Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted April 7, 2024 at 7:49 AM
Posts 969 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
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#4096 HUD editing: short questions, quick answers in Customization

@ insouciant that's targetID.res but you could try to move CSpectatorTargetID off screen in hudlayout.res

@ sugoi_boi_1345 Health in the targetid is controlled by SpectatorGuiHealth.res

posted about 7 years ago
#4093 HUD editing: short questions, quick answers in Customization

@ Koncept if_match stuff in HudMatchStatus for the ObjectiveStatusTimePanel

@ WeShallFallen you can try: paintbackgroundtype / paintbackground on 0 for the ConfirmDialog sections and then add a new element to be the background of these popups instead using the following:

	"xpos"			"0"
	"ypos"			"0"
	"wide"			"f0" // Full width
	"tall"			"f0" // Full height
	"proportionaltoparent"	"1" // With/height/position relative to the parent
posted about 7 years ago
#12 /u/teamfortresstv in TF2 General Discussion
gemmshame etf2l matches aren't scheduled sooner than the day before so we can actually get those matches on posts like this

The reason why /r/tf2 has the scheduled events show up on top of the subreddit on the banner (I wrote the script that randomizes those and updates the sidebar with twitch streams (after the one from skyride broke))

posted about 7 years ago
#4085 HUD editing: short questions, quick answers in Customization

@ -kohly use a font with only numbers and nothing else

@ w have a look at konr wings

posted about 7 years ago
#4081 HUD editing: short questions, quick answers in Customization

@ Viper animations file for the color of the shadow and hudmediccharge for the additional charge value

@ WeShallFallen afaik done with animations as well (triggered by opening a voice menu, similar to the medigun charge one) (look at overrides/nochatbg.txt and cfg/chatanim.cfg in the magnum hud folders)

posted about 7 years ago
#54 WietHUD in Customization

@Blithe
1. Open HudPlayerHealth.res and change the value of HealthDeathWarning to 0.49 (the default value)

2. Which resolution do you use? You can try to move it by adding xpos values to PlayerStatusHealth(Bonus)Image and doing a hud_reloadscheme to check if it aligns properly. (or move the health numbers instead), use vgui_drawtree 1 and tick Highlight Selected and navigate the tree to find out which elements are responsible for the numbers/shadow.

posted about 7 years ago
#22 Leagues make uick-fix to whitelist in TF2 General Discussion

ESEA and ozfortress are also using the same whitelist for their next seasons.
UGC is following the bans and unbans except for the Pomson unban.

posted about 7 years ago
#19 Leagues make uick-fix to whitelist in TF2 General Discussion

Whitelist ID is incorrect, the Second Rate Sorcery taunt should also be allowed, new whitelist is then 6853

posted about 7 years ago
#3 Esports Arena Rewind LAN 2017 viewer's guide in News

Schedule & Discussion thread on reddit with all times converted in various timezones and up to date rosters + scores.

Hashtag for this weekend: #wm_Rewind

posted about 7 years ago
#7 hud broken even at default in Q/A Help

Make sure your config.cfg (in whatever /cfg folder albeit custom or normal) is not set to read only, also convars in autoexec.cfg which reset the 'I have read this message' back to unread need to be removed/altered.

posted about 7 years ago
#5 hud broken even at default in Q/A Help

I'd recommend just removing the tf_english localization file and validating game files which should force a download of it anyway.

Also check various resource folders in the ones in /tf/custom for a tf_english.txt which will be loaded over the default one!

posted about 7 years ago
#37 CastingEssentials Spectator Plugin in Projects

You're completely wrong bearodactyl ;) There is no comanglia config being used, afaik it's closer to chris' high quality if config at all!

Player switching binds are not hud dependent, they are built into CastingEssentials and can be set up like this:

alias blu_scout 	"ce_cameratools_spec_class blu scout" // Cycle through all blu scouts
alias blu_scout1 	"ce_cameratools_spec_class blu scout 0" // First blu scout in the hud
alias blu_scout2 	"ce_cameratools_spec_class blu scout 1" // Second blu scout in the hud

bind 1 blu_scout1
bind 2 blu_scout2

Of course you can change the class to soldier/pyro/demo(man)/heavy(weapons)/engie(neer)/medic/sniper/spy and create your own binds or aliases.

posted about 7 years ago
#397 TF2 Rewind LAN at Esports Arena - Jan 21-22 in LAN Discussion

I had some fun on /r/tf2 with ESA team flairs:

https://i.imgur.com/UvoRNfH.png

posted about 7 years ago
#4057 HUD editing: short questions, quick answers in Customization

@zeFrosty: cl_spec_carrieditems 0 and the file is Spectator(Tournament).res if you want to change the look of the box.

@typto: update your LobbyContainerFrame.res and LobbyPanel.res files (also the _casual, _comp and _mvm ones)

posted about 7 years ago
#52 WietHUD in Customization

The cross shaped health only works for player health and can be (re)enabled by commenting out the big_health_numbers line (2nd one) in resource/ui/HudPlayerHealth.res (adding 2 slashes in front of it disables the #base include)

Hud Crosshairs aren't really supported anymore, however the crosshairs/hudcrosshairs.res file is still available, changing line 7 to be 'visible 1' and adding the following line as first line to for instance HudPlayerClass.res should still enable it:

#base "../../crosshairs/hudcrosshairs.res"

"Resource/UI/HudPlayerClass.res"
{
	// Rest of the code in the hud file here

If you want a wider selection of crosshairs I highly recommend setting up Easy TF2 Crosshairs from omni

posted about 7 years ago
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