Upvote Upvoted 129 Downvote Downvoted
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cp_sunshine (5CP)
121
#121
0 Frags +

it's a rare glitch with horizontal seams on curved/angular geometry, to be specific
the only way to avoid it is to playerclip the entire thing slightly elevated away from it so that you can't collide with the actual seam

it's a rare glitch with horizontal seams on curved/angular geometry, to be specific
the only way to avoid it is to playerclip the entire thing slightly elevated away from it so that you can't collide with the actual seam
122
#122
cp_sunshine, cp_cardinal
13 Frags +

i'm sorry for spamming the thread with constant pictures, but
this is gunna be my last status update before I release b1

basically...

i've detailed the entire map,
i've added full soundscapes,
i've added a bell sound and more deer,
i have yet to refine the optimization or add a 3d skybox but
it is looking mighty rad if i do say so myself

see you in beta one, folks.

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00009.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00005.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00010.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00006.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00007.jpg

https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00008.jpg

i'm sorry for spamming the thread with constant pictures, but
this is gunna be my [b]last[/b] status update before I release b1

basically...

i've detailed the entire map,
i've added full soundscapes,
i've added a bell sound and more deer,
i have yet to refine the optimization or add a 3d skybox but
it is looking mighty rad if i do say so myself

see you in beta one, folks.

[img]https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00009.jpg[/img]
[img]https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00005.jpg[/img]
[img]https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00010.jpg[/img]
[img]https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00006.jpg[/img]
[img]https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00007.jpg[/img]
[img]https://dl.dropboxusercontent.com/u/84556731/sunshine/2013-11-11_00008.jpg[/img]
123
#123
newbie.tf
3 Frags +

Looks really nice. Mainly the area around blue second. absolutely awesome, man.

Looks really nice. Mainly the area around blue second. absolutely awesome, man.
124
#124
-2 Frags +

Fog Horn sounds on capping 2nd/4th plz?

Fog Horn sounds on capping 2nd/4th plz?
125
#125
5 Frags +

The rocks still stick out like sore thumbs.

The rocks still stick out like sore thumbs.
126
#126
2 Frags +

hngngnnggngngngngng how do you detail so fast?

hngngnnggngngngngng how do you detail so fast?
127
#127
-3 Frags +

why isnt this called cp_lighthouse

why isnt this called cp_lighthouse
128
#128
3 Frags +

Beautiful map. Here's a possible roamer rollout: http://www.youtube.com/watch?v=hTYkNnv_t-c

Beautiful map. Here's a possible roamer rollout: http://www.youtube.com/watch?v=hTYkNnv_t-c
129
#129
4 Frags +

As long as you're going to be posting scenery porn like you are, please keep spamming this thread, Phi

As long as you're going to be posting scenery porn like you are, please keep spamming this thread, Phi
130
#130
cp_sunshine, cp_cardinal
3 Frags +
mwhy isnt this called cp_lighthouse

because there's already a map called lighthouse and it's common courtesy to not use names that have already been used for maps pushed into release candidate territory

[quote=m]why isnt this called cp_lighthouse[/quote]

because there's already a map called lighthouse and it's common courtesy to not use names that have already been used for maps pushed into release candidate territory
131
#131
2 Frags +

give us the download link!

give us the download link!
132
#132
0 Frags +

Please release!

Please release!
133
#133
0 Frags +
wareyaYou should use the gray tile instead of the blue tile in that spawn there on the bottom. It's beautiful aside from that.

Or a glass floor area with a scale model of badlands inside it with 12 tiny players giving high fives…

[quote=wareya]You should use the gray tile instead of the blue tile in that spawn there on the bottom. It's beautiful aside from that.[/quote]
Or a glass floor area with a scale model of badlands inside it with 12 tiny players giving high fives…
134
#134
3 Frags +

man this map is just so esthetical pleasing. i damn hope this map plays well

man this map is just so esthetical pleasing. i damn hope this map plays well
135
#135
0 Frags +

What's the eta for b1?

What's the eta for b1?
136
#136
cp_sunshine, cp_cardinal
9 Frags +
SevinWhat's the eta for b1?

tonight, by 7pm EST the latest!!!
get hyped

[quote=Sevin]What's the eta for b1?[/quote]

tonight, by 7pm EST the latest!!!
get hyped
137
#137
1 Frags +
PhiSevinWhat's the eta for b1?
tonight, by 7pm EST the latest!!!
get hyped

The hype is real

[quote=Phi][quote=Sevin]What's the eta for b1?[/quote]

tonight, by 7pm EST the latest!!!
get hyped[/quote]

The hype is real
138
#138
6 Frags +

https://dl.dropboxusercontent.com/u/144694954/hype%20train.jpg

[img]https://dl.dropboxusercontent.com/u/144694954/hype%20train.jpg[/img]
139
#139
2 Frags +
PhiSevinWhat's the eta for b1?
tonight, by 7pm EST the latest!!!
get hyped

Get baited…

[quote=Phi][quote=Sevin]What's the eta for b1?[/quote]

tonight, by 7pm EST the latest!!!
get hyped[/quote]
Get baited…
140
#140
cp_sunshine, cp_cardinal
4 Frags +

i'm sorry
valve apparently broke all the easy and simple ways that i'm used to packing the custom content with (i haven't packed in 3 weeks so i didn't know that was a thing) and now i'm scrambling around trying to figure out how to pack the custom content into it aaaaa

technical difficulties guys, i've spent the last 2 hours trying to figure this out and it's been real difficult especially when compile times are 20min+ each,
i want to say i'll have it done in the next hour but i can't guarantee anything

gg valve, gg source engine

i'm sorry
valve apparently broke all the easy and simple ways that i'm used to packing the custom content with (i haven't packed in 3 weeks so i didn't know that was a thing) and now i'm scrambling around trying to figure out how to pack the custom content into it aaaaa

technical difficulties guys, i've spent the last 2 hours trying to figure this out and it's been real difficult especially when compile times are 20min+ each,
i want to say i'll have it done in the next hour but i can't guarantee anything

gg valve, gg source engine
141
#141
1 Frags +
Phii'm sorry
valve apparently broke all the easy and simple ways that i'm used to packing the custom content with (i haven't packed in 3 weeks so i didn't know that was a thing) and now i'm scrambling around trying to figure out how to pack the custom content into it aaaaa

technical difficulties guys, i've spent the last 2 hours trying to figure this out and it's been real difficult especially when compile times are 20min+ each,
i want to say i'll have it done in the next hour but i can't guarantee anything

gg valve, gg source engine

GET REHYPED

[quote=Phi]i'm sorry
valve apparently broke all the easy and simple ways that i'm used to packing the custom content with (i haven't packed in 3 weeks so i didn't know that was a thing) and now i'm scrambling around trying to figure out how to pack the custom content into it aaaaa

technical difficulties guys, i've spent the last 2 hours trying to figure this out and it's been real difficult especially when compile times are 20min+ each,
i want to say i'll have it done in the next hour but i can't guarantee anything

gg valve, gg source engine[/quote]

GET REHYPED
142
#142
2 Frags +

Hey phi, I messaged your inbox. Steam is down for me, join me in the tf2maps.net irc chat and we'll try to get this resolved.

Hey phi, I messaged your inbox. Steam is down for me, join me in the tf2maps.net irc chat and we'll try to get this resolved.
143
#143
0 Frags +
nightwatchHey phi, I messaged your inbox. Steam is down for me, join me in the tf2maps.net irc chat and we'll try to get this resolved.

Boom! Community FTW!

[quote=nightwatch]Hey phi, I messaged your inbox. Steam is down for me, join me in the tf2maps.net irc chat and we'll try to get this resolved.[/quote]
Boom! Community FTW!
144
#144
1 Frags +

https://dl.dropboxusercontent.com/u/144694954/cp_sunshine_b10001.jpg

https://dl.dropboxusercontent.com/u/144694954/cp_sunshine_b10002.jpg

The Insiders' Club

[img]https://dl.dropboxusercontent.com/u/144694954/cp_sunshine_b10001.jpg[/img]
[img]https://dl.dropboxusercontent.com/u/144694954/cp_sunshine_b10002.jpg[/img]

The Insiders' Club
145
#145
2 Frags +

please dont put the map on dropbox so it will get throttled when everyone downloads it

please dont put the map on dropbox so it will get throttled when everyone downloads it
146
#146
cp_sunshine, cp_cardinal
0 Frags +
cage-please dont put the map on dropbox so it will get throttled when everyone downloads it

what should i put it on then because dropbox is what i'm used to using

[quote=cage-]please dont put the map on dropbox so it will get throttled when everyone downloads it[/quote]

what should i put it on then because dropbox is what i'm used to using
147
#147
0 Frags +

i have no idea

i have no idea
148
#148
0 Frags +

mega AND dropbox

mega AND dropbox
149
#149
0 Frags +

I'm taking care of a mediafire link as we speak.

I'm taking care of a mediafire link as we speak.
150
#150
0 Frags +

lol double post :[

lol double post :[
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