Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted April 7, 2024 at 7:49 AM
Posts 969 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
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#4165 HUD editing: short questions, quick answers in Customization
sugoi_boi_1345Where can I change the color of this?

PositiveColor in hudmatchstatus

posted about 7 years ago
#4138 HUD editing: short questions, quick answers in Customization

Try "replay/thumbnails/health_modified" or "../vgui/replay/thumbnails/health_modified"

Afaik the game starts looking for textures by default in the vgui folder.

Also: image_override is not an existing thing, just replace the original value for image and see if the game loads the texture or throws the black/magenta missing texture back at you.

posted about 7 years ago
#7 /r/tf2 posts that make you cringe vol 2? in The Dumpster

As a /r/tf2 mod I have to speak up and say that if this thread continues the support for tftv content will be stopped, users who keep ridiculing our userbase in this thread will be banned on the subreddit if a connection to a reddit account can be made.

posted about 7 years ago
#4136 HUD editing: short questions, quick answers in Customization

Try resource/SourceScheme.res sugoi_boi

posted about 7 years ago
#4134 HUD editing: short questions, quick answers in Customization

@Teddy: use the original src_corner width and height of 23 (iirc) together with the draw_corner width/height of 0 for 'square' corners for the player background borders in the tournament spec hud (TFFatLineBorder + TFFatLineBorderRedBG + TFFatLineBorderBlueBG in ClientScheme)

It is not possible to make them less wide than the playerpanel_kv width though, however, you could try to change the 'image' value for the aforementioned border definitions with custom VTFs and possibly end up with a result that works for you (make sure to put them in the replay thumbnails folder to have it work in sv_pure 2 servers)

posted about 7 years ago
#4128 HUD editing: short questions, quick answers in Customization

@thrones, the huditemeffectmeter_action.res is one everyone has, because valve didn't include that hud file (it does not exist in the game files, yet is referenced somewhere when reloading)

The bg_blue image file (vtf) is referenced somewhere in a hud file (clientscheme border?), use the 'search in files' of notepad++ to search for the reference.

@d4nny, very vague what you're trying to do, if it's not a button without command it's simply a (CEx)Label where you set the labelText for, just try copying and modifying existing buttons/text labels you can find in other hud files.

posted about 7 years ago
#4124 HUD editing: short questions, quick answers in Customization

@d4nny, mainmenu buttons/labels require GameMenu.res commands/labeltexts to be defined to work

@Booop, open spectatorguihealth and find the label with %health%, this one is being color changed using animations, found in /scripts/hudanimations (HudHealthBonusPulse/HudHealthDyingPulse) which modify colors on hurt/overheal (the 'Stop' versions of the animations reset them)

@RentQN, ammo can't be converted to bars, the cow mangler has a separate HudItemEffectMeter which is triggered, where most of the weapons use HudAmmoWeapons to display clip/reserve or ammo values

posted about 7 years ago
#4116 HUD editing: short questions, quick answers in Customization

The 'default 1' should be triggered with enter (or A on controllers), the ampersand (&) only works for a single letter or number as far as I know.

posted about 7 years ago
#4114 HUD editing: short questions, quick answers in Customization

Try to figure out if the previous hud file (IntroMenu.res, MapInfoMenu.res & TextWindow(CustomServer).res) have a 'default 1' for the (MapInfo)Continue/ok buttons.

You can always add an offscreen hidden element with a LabelText which can be triggered with (for instance) 'E' to skip the dialogs.

posted about 7 years ago
#4110 HUD editing: short questions, quick answers in Customization

WeShallFallen, modify HudFontSmall in clientscheme.res (this will have an effect on the rest of the hud, but I suppose that will be the only way to do it, since font_override doesn't seem to work)

posted about 7 years ago
#4107 HUD editing: short questions, quick answers in Customization

Valve killed that when they updated the Main Menu last year with Meet your Match, you're looking at old screenshots.

posted about 7 years ago
#41 CastingEssentials Spectator Plugin in Projects

I've updated the Projectile Outlines Wiki Page (and some others!)

// Projectile outlines
ce_projectileoutlines_mode          1 // Only show when behind walls
ce_projectileoutlines_pills         1 // Enable projectile outlines for pills
ce_projectileoutlines_rockets       1 // Enable projectile outlines for rockets
ce_projectileoutlines_stickies      1 // Enable projectile outlines for stickies
posted about 7 years ago
#4105 HUD editing: short questions, quick answers in Customization

@ RentQN: ClassSelection.res

Also there is an yttrium updated fork of yayahud afaik

posted about 7 years ago
#4101 HUD editing: short questions, quick answers in Customization

@ RattleSpade, being a bit more specific on which fonts would help

@ RentQN, you're right, it is as simple as deleting most of the non-ingame related hud files to end up with the default hud with custom ingame health/ammo/targetids/tournament hud/damage text/scoreboard/class&team selection.

posted about 7 years ago
#4098 HUD editing: short questions, quick answers in Customization

@ RattleSpade your best bet is to fiddle with the hudanimations and possible colors for the background box in hudplayerhealth.res (if it's not defined in clientscheme.res)

posted about 7 years ago
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