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HUD editing: short questions, quick answers
posted in Customization
2971
#2971
1 Frags +

been out of it for a bit, but I'm trying to update my hud for MM. Whenever i load an MM demo my game crashes with a message "bad inline model number 116". I'm using the hud_animations manifest method for animations, so it can't be those. Any thoughts?

been out of it for a bit, but I'm trying to update my hud for MM. Whenever i load an MM demo my game crashes with a message "bad inline model number 116". I'm using the hud_animations manifest method for animations, so it can't be those. Any thoughts?
2972
#2972
whitelist.tf
1 Frags +
tf_competitive_mode 1; bot_add; bot_add; bot_add

just test MM stuff locally, don't trust demos or valve to fix demos

[code]tf_competitive_mode 1; bot_add; bot_add; bot_add[/code]
just test MM stuff locally, don't trust demos or valve to fix demos
2973
#2973
0 Frags +

http://images.akamai.steamusercontent.com/ugc/279595726563286751/E93B6362A0EA23052F85E982572262877ECFD9C0/

how would i go about disabling this?

[img]http://images.akamai.steamusercontent.com/ugc/279595726563286751/E93B6362A0EA23052F85E982572262877ECFD9C0/[/img]
how would i go about disabling this?
2974
#2974
0 Frags +

How do I disable the disguise overlay thing? It takes up the whole screen and it's quite distracting when going for headshots and stuff. Would appreciate some help :)

How do I disable the disguise overlay thing? It takes up the whole screen and it's quite distracting when going for headshots and stuff. Would appreciate some help :)
2975
#2975
whitelist.tf
0 Frags +

@astrin_ should be statpanel_base, using sv_pausable 1 with a pause bind or playing a demo where you have hud elements you want to edit allows you to vgui_drawtree these elements

@shinso it's a hud animation; HudSpyDisguiseChanged/HudSpyDisguiseHide

@astrin_ should be [i]statpanel_base[/i], using [i]sv_pausable 1[/i] with a pause bind or playing a demo where you have hud elements you want to edit allows you to vgui_drawtree these elements

@shinso it's a hud animation; [i]HudSpyDisguiseChanged[/i]/[i]HudSpyDisguiseHide[/i]
2976
#2976
0 Frags +

what file and what entry would involve editing the health pickup animation, thx

what file and what entry would involve editing the health pickup animation, thx
2977
#2977
0 Frags +

How do I remove the main menu buttons and change the font?

How do I remove the main menu buttons and change the font?
2978
#2978
whitelist.tf
1 Frags +

http://doodlesstuff.com/?tutorial=tf2hud&page=resource << start here + vgui_drawtree 1 & Highlight Selected ticked to figure out which element is which

http://doodlesstuff.com/?tutorial=tf2hud&page=resource << start here + vgui_drawtree 1 & Highlight Selected ticked to figure out which element is which
2979
#2979
0 Frags +

how do you add the sniper scope removal script to notohud

like i've tried pasting it into hud_animations_tf and the manifest but neither of them work

can someone try doing it and tell me if it works for them or help me with it please

how do you add the sniper scope removal script to notohud

like i've tried pasting it into hud_animations_tf and the manifest but neither of them work

can someone try doing it and tell me if it works for them or help me with it please
2980
#2980
1 Frags +
fade-how do you add the sniper scope removal script to notohud

like i've tried pasting it into hud_animations_tf and the manifest but neither of them work

can someone try doing it and tell me if it works for them or help me with it please

http://www.teamfortress.tv/22021/remove-sniper-scope/?page=3#81
Make sure you're doing that and then shoot someone for it to work.
Alternatively you can do the runevent inside menuopen and add "voice_menu_1; slot10" to all your class configs.

[quote=fade-]how do you add the sniper scope removal script to notohud

like i've tried pasting it into hud_animations_tf and the manifest but neither of them work

can someone try doing it and tell me if it works for them or help me with it please[/quote]
http://www.teamfortress.tv/22021/remove-sniper-scope/?page=3#81
Make sure you're doing that and then shoot someone for it to work.
Alternatively you can do the runevent inside menuopen and add "voice_menu_1; slot10" to all your class configs.
2981
#2981
huds.tf
3 Frags +
fade-how do you add the sniper scope removal script to notohud

like i've tried pasting it into hud_animations_tf and the manifest but neither of them work

can someone try doing it and tell me if it works for them or help me with it please

If you're planning on playing in any leagues, I suggest you don't. They don't allow it.

[quote=fade-]how do you add the sniper scope removal script to notohud

like i've tried pasting it into hud_animations_tf and the manifest but neither of them work

can someone try doing it and tell me if it works for them or help me with it please[/quote]

If you're planning on playing in any leagues, I suggest you don't. They don't allow it.
2982
#2982
0 Frags +

http://i.imgur.com/uM71DAj.jpg?1

how do i make this intelligence box smaller?

[img]http://i.imgur.com/uM71DAj.jpg?1[/img]

how do i make this intelligence box smaller?
2983
#2983
0 Frags +
JarateKingfade-how do you add the sniper scope removal script to notohud

like i've tried pasting it into hud_animations_tf and the manifest but neither of them work

can someone try doing it and tell me if it works for them or help me with it please
http://www.teamfortress.tv/22021/remove-sniper-scope/?page=3#81
Make sure you're doing that and then shoot someone for it to work.
Alternatively you can do the runevent inside menuopen and add "voice_menu_1; slot10" to all your class configs.

i copied the stuff on page 3 into animations, as well as the runevent scoperemoval on the first post

https://gyazo.com/2ec2d621ddc0378da47092908bbf09f9 , https://gyazo.com/2ad72e8d12014733e2df02d908c82c3c is there something i'm doing wrong?

omnifade-how do you add the sniper scope removal script to notohud

like i've tried pasting it into hud_animations_tf and the manifest but neither of them work

can someone try doing it and tell me if it works for them or help me with it please

If you're planning on playing in any leagues, I suggest you don't. They don't allow it.

thanks for the concern but it's the offseason and this is something i'd like to try tbh

[quote=JarateKing][quote=fade-]how do you add the sniper scope removal script to notohud

like i've tried pasting it into hud_animations_tf and the manifest but neither of them work

can someone try doing it and tell me if it works for them or help me with it please[/quote]
http://www.teamfortress.tv/22021/remove-sniper-scope/?page=3#81
Make sure you're doing that and then shoot someone for it to work.
Alternatively you can do the runevent inside menuopen and add "voice_menu_1; slot10" to all your class configs.[/quote]

i copied the stuff on page 3 into animations, as well as the runevent scoperemoval on the first post

https://gyazo.com/2ec2d621ddc0378da47092908bbf09f9 , https://gyazo.com/2ad72e8d12014733e2df02d908c82c3c is there something i'm doing wrong?

[quote=omni][quote=fade-]how do you add the sniper scope removal script to notohud

like i've tried pasting it into hud_animations_tf and the manifest but neither of them work

can someone try doing it and tell me if it works for them or help me with it please[/quote]

If you're planning on playing in any leagues, I suggest you don't. They don't allow it.[/quote]

thanks for the concern but it's the offseason and this is something i'd like to try tbh
2984
#2984
0 Frags +

I'm using broeselhud, but I want to change the health and ammo font to flatlines big noodle font, but whenever I add the definitions to clientscheme.res, and I change it inside of hudplayerhealth and hudammoweapons, I get this.
http://puu.sh/olPgw/c2d008cc67.jpg (No, I didnt mess with any wide and tall lines)

I'm using broeselhud, but I want to change the health and ammo font to flatlines big noodle font, but whenever I add the definitions to clientscheme.res, and I change it inside of hudplayerhealth and hudammoweapons, I get this.
http://puu.sh/olPgw/c2d008cc67.jpg (No, I didnt mess with any wide and tall lines)
2985
#2985
0 Frags +

Does anyone know how to move the voice menu box? (box with "go go go" and "incoming") i cant find it anywhere in the hudlayout.res

Does anyone know how to move the voice menu box? (box with "go go go" and "incoming") i cant find it anywhere in the hudlayout.res
2986
#2986
0 Frags +

Is it possible to add more background footers? For example I take the background footer lines copy paste them and then have another "box" to play around with. Is that possible?

Is it possible to add more background footers? For example I take the background footer lines copy paste them and then have another "box" to play around with. Is that possible?
2987
#2987
whitelist.tf
1 Frags +

@quadjack besides defining the font definition with size and which font to use, you also need to add the font to the 'CustomFontFiles' section in clientscheme.res so it's loaded when launching the game.

@jackal176 make sure you change the element name and the fieldname value so they don't try to modify the same thing, but yes, duplicating elements to modify them should work fine.

@quadjack besides defining the font definition with size and which font to use, you also need to add the font to the 'CustomFontFiles' section in clientscheme.res so it's loaded when launching the game.

@jackal176 make sure you change the element name and the fieldname value so they don't try to modify the same thing, but yes, duplicating elements to modify them should work fine.
2988
#2988
3 Frags +

http://i.imgur.com/Scy0n05.jpg

how do I change this part?

[img]http://i.imgur.com/Scy0n05.jpg[/img]

how do I change this part?
2989
#2989
2 Frags +
n0xhttp://i.imgur.com/Scy0n05.jpg

how do I change this part?

In resource/ui/mainmenuoverride.res at line 1344, you should see this:

 //START OF MENU
	"ahudLabel"
	{
		"ControlName"	"CExButton"
		"fieldName"		"ahudLabel"
		"font"			"NormalCode48"
		"labelText"		"ahud"
		"textAlignment"	"center"
		"xpos"			"0"
		"ypos"			"62"
		"wide"			"170"
		"tall"			"30"
		"autoResize"	"0"
		"pinCorner"		"0"
		"visible"		"1"
		"enabled"		"1"
		"command"		"engine play vo/heavy_battlecry05.mp3"
		"fgcolor_override"	"ahudWhite"

		"border_default"	""
		"border_armed"		""
		"paintbackground"	"0"
[quote=n0x][img]http://i.imgur.com/Scy0n05.jpg[/img]

how do I change this part?[/quote]

In resource/ui/mainmenuoverride.res at line 1344, you should see this:

[code] //START OF MENU
"ahudLabel"
{
"ControlName" "CExButton"
"fieldName" "ahudLabel"
"font" "NormalCode48"
"labelText" "ahud"
"textAlignment" "center"
"xpos" "0"
"ypos" "62"
"wide" "170"
"tall" "30"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"command" "engine play vo/heavy_battlecry05.mp3"
"fgcolor_override" "ahudWhite"

"border_default" ""
"border_armed" ""
"paintbackground" "0"[/code]
2990
#2990
1 Frags +

http://imgur.com/2420qBL
Is there a way I can remove this off the vaccinator hud?

[url=http://imgur.com/2420qBL]http://imgur.com/2420qBL[/url]
Is there a way I can remove this off the vaccinator hud?
2991
#2991
whitelist.tf
1 Frags +

Don't use shadows for charge labels unless you cover it up for vaccinator

Dropshadow in font definitions is the workaround

Don't use shadows for charge labels unless you cover it up for vaccinator

Dropshadow in font definitions is the workaround
2992
#2992
1 Frags +

Forgive me if this was asked before, but I just don't feel like going through 100 pages of questions and answers to find what I'm looking for. So here's my problem. For most of the huds I've tried, the health/ammo numbers that change colors, based on amount of ammo/health remaining, don't reset to the default color (neither overhealed nor severely damaged). Is this a hud bug or a game bug? If it's a hud bug, can somebody tell me how to fix it? ty

Forgive me if this was asked before, but I just don't feel like going through 100 pages of questions and answers to find what I'm looking for. So here's my problem. For most of the huds I've tried, the health/ammo numbers that change colors, based on amount of ammo/health remaining, don't reset to the default color (neither overhealed nor severely damaged). Is this a hud bug or a game bug? If it's a hud bug, can somebody tell me how to fix it? ty
2993
#2993
0 Frags +
sAvenForgive me if this was asked before, but I just don't feel like going through 100 pages of questions and answers to find what I'm looking for. So here's my problem. For most of the huds I've tried, the health/ammo numbers that change colors, based on amount of ammo/health remaining, don't reset to the default color (neither overhealed nor severely damaged). Is this a hud bug or a game bug? If it's a hud bug, can somebody tell me how to fix it? ty

I am not sure if my answer is 100% correct but it's a game bug as far as I know. What basically happens is that the game keeps the last color for the health/ammo values since the last time you died and that's why you see the overhealed/damaged colors instead of the normal ones sometimes. Doing a hud_reloadscheme should fix this bug.

[quote=sAven]Forgive me if this was asked before, but I just don't feel like going through 100 pages of questions and answers to find what I'm looking for. So here's my problem. For most of the huds I've tried, the health/ammo numbers that change colors, based on amount of ammo/health remaining, don't reset to the default color (neither overhealed nor severely damaged). Is this a hud bug or a game bug? If it's a hud bug, can somebody tell me how to fix it? ty[/quote]
I am not sure if my answer is 100% correct but it's a game bug as far as I know. What basically happens is that the game keeps the last color for the health/ammo values since the last time you died and that's why you see the overhealed/damaged colors instead of the normal ones sometimes. Doing a hud_reloadscheme should fix this bug.
2994
#2994
0 Frags +

So, some elements on my main menu are stuck ontop of each other and no matted what I change the ypos to they don't move: http://images.akamai.steamusercontent.com/ugc/267212139238948607/382F50AB0AAC6A320F8A473CB0BCF05C59406291/ Is there anything I can do?

So, some elements on my main menu are stuck ontop of each other and no matted what I change the ypos to they don't move: http://images.akamai.steamusercontent.com/ugc/267212139238948607/382F50AB0AAC6A320F8A473CB0BCF05C59406291/ Is there anything I can do?
2995
#2995
huds.tf
1 Frags +

Are they being affected by if_competitive?

Are they being affected by if_competitive?
2996
#2996
0 Frags +
omniAre they being affected by if_competitive?

I don't think so but just FYI I think I may have found a workaround. Thanks for trying to help though! :)

[quote=omni]Are they being affected by if_competitive?[/quote]
I don't think so but just FYI I think I may have found a workaround. Thanks for trying to help though! :)
2997
#2997
0 Frags +

How do I edit this panel? http://imgur.com/w3zQaUE

Edit: I figured it out.

How do I edit this panel? http://imgur.com/w3zQaUE

Edit: I figured it out.
2998
#2998
0 Frags +
SnerkHow do I edit this panel? http://imgur.com/w3zQaUE

Edit: I figured it out.

what in hell is that window on the right ? (i know im not helping but i need to know)

[quote=Snerk]How do I edit this panel? http://imgur.com/w3zQaUE

Edit: I figured it out.[/quote]
what in hell is that window on the right ? (i know im not helping but i need to know)
2999
#2999
0 Frags +
tr1pSnerkHow do I edit this panel? http://imgur.com/w3zQaUE

Edit: I figured it out.
what in hell is that window on the right ? (i know im not helping but i need to know)
vgui_drawtree 1
[quote=tr1p][quote=Snerk]How do I edit this panel? http://imgur.com/w3zQaUE

Edit: I figured it out.[/quote]
what in hell is that window on the right ? (i know im not helping but i need to know)[/quote]

[code]vgui_drawtree 1[/code]
3000
#3000
0 Frags +
Guacamoletr1pSnerkHow do I edit this panel? http://imgur.com/w3zQaUE

Edit: I figured it out.
what in hell is that window on the right ? (i know im not helping but i need to know)
vgui_drawtree 1

ty

[quote=Guacamole][quote=tr1p][quote=Snerk]How do I edit this panel? http://imgur.com/w3zQaUE

Edit: I figured it out.[/quote]
what in hell is that window on the right ? (i know im not helping but i need to know)[/quote]

[code]vgui_drawtree 1[/code][/quote]
ty
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