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Goat_HUD
posted in Customization
91
#91
1 Frags +

after the update, the cross became the default targetID

after the update, the cross became the default targetID
92
#92
0 Frags +

no clue how that happened but fixed now

no clue how that happened but fixed now
93
#93
0 Frags +

What would I edit to get rid of the team coloured line on on the numerical health? Sorry if this has been posted before.

Edit: found it.

What would I edit to get rid of the team coloured line on on the numerical health? Sorry if this has been posted before.

Edit: found it.
94
#94
-2 Frags +
Goat_no clue how that happened but fixed now

is there a new download link?

[quote=Goat_]no clue how that happened but fixed now[/quote]

is there a new download link?
95
#95
0 Frags +

I changed the DL link you can just use the old one

I changed the DL link you can just use the old one
96
#96
0 Frags +

how do u use surf mode ? u have to change the hud_layout file restarting tf2 ? or am i missing something ?

how do u use surf mode ? u have to change the hud_layout file restarting tf2 ? or am i missing something ?
97
#97
0 Frags +

you select the surf mode in the installer then when in game put cl_hud_minmode 1 in your console

you select the surf mode in the installer then when in game put cl_hud_minmode 1 in your console
98
#98
0 Frags +

yeah just read i had to use the installer, i never do
and a second quick question why does konr crosshair looks so small? how can i make it bigger ?
edit: nevermind i found it i was changing the right file but hud_Reloadscheme wasnt working and i needed to restart tf2

yeah just read i had to use the installer, i never do
and a second quick question why does konr crosshair looks so small? how can i make it bigger ?
edit: nevermind i found it i was changing the right file but hud_Reloadscheme wasnt working and i needed to restart tf2
99
#99
0 Frags +

is there a way with the minimal hud you can make touch the bottom of the screen so it doesnt 'cover' the middle?

is there a way with the minimal hud you can make touch the bottom of the screen so it doesnt 'cover' the middle?
100
#100
0 Frags +
Maksis there a way with the minimal hud you can make touch the bottom of the screen so it doesnt 'cover' the middle?

It's real easy to move that yourself to your liking, just adjust the ypos value for the ammo and damage numbers (called damageaccount) in hudlayout.res and change the ypos in HudPlayerHealth.res

[quote=Maks]is there a way with the minimal hud you can make touch the bottom of the screen so it doesnt 'cover' the middle?[/quote]
It's real easy to move that yourself to your liking, just adjust the ypos value for the ammo and damage numbers (called damageaccount) in hudlayout.res and change the ypos in HudPlayerHealth.res
101
#101
0 Frags +

why after choosing the cross target id it appears weird to me ? (it looks like the normal one but a bit extended to the right) i saw huey lewis on twitch and he was using it too and it was working fine, i

why after choosing the cross target id it appears weird to me ? (it looks like the normal one but a bit extended to the right) i saw huey lewis on twitch and he was using it too and it was working fine, i
102
#102
0 Frags +
mousiopewhy after choosing the cross target id it appears weird to me ? (it looks like the normal one but a bit extended to the right) i saw huey lewis on twitch and he was using it too and it was working fine, i
[quote=mousiope]why after choosing the cross target id it appears weird to me ? (it looks like the normal one but a bit extended to the right) i saw huey lewis on twitch and he was using it too and it was working fine, i
103
#103
0 Frags +

for the konr wings crosshair, is it possible to get the soldier/demo crosshairs to look like the image below?

http://i.imgur.com/iLcSoRj.jpg

for the konr wings crosshair, is it possible to get the soldier/demo crosshairs to look like the image below?

http://i.imgur.com/iLcSoRj.jpg
104
#104
0 Frags +
Silencefor the konr wings crosshair, is it possible to get the soldier/demo crosshairs to look like the image below?

http://i.imgur.com/iLcSoRj.jpg

Konrwings look like this when you combine them with cl_crosshair_file "" (just type that in console and try different cl_crosshair_scale values until you find the right one that fits perfectly on the wings).

[quote=Silence]for the konr wings crosshair, is it possible to get the soldier/demo crosshairs to look like the image below?

http://i.imgur.com/iLcSoRj.jpg[/quote]


Konrwings look like this when you combine them with cl_crosshair_file "" (just type that in console and try different cl_crosshair_scale values until you find the right one that fits perfectly on the wings).
105
#105
-1 Frags +
Silencefor the konr wings crosshair, is it possible to get the soldier/demo crosshairs to look like the image below?

http://i.imgur.com/iLcSoRj.jpg

go to client scheme.res and change the tall value to 18 on konr wings, u need to restart tf2 to apply and use the default crosshairs for demo/solly.

And thanks goat for the quick answers

[quote=Silence]for the konr wings crosshair, is it possible to get the soldier/demo crosshairs to look like the image below?

http://i.imgur.com/iLcSoRj.jpg[/quote]

go to client scheme.res and change the tall value to 18 on konr wings, u need to restart tf2 to apply and use the default crosshairs for demo/solly.

And thanks goat for the quick answers
106
#106
0 Frags +

wrong, I don't even know where you got that from.
The konr wings are sized for cl_corsshair_scale 30, its all written in the readme

wrong, I don't even know where you got that from.
The konr wings are sized for cl_corsshair_scale 30, its all written in the readme
107
#107
0 Frags +

thanks guys, I got it to work now

thanks guys, I got it to work now
108
#108
0 Frags +
Goat_wrong, I don't even know where you got that from.
The konr wings are sized for cl_corsshair_scale 30, its all written in the readme

not for me it isnt ... to me the default konr crosshair appears way too small .... thats the way i fixed it

[quote=Goat_]wrong, I don't even know where you got that from.
The konr wings are sized for cl_corsshair_scale 30, its all written in the readme[/quote]

not for me it isnt ... to me the default konr crosshair appears way too small .... thats the way i fixed it
109
#109
0 Frags +

just to give a quick update:
School started again for me, but I spent loads of time editing today so there will be many more updates to come.
The most noticeable thing that is being changed is that the tf2 font got replaced by the roboto font which is used for everything else on the HUD. Also I've spent quite some time fixing or changing pretty much all of the menus, that includes quickplay; Crafting...; New Items screen; Stats.
There have also been a few minor changes including the damage numbers and Scoreboards. I've also made the targetID user selectable (default/numerical/healthcross) like other elements of the hud.
I've also did some great and exciting things with the source scheme but I won't spoil anything.

just to give a quick update:
School started again for me, but I s[b]p[/b]ent loads of time editing today s[b]o[/b] there will be many more updates to come.
The most noticeable thing that is being changed is that the tf2 font got [b]r[/b]eplaced by the roboto font which is used for everything else on the HUD. Also I've spent quite some time fixing or changing pre[b]t[/b]ty much all of the menus, that includes quickplay; Crafting...; New Items screen; St[b]a[/b]ts.
There have also been a few minor changes including the damage numbers and Scoreboards. I've a[b]l[/b]so made the targetID user selectable (default/numerical/healthcross) like other elements of the hud.
I've also did some great and exciting things with the [b]source scheme[/b] but I won't spoil anything.
110
#110
2 Frags +

You tease, you.

You tease, you.
111
#111
0 Frags +

the cake is a lie

the cake is a lie
112
#112
0 Frags +

I'll set a release date for Friday, or *maybe* tomorrow if I can get to it.
The best bet is to join the steam group, I'll upload some pictures to it tomorrow.

I'll set a release date for Friday, or *maybe* tomorrow if I can get to it.
The best bet is to join the steam group, I'll upload some pictures to it tomorrow.
113
#113
3 Frags +

Greatest Of All Time _hud

Greatest Of All Time _hud
114
#114
4 Frags +

I didnt thought I'd make it today, but I did it anyway:
Version 1.8 is out!
What's new?
Version 1.8:
- Removed TF2 font and replaced it with roboto
- Grabbed Sourcescheme.res from portal (looking good)
- Made the TargetID userselectable (SpectatorGUIHealth)
- Added a version of the default scoreboard with avatars
- Readded "Sort Backpack" thing
Minor Changes:
Added shadow to static dmg numbers | Added Shadow to active sticky count
Minor adjustments to all the SpectatorGUIHealth's | Changed light BG on SB
Fixed some things on the CraftingPanel.res
Major Changes: Created or adapted loads of menus in the style of my HUD
Those include, Quickplay / MvM Lobby screen / Training (Offline Practice)
Stats screens / Crafting... dialog / Advanced Settings
And probably some other stuff I forgot

DL: Click!
Screenshots Click!
Steam Group: Click!
If you haven't already then make sure to join my steam group to get notified as soon as an update goes live!

Also follow Four's twitter to get news on his work: Click!
Quick taste of how the new sourcescheme looks like:

http://puu.sh/4lvyY

I didnt thought I'd make it today, but I did it anyway:
[b]Version 1.8 is out![/b]
[u]What's new?[/u]
Version 1.8:
- Removed TF2 font and replaced it with roboto
- Grabbed Sourcescheme.res from portal (looking good)
- Made the TargetID userselectable (SpectatorGUIHealth)
- Added a version of the default scoreboard with avatars
- Readded "Sort Backpack" thing
Minor Changes:
Added shadow to static dmg numbers | Added Shadow to active sticky count
Minor adjustments to all the SpectatorGUIHealth's | Changed light BG on SB
Fixed some things on the CraftingPanel.res
Major Changes: Created or adapted loads of menus in the style of my HUD
Those include, Quickplay / MvM Lobby screen / Training (Offline Practice)
Stats screens / Crafting... dialog / Advanced Settings
And probably some other stuff I forgot

DL: [url=http://puu.sh/4oKIO.zip]Click![/url]
Screenshots [url=http://imgur.com/a/Ywv4n]Click![/url]
Steam Group: [url=http://steamcommunity.com/groups/goat_hud]Click![/url]
If you haven't already then make sure to join my steam group to get notified as soon as an update goes live!

Also follow Four's twitter to get news on his work: [url=https://twitter.com/FourTF2]Click![/url]
Quick taste of how the new sourcescheme looks like:
[img]http://puu.sh/4lvyY[/img]
115
#115
6 Frags +

I luv u goat

http://25.media.tumblr.com/5c3cfaacb4b0536a141683a614fc864c/tumblr_mfc8y6GDIS1qheqrho1_1280.jpg

I luv u goat [img]http://25.media.tumblr.com/5c3cfaacb4b0536a141683a614fc864c/tumblr_mfc8y6GDIS1qheqrho1_1280.jpg[/img]
116
#116
0 Frags +

Sorry but I couldn't tell from the perspective of the picture but, do the damage numbers only show up next to the timer or do they float around the target like normal?

Sorry but I couldn't tell from the perspective of the picture but, do the damage numbers only show up next to the timer or do they float around the target like normal?
117
#117
0 Frags +

both Lionx

the shadow for my damage numbers is all funky:
http://i.imgur.com/QTB4FQj.jpg

both Lionx

the shadow for my damage numbers is all funky:
http://i.imgur.com/QTB4FQj.jpg
118
#118
0 Frags +
LionxSorry but I couldn't tell from the perspective of the picture but, do the damage numbers only show up next to the timer or do they float around the target like normal?

There's one DMG number near your health and one floating above the target, the angle of the screenshot is unlucky.

erkstonthe shadow for my damage numbers is all funky:
http://i.imgur.com/QTB4FQj.jpg

/Resource/ui/HudDamageAccount.res open that up and change the font of damageaccountvalueshadow to FuturaHeavy20. Sorry I didnt double check it before release.

[quote=Lionx]Sorry but I couldn't tell from the perspective of the picture but, do the damage numbers only show up next to the timer or do they float around the target like normal?[/quote]
There's one DMG number near your health and one floating above the target, the angle of the screenshot is unlucky.
[quote=erkston]the shadow for my damage numbers is all funky:
http://i.imgur.com/QTB4FQj.jpg[/quote]
/Resource/ui/HudDamageAccount.res open that up and change the font of damageaccountvalueshadow to FuturaHeavy20. Sorry I didnt double check it before release.
119
#119
0 Frags +
erkstonboth Lionx

the shadow for my damage numbers is all funky:
http://i.imgur.com/QTB4FQj.jpg

So they also show up like regular damage numbers then that pop up next to the enemy?

[quote=erkston]both Lionx

the shadow for my damage numbers is all funky:
http://i.imgur.com/QTB4FQj.jpg[/quote]
So they also show up like regular damage numbers then that pop up next to the enemy?
120
#120
0 Frags +

Yes obviously.

Yes obviously.
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