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Goat_HUD
posted in Customization
121
#121
0 Frags +
Goat_/Resource/ui/HudDamageAccount.res open that up and change the font of damageaccountvalueshadow to FuturaHeavy20. Sorry I didnt double check it before release.

works now, thanks

also this sourcescheme stuff looks awesome 8)

[quote=Goat_]/Resource/ui/HudDamageAccount.res open that up and change the font of damageaccountvalueshadow to FuturaHeavy20. Sorry I didnt double check it before release.[/quote]

works now, thanks

also this sourcescheme stuff looks awesome 8)
122
#122
1 Frags +

Yeah that's what I intended.
Please post any bugs you find either here or on the steam group.
the next thing I'll take a look at will be to rework the class and team selection as well as some other minor things, I'll probably also update the workshop/replays/store to the design scheme I use for the rest.

Yeah that's what I intended.
Please post any bugs you find either here or on the steam group.
the next thing I'll take a look at will be to rework the class and team selection as well as some other minor things, I'll probably also update the workshop/replays/store to the design scheme I use for the rest.
123
#123
0 Frags +

Is there anyway to remove or change the class selection menu? I just dont like the active class models in the class selection menu

Is there anyway to remove or change the class selection menu? I just dont like the active class models in the class selection menu
124
#124
0 Frags +
amazonIs there anyway to remove or change the class selection menu? I just dont like the active class models in the class selection menu

Go to Resource/UI and find Classselection.res

Inside that file you're going to want to find TFPlayerModel and mess with those values.

[quote=amazon]Is there anyway to remove or change the class selection menu? I just dont like the active class models in the class selection menu[/quote]

Go to Resource/UI and find Classselection.res

Inside that file you're going to want to find TFPlayerModel and mess with those values.
125
#125
4 Frags +

my casting HUD for cause is now usable, so I should be able to work on my HUD a bit more, next up will be polishing some more bugs and changing the team and class selection, in version 2 I'll fix other aspect ratios, not sure what's after that though :/

my casting HUD for cause is now usable, so I should be able to work on my HUD a bit more, next up will be polishing some more bugs and changing the team and class selection, in version 2 I'll fix other aspect ratios, not sure what's after that though :/
126
#126
1 Frags +

have made the store stuff from scratch today, will work on replay browser next and will try to fix some dialogues.
after that if team and class selection.

have made the store stuff from scratch today, will work on replay browser next and will try to fix some dialogues.
after that if team and class selection.
127
#127
5 Frags +

replay browser + class selection done

http://cloud-2.steampowered.com/ugc/919023096431052187/B7330A4A94B7EC9970A987DA7F4CCDBAF0868FEE/

replay browser + class selection done
[img]http://cloud-2.steampowered.com/ugc/919023096431052187/B7330A4A94B7EC9970A987DA7F4CCDBAF0868FEE/[/img]
128
#128
1 Frags +

mmmmm class selection looks great

mmmmm class selection looks great
129
#129
3 Frags +

so today I changed:
Workshop stuff (why?!)
some menu fixes
mvm stuff
arena stuff

v1.9 coming this Saturday

so today I changed:
Workshop stuff (why?!)
some menu fixes
mvm stuff
arena stuff

v1.9 coming this Saturday
130
#130
2 Frags +

IT'S SATURDAY YESSSSSS

IT'S SATURDAY YESSSSSS
131
#131
3 Frags +

No I didnt forget you, 11:20 PM for me, heh.
Version 1.9 is out!
What's new?
Version 1.9:
- Many more Menus
- Including your all time favorites like:
Store | Replay Browser | Workshop (!)
Selecting Duel Partner / Coach | Votepanel
Quickplay | Offline Training
- Added New Team Selection and Class Selection
- Some MvM edits for the start
- Bug Fixes including the Cannonball / Possom
- Fixed Shadow of Damage numbers for Numerical Health
Loads of minor Menus,
No seriously, good luck finding stuff that is the same as the last version
Ok, the delete and quickplay shit is still there.

DL: Click!
Screenshots Click!
Steam Group: Click!
If you haven't already then make sure to join my steam group to get notified as soon as an update goes live!

Check out the Screenshots for the new Class and Team Selection, Download to look at the Menus

No I didnt forget you, 11:20 PM for me, heh.
[b]Version 1.9 is out![/b]
[u]What's new?[/u]
Version 1.9:
- Many more Menus
- Including your all time favorites like:
Store | Replay Browser | Workshop (!)
Selecting Duel Partner / Coach | Votepanel
Quickplay | Offline Training
- Added New Team Selection and Class Selection
- Some MvM edits for the start
- Bug Fixes including the Cannonball / Possom
- Fixed Shadow of Damage numbers for Numerical Health
Loads of minor Menus,
No seriously, good luck finding stuff that is the same as the last version
Ok, the delete and quickplay shit is still there.

DL: [url=http://puu.sh/4CCvY.zip]Click![/url]
Screenshots [url=http://imgur.com/a/Ywv4n]Click![/url]
Steam Group: [url=http://steamcommunity.com/groups/goat_hud]Click![/url]
If you haven't already then make sure to join my steam group to get notified as soon as an update goes live!

Check out the Screenshots for the new Class and Team Selection, Download to look at the Menus
132
#132
0 Frags +

Does this hud have a spectator hud. As in a small sidebar that shows who's alive on your team when you are dead. Also, nice hud. Thanks Goat!

Does this hud have a spectator hud. As in a small sidebar that shows who's alive on your team when you are dead. Also, nice hud. Thanks Goat!
133
#133
0 Frags +
chiveDoes this hud have a spectator hud. As in a small sidebar that shows who's alive on your team when you are dead. Also, nice hud. Thanks Goat!

yes it does, just make sure to rock the correct box in the advanced settings for the tournament spectator stuff.

[quote=chive]Does this hud have a spectator hud. As in a small sidebar that shows who's alive on your team when you are dead. Also, nice hud. Thanks Goat![/quote]
yes it does, just make sure to rock the correct box in the advanced settings for the tournament spectator stuff.
134
#134
0 Frags +

how do I change back to the old class selection and team selection menus?

and more importantly, how do I get the previous targetID?

how do I change back to the old class selection and team selection menus?


and more importantly, how do I get the previous targetID?
135
#135
0 Frags +
Silencehow do I change back to the old class selection and team selection menus?

and more importantly, how do I get the previous targetID?

If you don't want the new stuff then delete classselection.res and teamselection or teammenu and replace them with the ones present in v1.8
What do you mean by targetID? screenshot would be good

[quote=Silence]how do I change back to the old class selection and team selection menus?


and more importantly, how do I get the previous targetID?[/quote]
If you don't want the new stuff then delete classselection.res and teamselection or teammenu and replace them with the ones present in v1.8
What do you mean by targetID? screenshot would be good
136
#136
0 Frags +

yeah target ID (like what shows when you put your crosshair on a teammate) changed from numerical to cross i think? or it used to be an option? not sure but i miss the numerical one

yeah target ID (like what shows when you put your crosshair on a teammate) changed from numerical to cross i think? or it used to be an option? not sure but i miss the numerical one
137
#137
0 Frags +
Goat_If you don't want the new stuff then delete classselection.res and teamselection or teammenu and replace them with the ones present in v1.8

it's fine, I'm getting used to it

Goat_What do you mean by targetID? screenshot would be good

as medic, the default targetID changed from numerical to cross (same as last update)

[quote=Goat_]If you don't want the new stuff then delete classselection.res and teamselection or teammenu and replace them with the ones present in v1.8[/quote]
it's fine, I'm getting used to it

[quote=Goat_]What do you mean by targetID? screenshot would be good[/quote]
as medic, the default targetID changed from numerical to cross (same as last update)
138
#138
0 Frags +

Just use the installer / customiser as always, stuff is working for me at least.

Just use the installer / customiser as always, stuff is working for me at least.
139
#139
-2 Frags +
SilenceGoat_If you don't want the new stuff then delete classselection.res and teamselection or teammenu and replace them with the ones present in v1.8it's fine, I'm getting used to it
Goat_What do you mean by targetID? screenshot would be goodas medic, the default targetID changed from numerical to cross (same as last update)

use the old version's installer. gives you numerical and cross target ID option

[quote=Silence][quote=Goat_]If you don't want the new stuff then delete classselection.res and teamselection or teammenu and replace them with the ones present in v1.8[/quote]
it's fine, I'm getting used to it

[quote=Goat_]What do you mean by targetID? screenshot would be good[/quote]
as medic, the default targetID changed from numerical to cross (same as last update)[/quote]

use the old version's installer. gives you numerical and cross target ID option
140
#140
3 Frags +

Alright so for Version 2 I'll try to get a final version that I will only update once upon valve breaks stuff or adds new exciting stuff
That means please report all bugs you can find, especially with other resolutions than 1920*1080 and get me a screenshot so I can fix it. That can be the smallest font rendering issue, I'll try to fix everything for final release.
Also please list any remaining features that you would like to see so I can try and implement them.
The version 2 will come out in a few weeks since I have exams now and actively playing consumes most of my time.

Alright so for Version 2 I'll try to get a final version that I will only update once upon valve breaks stuff or adds new exciting stuff
That means please report all bugs you can find, especially with other resolutions than 1920*1080 and get me a screenshot so I can fix it. That can be the smallest font rendering issue, I'll try to fix everything for final release.
Also please list any remaining features that you would like to see so I can try and implement them.
The version 2 will come out in a few weeks since I have exams now and actively playing consumes most of my time.
141
#141
3 Frags +

Hello Goat.
I've recently started using your Hud and I must say - it's great!But it could use some tweaks here and there.Firstly I'd like to start off with players classes and dominations being too close to the actual names.If player has a long name then you can't really see the ending.There's some unused space between class and score.Maybe you could move those a bit closer to the score?Another thing is Assists + Backstabs on the left and Revenges + Teleports on the right aren't fitting into the screen.Would be nice if you could squeeze those a bit closer to the center so everything fits the screen.Also I'm using 1280 x 1080 resolution.
Here's a screenshot.

http://i.imgur.com/u37lfw2.jpg

The final suggestion would be maybe it's possible to increase the kill feed from 6 lines to 11?(Could be a selectable option in the GUI Settings)
Here's a screenshot of another Hud that has that option.(Don't want to advertise another Hud on your thread,so I'll just post a pic of it)

http://puu.sh/4NnJN.jpg

Edit: Forgot to mention.Health and ammo should be put a bit closer to each other,becuase in this case,chat and info about what person is wearing gets in a way and kind of prevents me from seeing it clearly.

http://i.imgur.com/VfQcAw1.jpg

Edit v2: Found a small bug in end match MVP window.It's basically too small to fit the whole information about winning team's Mvp players.

http://i.imgur.com/nHMH8cz.jpg

If you decide to fix/add these features,then it will be greatly appreciated.
Also,good luck with your exams!

Hello Goat.
I've recently started using your Hud and I must say - it's great!But it could use some tweaks here and there.Firstly I'd like to start off with players classes and dominations being too close to the actual names.If player has a long name then you can't really see the ending.There's some unused space between class and score.Maybe you could move those a bit closer to the score?Another thing is Assists + Backstabs on the left and Revenges + Teleports on the right aren't fitting into the screen.Would be nice if you could squeeze those a bit closer to the center so everything fits the screen.Also I'm using 1280 x 1080 resolution.
Here's a screenshot.
[img]http://i.imgur.com/u37lfw2.jpg[/img]

The final suggestion would be maybe it's possible to increase the kill feed from 6 lines to 11?(Could be a selectable option in the GUI Settings)
Here's a screenshot of another Hud that has that option.(Don't want to advertise another Hud on your thread,so I'll just post a pic of it)
[img]http://puu.sh/4NnJN.jpg[/img]

Edit: Forgot to mention.Health and ammo should be put a bit closer to each other,becuase in this case,chat and info about what person is wearing gets in a way and kind of prevents me from seeing it clearly.
[img]http://i.imgur.com/VfQcAw1.jpg[/img]

Edit v2: Found a small bug in end match MVP window.It's basically too small to fit the whole information about winning team's Mvp players.
[img]http://i.imgur.com/nHMH8cz.jpg[/img]

If you decide to fix/add these features,then it will be greatly appreciated.
Also,good luck with your exams!
142
#142
0 Frags +

Thanks a lot for this big bug compilation.
1. Some very low resolutions in 4:3 also show that bug since the screen size is too small, will include files to fix that.
2. The default is 4 afaik, imo 6 is enough to let it be enough aesthetically pleasing and else it fills up to much of the screen imo. You can change that yourself though by going into hudlayout.res and search for deathnotice and then changed the value for the max something to whatever you like (current value is 6, don't know the exact entry name)
3. This is caused by your extremely narrow aspect ratio, that is only really fixable by moving the chat up top (will include alternative files) and move the inspect panel.
4. again its because of your very narrow aspect ratio, not sure if its fixable without a giant workaround.
If I were you I'd play on 1280*720 I don't even know how you would get a resolution as yours

Thanks a lot for this big bug compilation.
1. Some very low resolutions in 4:3 also show that bug since the screen size is too small, will include files to fix that.
2. The default is 4 afaik, imo 6 is enough to let it be enough aesthetically pleasing and else it fills up to much of the screen imo. You can change that yourself though by going into hudlayout.res and search for deathnotice and then changed the value for the max something to whatever you like (current value is 6, don't know the exact entry name)
3. This is caused by your extremely narrow aspect ratio, that is only really fixable by moving the chat up top (will include alternative files) and move the inspect panel.
4. again its because of your very narrow aspect ratio, not sure if its fixable without a giant workaround.
If I were you I'd play on 1280*720 I don't even know how you would get a resolution as yours
143
#143
0 Frags +

one thing i've noticed is that in the window that comes up when someone called a vote, the name of the person who called it at the top is really hard to read sometimes

one thing i've noticed is that in the window that comes up when someone called a vote, the name of the person who called it at the top is really hard to read sometimes
144
#144
1 Frags +
erkstonone thing i've noticed is that in the window that comes up when someone called a vote, the name of the person who called it at the top is really hard to read sometimes

Already fixed

[quote=erkston]one thing i've noticed is that in the window that comes up when someone called a vote, the name of the person who called it at the top is really hard to read sometimes[/quote]
Already fixed
145
#145
0 Frags +

Thank you Goat for your reply.I've switched from 1280 x 1080 to 1280 x 960.It seems to work well on this resolution!I've also played around with Deathnotice settings around and I've managed to make it so it looks exactly like I wanted to.Thank you for letting me know about it.
Today I tried out MvM and I've noticed,that Current currency,Remaining currency,Canteen charges and bomb radar is close to each other.In your next update you should throw things around a bit.Also I'm not sure what are those three circles for.

http://i.imgur.com/HKFKSYX.jpg

Everything else seem's to be alright so far!

Thank you Goat for your reply.I've switched from 1280 x 1080 to 1280 x 960.It seems to work well on this resolution!I've also played around with Deathnotice settings around and I've managed to make it so it looks exactly like I wanted to.Thank you for letting me know about it.
Today I tried out MvM and I've noticed,that Current currency,Remaining currency,Canteen charges and bomb radar is close to each other.In your next update you should throw things around a bit.Also I'm not sure what are those three circles for.
[img]http://i.imgur.com/HKFKSYX.jpg[/img]

Everything else seem's to be alright so far!
146
#146
0 Frags +

I put the metres for currency etc on top of each other intentionally, I prefer it over putting them side by side which takes up way more space.
The circles and the Bomb carrier indicator thing (that round pointing thing) were not intended to go there. I'll try to fix it for other resolutions then 16:9.
Problem is though that with some parts of my HUD being so low on the screen that it clips with that indicator when it is in the middle of the screen (especially metal count)
I'll look into again though.

I put the metres for currency etc on top of each other intentionally, I prefer it over putting them side by side which takes up way more space.
The circles and the Bomb carrier indicator thing (that round pointing thing) were not intended to go there. I'll try to fix it for other resolutions then 16:9.
Problem is though that with some parts of my HUD being so low on the screen that it clips with that indicator when it is in the middle of the screen (especially metal count)
I'll look into again though.
147
#147
1 Frags +

Made a low version of health and ammo looking like
+125 6 32
it has its minmode set so it looks sorta normal once minmode is selected.
All this needs to be implemented in the installer though.
I fixed a few bugfixes and will also include different options for the medic charge and the chat.
Proper website + github should be up this weekend maybe.

Made a low version of health and ammo looking like
+125 6 32
it has its minmode set so it looks sorta normal once minmode is selected.
All this needs to be implemented in the installer though.
I fixed a few bugfixes and will also include different options for the medic charge and the chat.
Proper website + github should be up this weekend maybe.
148
#148
1 Frags +

http://puu.sh/4Sv2Q.jpg

here's an image

[img]http://puu.sh/4Sv2Q.jpg[/img]
here's an image
149
#149
1 Frags +

looks rly nice healthcross a bit bigger imo, but overall very clean i like it

looks rly nice healthcross a bit bigger imo, but overall very clean i like it
150
#150
2 Frags +

http://puu.sh/4XBfK.jpg

this is the low version in minmode 1
Also, notice the new hud crosshair (proper outlined cross)
And the small uberpercentage und the crosshair.
The low charge bar is standard for the low version of the hud and optional for the healthcross and numerical version.

[img]http://puu.sh/4XBfK.jpg[/img]
this is the low version in minmode 1
Also, notice the new hud crosshair (proper outlined cross)
And the small uberpercentage und the crosshair.
The low charge bar is standard for the low version of the hud and optional for the healthcross and numerical version.
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