bleghfarecIs there going to be a broadcast of the event anywhere?
I'll be flying to Sweden to do ingame camera \o/
Account Details | |
---|---|
SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | April 7, 2024 at 7:49 AM |
Posts | 969 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
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Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
bleghfarecIs there going to be a broadcast of the event anywhere?
I'll be flying to Sweden to do ingame camera \o/
@Allany:
- Chat Top left
- Escape Plan / Marked for Death / Milked indicators not showing up: modify resource/ui/HudPlayerClass.res
XenThePybroI was looking through different sourcescheme files from different huds and comparing them to each other to try and work out what everything does. I noticed that they have different definitions in them with the stock hud having the least. Is there any way to find out all of these or is it just guess and check?
Put the following in console and have a look at the Borders, Fonts and Colors which are defined (default works for clientscheme and also chatscheme works with this)
showschemevisualizer sourcescheme
CubekolLordTkinglooks awesome dl?i dont know about you but i would not download a hud because of a one menu (in which you are only for about 1-3 minutes searching for a match)
AND vtf replacement can be done regardless of huds, unless you need to change the references to the replay folder, but for stuff you can't even see/get to when connected to sv_pure servers that shouldn't be an issue.
try adding the following to the crosshair element
xpos "cs-0.5"
wide "51" // preferably odd value (for actual centering)
textAlignment "center"
proportionaltoparent "1"
ShpeeismeHow do you change at what health the health number becomes red? Usually it's at 49% but in Wars hud it's around 120 health or something (he wasn't using the banner)
HealthDeathWarning in the various health related files (spectator(tournament)guihealth, hudplayerhealth, healthiconpanel)
Konceptprobably been asked before, but how can I remove the [unknown] text that comes up when i'm inspecting someone's weapons, as shown in this screenshot?
itempanel containse an obsolete attriblabel in Spectator(Tournament).res and possibly still in HudInspectPanel.res, simply remove it, and while you're at it, add 1 line to the itemmodalpanel to get high quality item images.
@Citrusman, screenshot of what you want removed? TargetIDs can be moved off screen in hudlayout, floating overhead health is a different file (HealthIconPanel.res)
fnmWiethoofdUsing default hud in custom huds requires deleting: resource/GameMenu.res & resource/ui/MainMenuOverride.res
I tried deleting both and for some reason it still will not allow me to click on the "find a game" button. When I click on it, it does not open the box.
Update scripts/hudanimations_tf to use hudanimations_manifest.txt instead so you'll always have the default Valve animations and try again.
@Citrusman Hiding health in targetid is making SpectatorGUIHealth "wide 0" in TargetID.res if you want to hide the entire targetID when looking at teammates: CMainTargetID "ypos r0" in hudlayout.res (simply move it off screen)
Using default hud in custom huds requires deleting: resource/GameMenu.res & resource/ui/MainMenuOverride.res
Would be nice if the guy who runs the whitelist website is included in the loop of updating the preset for the global one
The most recent updated version of rayshud is missing a single line in resource/clientscheme.res to include the crosshair fonts. This will be fixed in the next update/merge/pull.
Until then, add the following line above/beneat the already existing #base lines in the clientscheme:
#base "scheme/clientscheme_xhairs.res"
MotD = /resource/ui/TextWindow.res and loads /cfg/motd(_text)_default.txt
Main Menu Update notices/blog posts is loading /cfg/motd_entries.txt
Since the last one is available with the MagnumHUD in the /cfg folder and has a url linking to the tftv thread it is overriding the one that comes default with the game.
Renaming custom and taking out files you don't need and using an text editor which can search inside text files and dig through custom and it's contents (or even extracted default hud files) should result in a lot of things to help debug or try out new stuff for huds.
duck_ extract all hudfiles with GCFScape to a folder, use notepad++ search in files or whatever IDE you use that can search through text and look through the if_ ones that come up besides if_comp, _mvm, _match, _halloween and the ones in mainmenuoverride to have various background images.
For the timer, don't add additional elements to the timers, simply change bgcolor_override for the timer elements in HudObjectiveKothTimePanel
Imho the code to preload all the cap images is way to much (a simple imagepanel in main menu to show the texture and then moving it off screen should be sufficient, nest them all in a single element and move that one off screen and you're good to go).
No clue why they don't work, haven't used the preloading trick myself because the custom icons I've made are all being used in casting huds.
Some more fixes to the hud: