Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted April 7, 2024 at 7:49 AM
Posts 969 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
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#28 DreamHack Winter 2016: Battle for the North announced in News
bleghfarecIs there going to be a broadcast of the event anywhere?

twitch.tv/teamfortresstv

I'll be flying to Sweden to do ingame camera \o/

posted about 7 years ago
#3944 HUD editing: short questions, quick answers in Customization

@Allany:
- Chat Top left

  • Find and eddit resource/ui/BaseChat.res and edit the ypos in HudChat
  • Modify the ypos in scripts/hudanimations event CompetitiveGame_RestoreChatWindow to be the same as the previous value

- Escape Plan / Marked for Death / Milked indicators not showing up: modify resource/ui/HudPlayerClass.res

posted about 7 years ago
#3942 HUD editing: short questions, quick answers in Customization
XenThePybroI was looking through different sourcescheme files from different huds and comparing them to each other to try and work out what everything does. I noticed that they have different definitions in them with the stock hud having the least. Is there any way to find out all of these or is it just guess and check?

Put the following in console and have a look at the Borders, Fonts and Colors which are defined (default works for clientscheme and also chatscheme works with this)

showschemevisualizer sourcescheme
posted about 7 years ago
#5205 Show your HUD modifications! in Customization
CubekolLordTkinglooks awesome dl?i dont know about you but i would not download a hud because of a one menu (in which you are only for about 1-3 minutes searching for a match)

AND vtf replacement can be done regardless of huds, unless you need to change the references to the replay folder, but for stuff you can't even see/get to when connected to sv_pure servers that shouldn't be an issue.

posted about 7 years ago
#9 Cant center hud crosshair in Q/A Help

try adding the following to the crosshair element

xpos		"cs-0.5"
wide		"51" // preferably odd value (for actual centering)
textAlignment	"center"
proportionaltoparent "1"
posted about 7 years ago
#3938 HUD editing: short questions, quick answers in Customization
ShpeeismeHow do you change at what health the health number becomes red? Usually it's at 49% but in Wars hud it's around 120 health or something (he wasn't using the banner)

HealthDeathWarning in the various health related files (spectator(tournament)guihealth, hudplayerhealth, healthiconpanel)

posted about 7 years ago
#3933 HUD editing: short questions, quick answers in Customization
Konceptprobably been asked before, but how can I remove the [unknown] text that comes up when i'm inspecting someone's weapons, as shown in this screenshot?

itempanel containse an obsolete attriblabel in Spectator(Tournament).res and possibly still in HudInspectPanel.res, simply remove it, and while you're at it, add 1 line to the itemmodalpanel to get high quality item images.

@Citrusman, screenshot of what you want removed? TargetIDs can be moved off screen in hudlayout, floating overhead health is a different file (HealthIconPanel.res)

posted about 7 years ago
#3926 HUD editing: short questions, quick answers in Customization
fnmWiethoofdUsing default hud in custom huds requires deleting: resource/GameMenu.res & resource/ui/MainMenuOverride.res
I tried deleting both and for some reason it still will not allow me to click on the "find a game" button. When I click on it, it does not open the box.

Update scripts/hudanimations_tf to use hudanimations_manifest.txt instead so you'll always have the default Valve animations and try again.

@Citrusman Hiding health in targetid is making SpectatorGUIHealth "wide 0" in TargetID.res if you want to hide the entire targetID when looking at teammates: CMainTargetID "ypos r0" in hudlayout.res (simply move it off screen)

posted about 7 years ago
#3920 HUD editing: short questions, quick answers in Customization

Using default hud in custom huds requires deleting: resource/GameMenu.res & resource/ui/MainMenuOverride.res

posted about 7 years ago
#13 Global Whitelist Meeting #2 in TF2 General Discussion

Would be nice if the guy who runs the whitelist website is included in the loop of updating the preset for the global one

posted about 7 years ago
#4 Rayshud Thin circle problem in Customization

The most recent updated version of rayshud is missing a single line in resource/clientscheme.res to include the crosshair fonts. This will be fixed in the next update/merge/pull.

Until then, add the following line above/beneat the already existing #base lines in the clientscheme:

#base "scheme/clientscheme_xhairs.res"
posted about 7 years ago
#3908 HUD editing: short questions, quick answers in Customization

MotD = /resource/ui/TextWindow.res and loads /cfg/motd(_text)_default.txt
Main Menu Update notices/blog posts is loading /cfg/motd_entries.txt

Since the last one is available with the MagnumHUD in the /cfg folder and has a url linking to the tftv thread it is overriding the one that comes default with the game.

Renaming custom and taking out files you don't need and using an text editor which can search inside text files and dig through custom and it's contents (or even extracted default hud files) should result in a lot of things to help debug or try out new stuff for huds.

posted about 7 years ago
#3899 HUD editing: short questions, quick answers in Customization

duck_ extract all hudfiles with GCFScape to a folder, use notepad++ search in files or whatever IDE you use that can search through text and look through the if_ ones that come up besides if_comp, _mvm, _match, _halloween and the ones in mainmenuoverride to have various background images.

For the timer, don't add additional elements to the timers, simply change bgcolor_override for the timer elements in HudObjectiveKothTimePanel

posted about 7 years ago
#3892 HUD editing: short questions, quick answers in Customization

Imho the code to preload all the cap images is way to much (a simple imagepanel in main menu to show the texture and then moving it off screen should be sufficient, nest them all in a single element and move that one off screen and you're good to go).

No clue why they don't work, haven't used the preloading trick myself because the custom icons I've made are all being used in casting huds.

posted about 7 years ago
#47 WietHUD in Customization

Some more fixes to the hud:

  • Entire game type image is now clickable to expand/collapse map selection in Casual
  • Added the Save/Restore map selection buttons to Casual screen
  • Square buttons should now be consistent in all lobby related panels

http://i.imgur.com/BwlqM76.png

Changelog on GitHub
Direct download

posted about 7 years ago
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