Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted June 22, 2018 at 10:48 AM
Posts 583 (0.3 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
1 2 3 4 ⋅⋅ 39
#5 ETF2L S30 W4: Ora Elektro vs. The Bus Crew in Matches

PANIC ATTACK

posted 2 days ago
#3 Copenhagen Games 2019 announced in News

CU @

posted 4 days ago
#5380 HUD editing: short questions, quick answers in Customization
WhiskerMysticalKaitlynAlso for some reason, some of my item effect meters, which are centered on the screen, like to shift to the right 50 or so units every now and then. Any idea on why this happens?does this happen only for specific item meters? I remember having this happen to me as well, but don't recall what the solution was off the top of my head

Various meters have x_offset(_minmode) or y_offset(_minmode) set so they don't overlap in their default hud positions, make sure to remove or change these values in your HudItemEffectMeter

xXx_n00b_D3stR0y3r_xXxThere is a way to make less space between buff\debuff icons?
https://imgur.com/a/o3DPBjz

I'm curious how you got all those status icons visible, did you use a bunch of addconds?

I have a suspicion the offsets is relative to how wide your HudPlayerHealth parent element is, change the width to not be the full screen and see if the icons get closer together.

posted 5 days ago
#5348 HUD editing: short questions, quick answers in Customization
TwiggyI'm trying to add to my hud a second number showing health amount. Is it possible to do so?(kindof like the uber meter can be shown twice on some huds)

HudPlayerHealth, duplicate and modify any element with %health% as textLabel and modify the fieldname to add extra health values in your hud.

Also your damage numbers and last damage text are now controlled through console with hud_combattext_red/_green/_blue, any extra ones defined in huddamageaccount.res can still be modified through the element itself or the hudanimation damagedplayer event.

-----------------

SitngusI have custom font in console, so ETF2L can't read status, how can I change this font?

SourceScheme.res and check the fonts which are defined

posted 2 weeks ago
#5341 HUD editing: short questions, quick answers in Customization
sAvenHow do you move the chat box and killfeed?

Killfeed => scripts/hudlayout.res
Chat box => resource/ui/BaseChat.res (can be found in \hl2\hl2_misc_dir.vpk > resource/ui)
N.B. Make sure to also modify the hudanimation events moving HudChat accordingly

----------------

shinsowhat am i supposed to edit to remove the health cross in m0rehud?
also what am i supposed to edit to make it so the health numbers change color when overhealed/low health and not only the background(shadow) of the numbers

find the HudHealthBonusPulse(Stop) and HudHealthDyingPulse(Stop) events and make them target the health number elements instead of the shadow ones. Names of the elements can ofc be found in resource/ui/HudPlayerHealth.res

posted 2 weeks ago
#9 EssentialsTF June NA Monthly Announcement in TF2 General Discussion
Console-with the new site implementation i finally dont have to spend 5 hours converting steam3IDs into steamID64s for alias configs!

You know that any version of the steamid can be used for the nickname overrides, right? SteamID3 with or without brackets, STEAM_ and the 64 one all work.

posted 3 weeks ago
#111 Copenhagen Games 2018 TF2 - Highlander & 6v6 in LAN Discussion

And also a Top 10 plays of the Month LAN:

https://www.youtube.com/watch?v=gPmgD3Bm9Lg

posted 3 weeks ago
#5309 HUD editing: short questions, quick answers in Customization
BROhud_reloadscheme doesn't work all i get is this

Make sure to have vgui_cache_res_files 0 if you want to see changes made to your hud files reflected ingame with a hud_reloadscheme.

hud_reloadscheme 
Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMeter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"

Welcome to Valve/TF2, they are checking for the HudItemEffectMeter_Action file, which doesn't exist (doesn't anywhere), which is why it's throwing this error. You can create your own _Action.res file if you want to get rid of the error, but when valve does add it your custom file will negate the newly added file.

posted 1 month ago
#5294 HUD editing: short questions, quick answers in Customization
2SP00KY5M82- ty that helped :D but it didn't make the icons show up..

Try again with the default hud file and apply your font/position changes to the main elements (text/cross) and see if they appear then.

and... are you the creator of whitelist.tf ?

Yes, what gave it away, the tag behind my name? :P

-----

Alex_fHow can I keep my chat at the top of my screen? After matches in a valve server finish, it moves my chat back down and I have to hud_reloadscheme to get it back to the normal position at the top left of my screen.

Position it in BaseChat.res and then make sure to 'override' the animation events which move chat:
HudTournament_MoveChatWindow is the event triggered at the start of the match, showing the team lists and calling the following 2 events:
- CompetitiveGame_LowerChatWindow (this obviously lowers the chat down)
- CompetitiveGame_RestoreChatWindow (resets to location provided, ideally matches the ypos in basechat)

Either modify the Lower/Restore events to have the same ypos values or comment out/remove the events in MoveChatWindow.

posted 1 month ago
#5291 HUD editing: short questions, quick answers in Customization

@2SP00KY5M8
1. those are in the clientscheme somewhere, take a look at other huds which have square buttons and try to figure out which one is being used. The files for those panels are ClassLoadoutPanel & LoadoutPresetPanel (A-D)
2. get the status effects on a local server, make sure sv_pausable is set to one (or pause a demo) and use vgui_drawtree 1 and tick 'Highlight Selected', find the Player Health file and figure out where they might be on your screen
3. See 2 for finding hud elements with the vgui_drawtree.

@solly6 loading screen is StatSummary and the loading bar is using colors/borders/buttons from SourceScheme .res

posted 1 month ago
#5287 HUD editing: short questions, quick answers in Customization
zeFrostyhow do i edit the green health pickup number above my health?
https://i.imgur.com/AW5oaYu.jpg

HudHealthAccount.res (it's positioned in hudlayout.res though)

posted 1 month ago
#5285 HUD editing: short questions, quick answers in Customization
KraytWhiskerKraythow would I go about editing the background for the mode selection/map selection menus?
https://i.imgur.com/kloouss.jpg
ohh, no, not that dumb transparent element, the actual menus, my bad

Try MatchMakingDashboardSidepanel.res, this should be #base included in a lot of the overlapping sidebar panels on the left and right side of the main menu (pingpanel/lobby settings and comp/mvm/casual matchmaking ones)

------

earliehttps://imgur.com/a/wQu73Vz
how do i remove the toggle minmode pannel

Resource/GameMenu.res probably still has a button entry defined, which hasn't been styled in Resource/ui/MainMenuOverride.res

posted 1 month ago
#5272 HUD editing: short questions, quick answers in Customization

@_Kermit, try the '-condebug' launch option, should output stuff to /tf/console.log, but won't help you with hud related crashes, which is what is happening on your end.

Either a hudanimation is out of date and missing events (use the manifest trick) and remove your gamemenu.res and mainmenuoverride.res and try hosting a local server again, chances are any custom buttons you've defined are not following the "new required standard" Valve magically enforces since the Meet your Match update.

posted 1 month ago
#17 HUD Creation Competition in TF2 General Discussion
_KermitYeah but as they are all comp players (like 99% of the people on this site), why would anyone really care about mann power, MvM, robot destruction, Passtime or whatever player destruction is.

I'm not saying they are required, but imo if you want to deliver a fully functioning hud, that keeps working after the contest has ended, can be downloaded by the masses and has a consistent overall look adding support for nice gamemodes might be nice to put some effort in.

The list I suggested is not the official required list of elements that need to be modified, it's just a general one you can use as a checklist when creating/modifying one, without specifying the menu/store/lobby/backpack elements, which could also be a thing for another contest.

And do not hate on MvM, that shit is legit and the default hud is disgusting to use there, please modify this when creating a custom HUD (you kinda have to when you mess with the scoreboard ;))

posted 1 month ago
#14 HUD Creation Competition in TF2 General Discussion

Thread posted by an American, I assume the deadline dates are mm/dd/yyyy :P So June instead or October as a deadline.

Would be cool if the (ingame) elements required to be modified could be listed in the OP, such as:
- Health
- Ammo/Metal
- Medic Charges
- Charge bars/Hud Counters
- Scoreboard
- Timers/Objective Indicators
- Engineer building status
- Build/Destroy Menus
- Spy Disguise Menu
- Disguise status
- MatchStatus Players in casual/tournament hud (tf_use_match_hud 1)
- Tournament Support (player panels/readying up)
- Game modes which must be supported:
> Control Point (KotH / 5CP / Attack/Defense)
> Payload (Race)
> Capture the Flag
> Mann vs. Machines
> Mann Power
> PassTime
> Robot Destruction
> Player Destruction
> Halloween maps with spells

(and otherwise you can use the list above as a checklist for when you're creating a hud)

posted 1 month ago
1 2 3 4 ⋅⋅ 39