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broeselhud_blue
posted in Customization
331
#331
Tip of the Hats
2 Frags +

figured it out, thank you for hotfixing stuff quickly.

figured it out, thank you for hotfixing stuff quickly.
332
#332
5 Frags +

Okay. You have to restart the game after clientscheme changes, hud_reloadscheme is not enough.

Okay. You have to restart the game after clientscheme changes, hud_reloadscheme is not enough.
333
#333
1 Frags +

Could you change the UI for pl_snowplow ?
The train percentage gets covered up by the meters ...

Could you change the UI for pl_snowplow ?
The train percentage gets covered up by the meters ...
334
#334
0 Frags +

Disregard this, it fixed itself.

Disregard this, it fixed itself.
335
#335
2 Frags +

ty based blue

ty based blue
336
#336
5 Frags +
LuNoXCould you change the UI for pl_snowplow ?
The train percentage gets covered up by the meters ...

The snowplow UI is not in the HUD files, it might be hardcoded in the map file. So I can't move it.

Also thanks for all the positive comments, I really appreciate it!

[quote=LuNoX]Could you change the UI for pl_snowplow ?
The train percentage gets covered up by the meters ...[/quote]
The snowplow UI is not in the HUD files, it might be hardcoded in the map file. So I can't move it.

Also thanks for all the positive comments, I really appreciate it!
337
#337
0 Frags +

This is probably a bad time for a request, but...
Is it possible to add a little bar or a mark to rechargable items that show when that item's effect wears off? For example, bonk, crit-a-cola, dead ringer damage resist/speed buff, etc. It would also be nice to show things like jarate/mad milk duration (although it wouldn't be perfectly accurate when factoring in travel time) and the duration of activation taunts for some weapons (sandvich and its derivatives, phlog).
Just a little thought that I had that might make this already incredible hud even better.

This is probably a bad time for a request, but...
Is it possible to add a little bar or a mark to rechargable items that show when that item's effect wears off? For example, bonk, crit-a-cola, dead ringer damage resist/speed buff, etc. It would also be nice to show things like jarate/mad milk duration (although it wouldn't be perfectly accurate when factoring in travel time) and the duration of activation taunts for some weapons (sandvich and its derivatives, phlog).
Just a little thought that I had that might make this already incredible hud even better.
338
#338
1 Frags +

This might be theoretically possible (except for Jarate and Mad Milk because healing effects reduce their durations) but I don't think it's useful enough to implement, sorry.

This might be theoretically possible (except for Jarate and Mad Milk because healing effects reduce their durations) but I don't think it's useful enough to implement, sorry.
339
#339
0 Frags +

Another question, how do I modify the x and y pos of the chat box and is there any way for me to implement/use captions (like this: http://i.imgur.com/8ZibxpB.png)

Another question, how do I modify the x and y pos of the chat box and is there any way for me to implement/use captions (like this: http://i.imgur.com/8ZibxpB.png)
340
#340
0 Frags +

for the chat box play around with xpos and ypos in basechat.res

dunno about captions

for the chat box play around with xpos and ypos in basechat.res

dunno about captions
341
#341
1 Frags +
atacomanAnother question, how do I modify the x and y pos of the chat box and is there any way for me to implement/use captions (like this: http://i.imgur.com/8ZibxpB.png)

Captions
https://github.com/joebonrichie/m0rehudgunblade/commit/8542282b0b8a8ab9efd7d16c46ba3800e2be2a9d
https://github.com/joebonrichie/m0rehudgunblade/commit/b5c813c964bac3e0bb1ac6297fd86c78f0a0f143

[quote=atacoman]Another question, how do I modify the x and y pos of the chat box and is there any way for me to implement/use captions (like this: http://i.imgur.com/8ZibxpB.png)[/quote]

Captions
https://github.com/joebonrichie/m0rehudgunblade/commit/8542282b0b8a8ab9efd7d16c46ba3800e2be2a9d
https://github.com/joebonrichie/m0rehudgunblade/commit/b5c813c964bac3e0bb1ac6297fd86c78f0a0f143
342
#342
1 Frags +
erkstonfor the chat box play around with xpos and ypos in basechat.res

This is correct but more specifically, change xpos/ypos in the HudChat section of resource/ui/basechat.

Captions are supported in this HUD. There's no need to modify the hudlayout file. You just have to choose a set of captions (for example rayshud's closecaption_english.txt and closecaption_english.dat), install it to the resource folder, and put this in your config or console: closecaption "1"
I recommend this command too: cc_predisplay_time "0"

[quote=erkston]for the chat box play around with xpos and ypos in basechat.res[/quote]
This is correct but more specifically, change xpos/ypos in the HudChat section of resource/ui/basechat.

Captions are supported in this HUD. There's no need to modify the hudlayout file. You just have to choose a set of captions (for example [url=https://github.com/raysfire/rayshud]rayshud's[/url] closecaption_english.txt and closecaption_english.dat), install it to the resource folder, and put this in your config or console: closecaption "1"
I recommend this command too: cc_predisplay_time "0"
343
#343
0 Frags +
f_blueCaptions are supported in this HUD. You just need to choose a captions file, install it, and put this in your console or config: closecaption "1"
I recommend this command too: cc_predisplay_time "0"

Thanks!

[quote=f_blue]Captions are supported in this HUD. You just need to choose a captions file, install it, and put this in your console or config: closecaption "1"
I recommend this command too: cc_predisplay_time "0"[/quote]

Thanks!
344
#344
0 Frags +

I had a question regarding the "crosshair flash on damage" mechanic built into the hud. I can't seem to get it working properly.

http://puu.sh/iRvPo/458eda2b5d.png

I think everything is set up correctly: I'm using the "round brackets + dot" crosshair (Crosshair 14) and I want my crosshair to turn red (RGB 255 0 0 ?) for a brief moment before returning back to my default color white (RGB 255 255 255 ?).

However with my current settings the crosshair just disappears alltogether after I do any damage.

When I leave the RGB part at default (e.g. "R G B Opacity" instead of the actual R G B color codes) then the crosshair turns pink on damage and remains pink forever unless I reload the hud.

Any idea on how to fix this?

I had a question regarding the "crosshair flash on damage" mechanic built into the hud. I can't seem to get it working properly.

http://puu.sh/iRvPo/458eda2b5d.png

I think everything is set up correctly: I'm using the "round brackets + dot" crosshair (Crosshair 14) and I want my crosshair to turn red (RGB 255 0 0 ?) for a brief moment before returning back to my default color white (RGB 255 255 255 ?).

However with my current settings the crosshair just disappears alltogether after I do any damage.

When I leave the RGB part at default (e.g. "R G B Opacity" instead of the actual R G B color codes) then the crosshair turns pink on damage and remains pink forever unless I reload the hud.

Any idea on how to fix this?
345
#345
4 Frags +
duckzyxI had a question regarding the "crosshair flash on damage" mechanic built into the hud. I can't seem to get it working properly.

http://puu.sh/iRvPo/458eda2b5d.png

I think everything is set up correctly: I'm using the "round brackets + dot" crosshair (Crosshair 14) and I want my crosshair to turn red (RGB 255 0 0 ?) for a brief moment before returning back to my default color white (RGB 255 255 255 ?).

However with my current settings the crosshair just disappears alltogether after I do any damage.

When I leave the RGB part at default (e.g. "R G B Opacity" instead of the actual R G B color codes) then the crosshair turns pink on damage and remains pink forever unless I reload the hud.

Any idea on how to fix this?

you missed the last value, the opacity.
it should be something like 255 0 0 255, then the second one 255 255 255 255

[quote=duckzyx]I had a question regarding the "crosshair flash on damage" mechanic built into the hud. I can't seem to get it working properly.

http://puu.sh/iRvPo/458eda2b5d.png

I think everything is set up correctly: I'm using the "round brackets + dot" crosshair (Crosshair 14) and I want my crosshair to turn red (RGB 255 0 0 ?) for a brief moment before returning back to my default color white (RGB 255 255 255 ?).

However with my current settings the crosshair just disappears alltogether after I do any damage.

When I leave the RGB part at default (e.g. "R G B Opacity" instead of the actual R G B color codes) then the crosshair turns pink on damage and remains pink forever unless I reload the hud.

Any idea on how to fix this?[/quote]
you missed the last value, the opacity.
it should be something like 255 0 0 255, then the second one 255 255 255 255
346
#346
1 Frags +
Rhymirduckzyx...you missed the last value, the opacity.
it should be something like 255 0 0 255, then the second one 255 255 255 255

FailFish. Thanks yo :D

[quote=Rhymir][quote=duckzyx]...[/quote]
you missed the last value, the opacity.
it should be something like 255 0 0 255, then the second one 255 255 255 255[/quote]

FailFish. Thanks yo :D
347
#347
2 Frags +

I've been having an issue with this HUD. It drops my FPS by a huge amount for some reason. I'm playing in 800x600 resolution, and I get an average of 80-150fps with this HUD installed. Tried installing a diff hud and my fps shot up to 500+ constant.

The fps issues go away when I open up scoreboard though. Might just be my PC, but I'm not too sure.

I've been having an issue with this HUD. It drops my FPS by a huge amount for some reason. I'm playing in 800x600 resolution, and I get an average of 80-150fps with this HUD installed. Tried installing a diff hud and my fps shot up to 500+ constant.

The fps issues go away when I open up scoreboard though. Might just be my PC, but I'm not too sure.
348
#348
0 Frags +
toilethumorI've been having an issue with this HUD. It drops my FPS by a huge amount for some reason. I'm playing in 800x600 resolution, and I get an average of 80-150fps with this HUD installed. Tried installing a diff hud and my fps shot up to 500+ constant.

The fps issues go away when I open up scoreboard though. Might just be my PC, but I'm not too sure.

i got the same problem

[quote=toilethumor]I've been having an issue with this HUD. It drops my FPS by a huge amount for some reason. I'm playing in 800x600 resolution, and I get an average of 80-150fps with this HUD installed. Tried installing a diff hud and my fps shot up to 500+ constant.

The fps issues go away when I open up scoreboard though. Might just be my PC, but I'm not too sure.[/quote]
i got the same problem
349
#349
2 Frags +

I can't imagine FPS being HUD related at all... but I'll try to look into it. Can you use this older version (3.66 from 17 February) and tell me if it changes anything?

I can't imagine FPS being HUD related at all... but I'll try to look into it. Can you use [url=https://github.com/fblue/broeselhud_blue/archive/dc23e104df53bba1b151d8c4abccceb01a7d7279.zip]this older version[/url] (3.66 from 17 February) and tell me if it changes anything?
350
#350
0 Frags +

Is there an easy way to make the uber charge bar turn blue (or any other color) between 95 and 99 percent charge and then go back to green at 100?

Would be nice to have another visual cue in order to mask the uber.

Is there an easy way to make the uber charge bar turn blue (or any other color) between 95 and 99 percent charge and then go back to green at 100?

Would be nice to have another visual cue in order to mask the uber.
351
#351
1 Frags +

No, you can only change colours for no Übercharge and full Übercharge.

No, you can only change colours for no Übercharge and full Übercharge.
352
#352
0 Frags +

Is there anyway to remove the inactive/active contracts from the side of the screen?

Is there anyway to remove the inactive/active contracts from the side of the screen?
353
#353
1 Frags +

You probably could remove it on a HUD level but it would be far easier to just use the command tf_contract_progress_show 0

You probably could remove it on a HUD level but it would be far easier to just use the command tf_contract_progress_show 0
354
#354
whitelist.tf
1 Frags +
KasdeusIs there anyway to remove the inactive/active contracts from the side of the screen?
"tf_contract_progress_show" "0"
// Settings for the contract HUD element: 0 show nothing, 1 show everything, 2 show only active contracts.
[quote=Kasdeus]Is there anyway to remove the inactive/active contracts from the side of the screen?[/quote]

[code]"tf_contract_progress_show" "0"
// Settings for the contract HUD element: 0 show nothing, 1 show everything, 2 show only active contracts.[/code]
355
#355
8 Frags +

Version 3.8
• Added high quality item and taunt images.
• Added model rotation and zoom functionality to the loadout GUI (credit to Snowshoe).
• Fixed green scoreboard numbers.
• Fixed MvM revive dialog.
• Fixed TargetID killstreak icon position.
• Improved votehud transparency.
• Reverted the tournament spectator GUI change (Valve removed the hardcoding).
• Reworked the freezepanel to have centered killer ID.

Please note there's no contracts button in the main menu. You can just press F2 to bring up your contracts.

[b]Version 3.8[/b]
• Added high quality item and taunt images.
• Added model rotation and zoom functionality to the loadout GUI ([url=https://teamfortress.tv/post/267766/tf2hud]credit to Snowshoe[/url]).
• Fixed green scoreboard numbers.
• Fixed MvM revive dialog.
• Fixed TargetID killstreak icon position.
• Improved votehud transparency.
• Reverted the tournament spectator GUI change (Valve removed the hardcoding).
• Reworked the freezepanel to have centered killer ID.

Please note there's no contracts button in the main menu. You can just press F2 to bring up your contracts.
356
#356
-7 Frags +

Oh so everything is the same as the original broeselhud but the regular update, can someone let me know. Also, is the scoreboard fixed after the gunmettle update
TKS

Oh so everything is the same as the original broeselhud but the regular update, can someone let me know. Also, is the scoreboard fixed after the gunmettle update
TKS
357
#357
2 Frags +
KunaiLOLOh so everything is the same as the original broeselhud but the regular update, can someone let me know. Also, is the scoreboard fixed after the gunmettle update
TKS

you know you could read what the post actually says;

asexysexyblueUnfortunately broesel hasn't really been maintaining his HUD. Since I'm a huge broeselhud enthusiast, I decided to do something about that and began developing broeselhud_blue. Starting in Fall 2013 I've been updating every little detail that I could find in a timely manner. Also I've improved the HUD by adding or changing certain features.
[quote=KunaiLOL]Oh so everything is the same as the original broeselhud but the regular update, can someone let me know. Also, is the scoreboard fixed after the gunmettle update
TKS[/quote]

you know you could read what the post actually says;

[quote=asexysexyblue]Unfortunately broesel hasn't really been maintaining his HUD. Since I'm a huge broeselhud enthusiast, I decided to do something about that and began developing broeselhud_blue. Starting in Fall 2013 I've been updating every little detail that I could find in a timely manner. Also I've improved the HUD by adding or changing certain features.[/quote]
358
#358
-3 Frags +

tks

tks
359
#359
1 Frags +

the dot xhair is showing up as a letter "k" and not a dot

anybody know a fix?

EDIT: NVM, FIXED IT

the dot xhair is showing up as a letter "k" and not a dot

anybody know a fix?

EDIT: NVM, FIXED IT
360
#360
-2 Frags +

how to remove the health cross

how to remove the health cross
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