Upvote Upvoted 38 Downvote Downvoted
1 2
CEVO Spring Classic
posted in News
Lange
May 19, 2014

CEVO is happy to announce team registration for our next tournament, The TF2 Off-Season Spring Classic! The Spring Classic is a short off-season tournament for Team Fortress 2 teams to help fill the void between the last few weeks of our Season 4 Playoffs and the start of Season 5 (to be announced shortly). Teams will compete for small cash prizes and invitations to our Season 5 restricted Main skill divisions.

Registration for the Off-Season Spring Classic is NOW OPEN and teams will be able to register until Tuesday, June 3rd @ 11:59 CDT. Space in these tournaments are extremely limited, so don't wait, sign your team up today.

There is a registration fee of $5.00 per player for these events and refund requests will be accepted via CEVO Support until the end of the team registration period. After the team registration period ends on Friday, May 30th, rosters will locked for the duration of the event. All matches in both events will be automatically set with a default match time of 8:30 PM CDT, but if both teams can agree, changing the scheduled time for any match is encouraged.

If your team qualifies for a prize, each "PAID" player on the roster will receive an equal share of the team's prize money, regardless of whether or not they participated in any matches, and only players who have submitted CEVO earnings forms within 30 days of their final match will be paid out. Players who wish to forfeit their share of the prize money to the rest of their teammates can make a request by sending an email to accounting@cevo.com. All prize claims will be processed within 60 days of the final match in the event.

Additionally, we will be publicly testing our in-development automated match mod during this tournament. Tournament matches played on official CEVO servers will benefit from increased protection against unauthorized ringers, a per-player ready up system (type !ready in chat to ready up), automated team switching at half, automatic STV demo uploading, automatic score reporting, and more. As always, we strongly encourage players to provide us with any feedback they may have on the features and usability of this new match mod.

TF2 TOURNAMENT DETAILS

The TF2 Off-Season Spring Classic is limited to the first 16 teams to complete registration and will feature a standard double-elimination bracket format.

TF2 Event Schedule:

Round of 16 – Sunday, June 1st
Round of 8 / LB Round 1 – Tuesday, June 3rd
Round of 4 / LB Round 2 – Thursday, June 5th
WB Finals / LB Round 3 – Sunday, June 8th
LB Round 4 – Tuesday, June 10th
LB Round 5 - Thursday, June 12th
LB Finals– Sunday, June 15th
Grand Finals – Tuesday, June 17th

TF2 Tournament Prizes:

1st - $360.00 + invite to Season 5 Main skill division
2nd - $120.00 + invite to Season 5 Main skill division
3rd - FREE entry + invite to Season 5 Main skill division
4th - Invite to Season 5 Main skill division

EVENT SUPPORT

If you have an event support related enquiry and would like to get in touch with CEVO Staff at any point during the tournament, players can reach us by connecting to our public TeamSpeak3 server at cevots.gameservers.com:9366 or by filling out an offline support request at http://cevo.com/support.

1
#1
-48 Frags +

Doritos

Doritos
2
#2
14 Frags +

Great to see an open tournament that us regular teams can participate in.

Great to see an open tournament that us regular teams can participate in.
3
#3
0 Frags +

Awesome, lf team

Awesome, lf team
4
#4
-1 Frags +

Important question: Will !cupholder be a valid mod command?

[s]Important[/s] question: Will !cupholder be a valid mod command?
5
#5
0 Frags +

When I played on a server that accidentally had it on it, it didn't support .sonic so I have to say I'm thoroughly disappointed.

When I played on a server that accidentally had it on it, it didn't support .sonic so I have to say I'm thoroughly disappointed.
6
#6
14 Frags +

Can I take a minute to say something unrelated to the article but related to CEVO?

Even though I don't play anymore, I want to thank all of the CEVO guys for having the league back for the players. I'm not familiar with names aside from Pipher and Lange, but thank you both and everyone else. CEVO was the first league I ever played in. It was the last couple of seasons before it, well to be brutally honest, turned into a shitfest. It helped me gain interest in competitive TF2 incredibly, and it's awesome seeing it come back from what I figured was the complete end of the league.

CEVO, TWL somewhat and obviously ESEA are, in a way, what allowed this community to even exist. Of course, without players playing, there would be no competitive community, but at the same time, without any leagues willing to take the chance on this game, there wouldn't be a competitive scene nor a competitive community.

I'm not sure how well the league is holding up right now, but I feel like the only way to go for CEVO right now is up. Congratulations on successfully bringing back the league and I hope the best for it. Again, thank you.

Can I take a minute to say something unrelated to the article but related to CEVO?

Even though I don't play anymore, I want to thank all of the CEVO guys for having the league back for the players. I'm not familiar with names aside from Pipher and Lange, but thank you both and everyone else. CEVO was the first league I ever played in. It was the last couple of seasons before it, well to be brutally honest, turned into a shitfest. It helped me gain interest in competitive TF2 incredibly, and it's awesome seeing it come back from what I figured was the complete end of the league.

CEVO, TWL somewhat and obviously ESEA are, in a way, what allowed this community to even exist. Of course, without players playing, there would be no competitive community, but at the same time, without any leagues willing to take the chance on this game, there wouldn't be a competitive scene nor a competitive community.

I'm not sure how well the league is holding up right now, but I feel like the only way to go for CEVO right now is up. Congratulations on successfully bringing back the league and I hope the best for it. Again, thank you.
7
#7
CEVO
8 Frags +

Thanks for the kind words kirby, we really appreciate them. We're going to do our absolute best not to let the league turn into a shitfest ever again! After this tournament, the Season 5 announcement is on the way and hopefully we can continue to turn things around @ CEVO TF2.

Thanks for the kind words kirby, we really appreciate them. We're going to do our absolute best not to let the league turn into a shitfest ever again! After this tournament, the Season 5 announcement is on the way and hopefully we can continue to turn things around @ CEVO TF2.
8
#8
0 Frags +

Haha, well from what I remember it wasn't really the league's fault. It was more the fault of those who played in the league. Either way, I'm glad to see and hear that everything's going alright. Keep it up!

Haha, well from what I remember it wasn't really the league's fault. It was more the fault of those who played in the league. Either way, I'm glad to see and hear that everything's going alright. Keep it up!
9
#9
5 Frags +

Lange works hard as fuck and I can't wait to see what you guys have cooked up

Lange works hard as fuck and I can't wait to see what you guys have cooked up
10
#10
0 Frags +

Sounds cool, good luck!

Sounds cool, good luck!
11
#11
2 Frags +
increased protection against unauthorized ringers

If I may ask, does this use some kind of integrated API, and if so, does this mean that a public API is closer to release?

[quote]increased protection against unauthorized ringers[/quote]
If I may ask, does this use some kind of integrated API, and if so, does this mean that a public API is closer to release?
12
#12
2 Frags +
thesupremecommanderincreased protection against unauthorized ringersIf I may ask, does this use some kind of integrated API, and if so, does this mean that a public API is closer to release?

To dodge and answer with another question, what would you like to see from a potential public CEVO API? What exact data would you want access to?

[quote=thesupremecommander][quote]increased protection against unauthorized ringers[/quote]
If I may ask, does this use some kind of integrated API, and if so, does this mean that a public API is closer to release?[/quote]

To dodge and answer with another question, what would you like to see from a potential public CEVO API? What exact data would you want access to?
13
#13
0 Frags +
Langethesupremecommanderincreased protection against unauthorized ringersIf I may ask, does this use some kind of integrated API, and if so, does this mean that a public API is closer to release?
To dodge and answer with another question, what would you like to see from a potential public CEVO API? What exact data would you want access to?

Really, the most useful info for me would be a way to figure out which team a player is on and vice versa, as well as info about what division a team is in. It would also be nice to have player and team history, though I wouldn't consider that a priority.

The reason I bring this up now is because there was an API confirmed in progress before.

CEVOPipher#58, this is already on the roadmap and we've already started building the framework, so we hope to be able to release an API to access some of our league information shortly, but sadly I don't have an ETA.
[quote=Lange][quote=thesupremecommander][quote]increased protection against unauthorized ringers[/quote]
If I may ask, does this use some kind of integrated API, and if so, does this mean that a public API is closer to release?[/quote]

To dodge and answer with another question, what would you like to see from a potential public CEVO API? What exact data would you want access to?[/quote]

Really, the most useful info for me would be a way to figure out which team a player is on and vice versa, as well as info about what division a team is in. It would also be nice to have player and team history, though I wouldn't consider that a priority.

The reason I bring this up now is because there was an API confirmed in progress before.
[quote=CEVOPipher]#58, this is already on the roadmap and we've already started building the framework, so we hope to be able to release an API to access some of our league information shortly, but sadly I don't have an ETA.[/quote]
14
#14
1 Frags +

Bump, we're still looking for more teams to fill out the bracket! Currently there are 16 teams signed up, but only one is marked as "ready". Still plenty of room left!

Bump, we're still looking for more teams to fill out the bracket! Currently there are 16 teams signed up, but only one is marked as "ready". Still plenty of room left!
15
#15
CEVO
0 Frags +

For any teams that are planning to start CEVO this season and want to get a Main spot...this is how you will do it, we will likely not take applications into the division and strictly base moveups on promo/placement events such as this and previous season results.

For any teams that are planning to start CEVO this season and want to get a Main spot...this is how you will do it, we will likely not take applications into the division and strictly base moveups on promo/placement events such as this and previous season results.
16
#16
3 Frags +
LangeBump, we're still looking for more teams to fill out the bracket! Currently there are 16 teams signed up, but only one is marked as "ready". Still plenty of room left!

Easiest main invite ever.

[quote=Lange]Bump, we're still looking for more teams to fill out the bracket! Currently there are 16 teams signed up, but only one is marked as "ready". Still plenty of room left![/quote]

Easiest main invite ever.
17
#17
CEVO
3 Frags +

Hi guys,

Just want to give this thread one last bump to make sure that everyone is aware that this tournament is intended for anyone and everyone, there are absolutely no restrictions on who can or can't sign up. Registration is open until 11:59 PM Friday (30th) night and there are currently only 4/16 team slots filled. As Spangler mentioned above, this is a great way for teams that are new to CEVO to qualify directly for the s5 Main division, without having to play a season in Open. In addition to the s5 Main invites, there's also a small cash prize pool of $480 up for grabs. We'll also be previewing the automated TF2 match mod that we've been developing and are planning to use in Season 5!

If anyone has any last minute questions about the event feel free to reply here and we'll do our best to answer you as quickly as we can.

Thanks,
CEVO|Pipher

Hi guys,

Just want to give this thread one last bump to make sure that everyone is aware that this tournament is intended for anyone and everyone, there are absolutely no restrictions on who can or can't sign up. Registration is open until 11:59 PM Friday (30th) night and there are currently only 4/16 team slots filled. As Spangler mentioned above, this is a great way for teams that are new to CEVO to qualify directly for the s5 Main division, without having to play a season in Open. In addition to the s5 Main invites, there's also a small cash prize pool of $480 up for grabs. We'll also be previewing the automated TF2 match mod that we've been developing and are planning to use in Season 5!

If anyone has any last minute questions about the event feel free to reply here and we'll do our best to answer you as quickly as we can.

Thanks,
CEVO|Pipher
18
#18
4 Frags +

looking forward to playing in this. hopefully a few more teams sign up before the end of the evening.

looking forward to playing in this. hopefully a few more teams sign up before the end of the evening.
19
#19
3 Frags +

trying to get my team signed up right now, was kind of caught off guard by the deadline ahah

edit: 6cuties should be good to go!

trying to get my team signed up right now, was kind of caught off guard by the deadline ahah

edit: 6cuties should be good to go!
20
#20
2 Frags +

looking forward to watching some of this, pls sign up guys

looking forward to watching some of this, pls sign up guys
21
#21
2 Frags +

Seems like registration was pushed back til June 4th, get in while you can to get those final 4 slots!

Seems like registration was pushed back til June 4th, get in while you can to get those final 4 slots!
22
#22
3 Frags +

Yes, registration has been extended until June 4th June 3rd @ 11:59CDT. As of right now we have 12 ready teams, including Classic Mixup, Froyotech, Exertus, Street Hoops, and 6cuties. If you want to see how you stack up against the best in North America, this is your chance.

EDIT: Thanks Spangler

Yes, registration has been extended until [s]June 4th[/s] June 3rd @ 11:59CDT. As of right now we have 12 ready teams, including Classic Mixup, Froyotech, Exertus, Street Hoops, and 6cuties. If you want to see how you stack up against the best in North America, this is your chance.

EDIT: Thanks Spangler
23
#23
4 Frags +

How does this not fill up right away
If I was on a team I'd make 'em sign up

How does this not fill up right away
If I was on a team I'd make 'em sign up
24
#24
CEVO
1 Frags +

June 3rd @ 11:59CDT

June 3rd @ 11:59CDT
25
#25
CEVO
3 Frags +

Last call for TF2 Spring Classic teams! Extended registration closes tonight at midnight and we're currently sitting at 13/16 teams. We'll be releasing the brackets (random seeds) as soon as registration closes tonight, regardless of whether we fill the last 3 spots or not. Don't miss the last chance to secure a Main spot for your team next season.

In other news, we'll have an announcement out regarding Season 5 next Monday!

Thanks,
CEVO|Pipher

Last call for TF2 Spring Classic teams! Extended registration closes tonight at midnight and we're currently sitting at 13/16 teams. We'll be releasing the brackets (random seeds) as soon as registration closes tonight, regardless of whether we fill the last 3 spots or not. Don't miss the last chance to secure a Main spot for your team next season.

In other news, we'll have an announcement out regarding Season 5 next Monday!

Thanks,
CEVO|Pipher
26
#26
0 Frags +

OMG I CAN SECURE A MAIN SPOT

someone recruit me, we pug this tourny

OMG I CAN SECURE A MAIN SPOT

someone recruit me, we pug this tourny
27
#27
0 Frags +

Is there an updated schedule with the delay?

Is there an updated schedule with the delay?
28
#28
1 Frags +

We currently have 15 teams ready! One more team and we'll have a full 16 team bracket. You have roughly 5 hours from this post to get your team paid and ready, so act now if you are on the fence!

Remember that to be "ready", your team must have 6 players paid AND they must all have valid STEAM IDs entered into their CEVO profile.

reillyIs there an updated schedule with the delay?

https://i.imgur.com/gRWOT8U.png

You can find the schedule on the event home by scrolling down to the bottom left of the page.

We currently have 15 teams ready! One more team and we'll have a full 16 team bracket. You have roughly 5 hours from this post to get your team paid and ready, so act now if you are on the fence!

Remember that to be "ready", your team must have 6 players paid AND they must all have valid STEAM IDs entered into their CEVO profile.

[quote=reilly]Is there an updated schedule with the delay?[/quote]

[img]https://i.imgur.com/gRWOT8U.png[/img]

You can find the schedule on the [url=http://cevo.com/event/tf2springclassic/?tg=98]event home[/url] by scrolling down to the bottom left of the page.
29
#29
11 Frags +

can I get some help understanding the purpose of the roster lock? I know of at least three teams now who have been negatively affected by this rule. they've either had to ffw (cinnamon dongers, lovers and ghosts) or play a 5v6 (the blame game).

I understand the roster deadline in order to get teams signed up, and everyone was fully aware that it is listed in the rules that the rosters will be locked for the duration of the tournament. however I really honestly fail to see how it benefits anyone to have a zero tolerance policy with regards to changing lineups when it prevents two teams from playing entirely.

if there isn't any exception to be made in the interest of playing games instead of not playing games, I'd like to see a refund at least. that's essentially two teams who have paid for nothing at all, which is a chill waste of $60.

edit:

wow, so one forfeit loss results in both teams being disqualified entirely from the tournament? why aren't forfeit losses treated just like a normal loss, so we can just go into the consolation bracket and keep playing? this is honestly kind of unreal, I really would like to get any kind of reasoning for running the tournament like this.

can I get some help understanding the purpose of the roster lock? I know of at least three teams now who have been negatively affected by this rule. they've either had to ffw ([url=http://cevo.com/event/tf2springclassic/roster/18473/]cinnamon dongers[/url], [url=http://cevo.com/event/tf2springclassic/roster/17959/]lovers and ghosts[/url]) or play a 5v6 ([url=http://cevo.com/event/tf2springclassic/match/25258/]the blame game[/url]).

I understand the roster deadline in order to get teams signed up, and everyone was fully aware that it is listed in the rules that the rosters will be locked for the duration of the tournament. however I really honestly fail to see how it benefits anyone to have a zero tolerance policy with regards to changing lineups when it prevents two teams from playing entirely.

if there isn't any exception to be made in the interest of playing games instead of not playing games, I'd like to see a refund at least. that's essentially two teams who have paid for nothing at all, which is a chill waste of $60.

edit:

wow, so one forfeit loss results in both teams being disqualified entirely from the tournament? why aren't forfeit losses treated just like a normal loss, so we can just go into the consolation bracket and keep playing? this is honestly kind of unreal, I really would like to get any kind of reasoning for running the tournament like this.
30
#30
6 Frags +

hi hello

hi hello
1 2
Please sign in through STEAM to post a comment.