Account Details | |
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SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | April 7, 2024 at 7:49 AM |
Posts | 969 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
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Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
Feature request for the whitelist downloader to not do this every map change.
On config execs and changing convar or server start getting a new one should still be a thing, but it could cause unnecessary requests/writes, and there aren't that many item schema updates, checking the item schema 'hash' could be used as a check if there is need for a new one? I can provide changes to whitelist output if necessary to accommodate this.
@RentQN Changing wide/tall depending on textalignment will act like coordinates (xpos/ypos) changing.
I recommend duplicating xpos/ypos from the original value, increasing font size and hope you achieve the effect you want to create that way.
1. Create custom resolution in AMD/Nvidia software/control panel
2. Use launch options to set -w and -h of custom resolution
3. Run in full screen with monitor scaling disabled
4. ...
5. Profit
d4nnyHey guys you know the numbers where when you pick a med pack or you damage someone there will be a number above your health or somewhere? How do u change the position of those numbers and what do i change?
CHealthAccountPanel in hudlayout.res afaik
The SLIN scoreboard is basically default hud with default fonts, just some things hidden/disabled. You're most likely messing with the scoreboard fonts in your own clientscheme.res which then causes issues in this file. Them cutting off is most likely you increasing font-size and the default bounding box size being too small for them to fit.
afaik the tftv hud was used with a custom/different score overlay
@Sentinel, most of the hud stuff in casting huds works fine in regular huds these days (horizontal health, custom control point icons) just the medigun panel info isn't something available without plugins (and running in -insecure)
@typto try modifying \materials\vgui\damageindicator.vtf to be purple, move it to the replay thumbnails folder and point the vmt for the original damage indicator there and hope it works. I tried color overrides for HudDamageIndicator in hudlayout.res, but they didn't seem to work
@insouciant Duplicate the medic charge percentage element, move it, change font => hudmediccharge.res
Shiftastop casting us reeee
Proposing team name change to castingphobiaphobia
Some minor cosmetic changes:
- Added a Green Theme (uncomment the #base line in Clientscheme.res)
- Added a WietHUD logo to the main menu
- Clicking it shows some info in console (GitHub/tftv thread/Twitter for support)
http://i.imgur.com/XraN9RQ.jpg
Changelog on GitHub
Direct download
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@ Scrambled, I will have a look at those, feel free to make a pull request on GitHub to get credit for your submission and possibly post a screenshot of the class selection font one you can't figure out, maybe we can together.
@Magikarp Check your MatchmakingCategoryMapPanel.res file instead of the clientscheme
Also update your url to this: https://github.com/SteamDatabase/GameTracking-TF2/tree/master/tf/tf2_misc_dir for the current game files
@Koncept I'm 99% sure that is caused by using the high quality item images and resizing them. The skins and festivized weapons don't resize properly automatically anymore since the Smissmas update. The transparency on it is caused by not having "use_item_rendertarget" "0" in the itemmodelpanel section.
Taunt menu is hudlayout.res > HudMenuTauntSelection for positioning and HudMenuTauntSelection.res to customize the look (which would have been easily found by looking for 'taunt' in the default files ;) )
DtbrI have another question, when I die as engineer my building menu is lower than the one I edited in HudLayout.res with BuildingStatus_Engineer. Anyone know why this occurs? And how do I move it?
Have a look at this thread where omni might have figured that issue out. (Also the imgur album link in your post can't be an embed)
Konceptwhat field within hudtournament.res controls the positioning of the player icons showing if they're readied up or not for pugchamp and faceit?
HudTournament.res > "playerpanels_kv" and various other elements with if_readymode
Editing can be done on a local server with mp_tournament_readymode 1 or from a demo recorded during pregame.
@Dtbr: BuildingStatus_Engineer in HudLayout.res moves everything in one go (and afaik there is no way possible to change building order)
Chat box is moved in HudBaseChat.res and also in a hudanimations file controlling the movement during/after ready up in Casual/MM
RentQNWhenever I join a new server my spectator HUD get's broken and I die instead of showing me how much HP the guy that killed me had left it shows %playername% or something.
It can be fixed quite easily with "hud_reloadsheme", but it's still kinda annoying.
Any way to fix this?
AlfieI think this is to do with tf_english.txt or tf_german.txt whatever language you use. Try deleting it and verifying game cache.
It has nothing to do with the localization files you have, it's just the game not initializing the hud properly, a hud_reloadscheme when joining your first server fixes a lot of issues, including the %killername% in the freeze panel, first round of mvm missing credits popup and not loading Mann Up reward screen.
Toggle minmode or hud_reloadscheme to fix 99% of your hud issues.
That's SourceScheme most likely.