but you wanna be moving hudmediccharge within hudlayout.res not hudmedic charge.

oh thanks, found it, know what to do. also i edited my post with new problem if you want to look at that as well :o

[quote=_Kermit]

I'm not really sure what you mean but you wanna be moving hudmediccharge within hudlayout.res not hudmedic charge.[/quote]

oh thanks, found it, know what to do. also i edited my post with new problem if you want to look at that as well :o
144
#144
-1 Frags +

dfsdfsdfsd

dfsdfsdfsd
145
#145
-1 Frags +
VectriIs there a limit to how big you can make a font?

A font I have wont go past 80

Check your wide and tall values for the panel the font is in. Is it getting cut off or will it just not get any bigger?

[quote=Vectri]Is there a limit to how big you can make a font?

A font I have wont go past 80[/quote]
Check your wide and tall values for the panel the font is in. Is it getting cut off or will it just not get any bigger?
146
#146
-1 Frags +

sdfgsfgsdgsd

sdfgsfgsdgsd
147
#147
0 Frags +

for the tournament spectator hud, how do i make the player panels move from the stock position to somthing like this. Like how its all up and down instead of side by side, i want to make that

for the tournament spectator hud, how do i make the player panels move from the stock position to somthing like [url=http://i.imgur.com/8QEv88V.jpg]this.[/url] Like how its all up and down instead of side by side, i want to make that
148
#148
0 Frags +

regard post 147, i found my answer, but now i cant get the tournament spectator health gui quite right, heres wat it looks like. Need some help with that.

regard post 147, i found my answer, but now i cant get the tournament spectator health gui quite right, heres wat it looks [url=http://cloud-4.steampowered.com/ugc/40850533264629935/DE0E9D011CFA6DF2B129C727A5D8B1E0CF1A4B3F/]like.[/url] Need some help with that.
149
#149
0 Frags +
adysky_Kermit
I'm not really sure what you mean but you wanna be moving hudmediccharge within hudlayout.res not hudmedic charge.

oh thanks, found it, know what to do. also i edited my post with new problem if you want to look at that as well :o

For the stickies you need to make sure that pipespresentpanel and nopipespresentpanel are both set to be in the same place. This looks like you've not change the ypos of the no pipes present panel.

[quote=adysky][quote=_Kermit]

I'm not really sure what you mean but you wanna be moving hudmediccharge within hudlayout.res not hudmedic charge.[/quote]

oh thanks, found it, know what to do. also i edited my post with new problem if you want to look at that as well :o[/quote]
For the stickies you need to make sure that pipespresentpanel and nopipespresentpanel are both set to be in the same place. This looks like you've not change the ypos of the no pipes present panel.
150
#150
-1 Frags +

Can the chat box be altered at all other than positioning? zpos values don't seem to work and I haven't been able to figure out anything else. Would a vtf work?

Can the chat box be altered at all other than positioning? zpos values don't seem to work and I haven't been able to figure out anything else. Would a vtf work?
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