Setsul
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SteamID64 76561198042353207
SteamID3 [U:1:82087479]
SteamID32 STEAM_0:1:41043739
Country Germany
Signed Up December 16, 2012
Last Posted April 26, 2024 at 5:56 AM
Posts 3425 (0.8 per day)
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#1745 PC Build Thread in Hardware

But where are the spikes supposed to come from?
Also it can't bluescreen. If there's no power it's just off, instantly.

Stock 1070

http://media.bestofmicro.com/ext/aHR0cDovL21lZGlhLmJlc3RvZm1pY3JvLmNvbS9TL0QvNTg5NDA1L29yaWdpbmFsLzAxLU52aWRpYS0xMDcwLUZFLUdhbWluZy1PdmVydmlldy5wbmc=/r_600x450.png

MSI Gaming X comparable to the Gigabyte G1

http://media.bestofmicro.com/ext/aHR0cDovL21lZGlhLmJlc3RvZm1pY3JvLmNvbS9TL0YvNTg5NDA3L29yaWdpbmFsLzAzLU1TSS0xMDcwLUdhbWluZ1gtR2FtaW5nLU92ZXJ2aWV3LnBuZw==/r_600x450.png

That's still <450W total with the CPU and everything else. And that's what the PSU is rated for continuosly. Even higher spikes wouldn't be a problem.

posted about 7 years ago
#1743 PC Build Thread in Hardware

#1742
1. Most definitely wrong. He just wants to sell you a tray CPU and a cooler.
The Freezer Pro 7 Rev.2 won't make any difference.

http://www.techreaction.net/wp-content/uploads/2011/02/Average-Test-Temp-@-2.8-GHz.jpg

This was back in 2011 with a 130W CPU. The i5-6600 needs only half that, 65W, and the newer stock coolers are slightly better as well. It will either be very close or the stock cooler will actually be better.

2. Either he doesn't know the actual power draw or he means in case you want to upgrade in the future or he's trying to get you to spend more again.
65W for the i5-6600, ~180W for a G1 1070, add all the other stuff and we're at 300W. Let's say 350W if you oc the GPU. Still 100W left.

3. Max GPU length is 315mm. The G1 1070 is 286mm. I don't see the problem.
Actual reason: It's not in stock at that store and they'd have get it shipped first.

You said you had a budget, that's why I went with a cheaper case.
The one you linked is the version without a window, windowed got the same problem as the K281: not in stock everywhere.
If you're going for looks, want a window, dust filters or anything that the P9 offers you should take a look at the Sharkoon BW9000-W. They don't have the BW9000-V (no window), but even the -W is cheaper than the P9 without a window. There's also a slightly more expensive white version (still cheaper than the P9 with window) if you like that.

4. Yeah, that's what I would've went with as well. 120GB is just too small to fit all programs + windows and 250GB + HDD is way more expensive than it should be due to the weird 250GB pricing. And adding an HDD is easy.

If my math is correct that should bring it down ~150 ILS again.

#1743
EDIT will follow later today or tomorrow.

posted about 7 years ago
#3 Nintendo Switch in Off Topic

A moment of silence for all the friendships that will die due to arguments over who gets which controller.

posted about 7 years ago
#1339 stream highlights in Videos

Highlander mains smh
Oh wait.

posted about 7 years ago
#17 Working Multicore Rendering on Source in TF2 General Discussion

Got stuck in Valve Time, Dota 2 got ported, DX12 and Vulkan happened and since Valve wants to use Source 2 it's back to the drawing board and stuck in Valve Time again.

posted about 7 years ago
#7 New GPU Recommendation? in Hardware

1. Single Link DVI should support 120Hz at 720p
2. There is no PG248QE. Do you mean the VG248QE?
3. The 250 already supports GPU encoding.

Cheapest GPU with Dual Link DVI would be a 250X.

posted about 7 years ago
#15 Working Multicore Rendering on Source in TF2 General Discussion

CS:S is on the same branch as TF2.
CS:GO is on the Portal 2 branch iirc, but definitely a different branch than TF2.

posted about 7 years ago
#13 Working Multicore Rendering on Source in TF2 General Discussion

#5
Valve Dev Wiki says so.

#8

AsecI have to disagree with 3 because we do most likely NOT have the same implementation for the TF2 Source engine, we (presumably) have the one that Gmod used to have prior to the afformentioned July update.

That was my point for 1.

The way that Source handles multithreading hasn't changed in the different branches. It's still the same old queued multithreading (mat_queue_mode 2).

2 doesn't contradict anything. Even if someone implemented the holy grail of multithreading in Gmod Valve would not port it. It's just way too much work. Task based threading is already implemented (and not doing much) and you can't just slap data based threading onto completely different data and hope the locks still work. They won't.

Like I said, this is the same multithreading that gets you about 35% in TF2 because all the new particle effects etc were dumped in the main thread iirc.

The main problem is that Source 2 was supposed to and should solve that problem by having better multithreading and semi-automated porting, but has been delayed for so many years.

#11
It already does that, but most jobs depend on each other so you can't run them out of order. That leads to the problem that it can easily utilize 8 threads at the same time but most jobs are so benign that they are finished almost instantly and we're back to 2 threads. It's about 70% in the main thread, 25% for the 2nd thread (mostly rendering) and <5% for everything else.

Iirc Source doesn't even support locks so that (a lot of work, not much improvement) is not even an option but while their preferred approach of lock-free algorithms (shit ton of work, more improvement) is more or less delayed until Source 2.

You know things like cl_threaded_bone_setup? They've caused crashes for years because that shit is really that complicated.

Could they improve it? Absolutely. But even I would rather see that work go into Source 2 than improve an engine they want to get rid of because it's such a pain in the ass. It's not like Valve has an infinite number of programmers available. If it was your choice would you rather improve Multithreading in Source 1 or Source 2?

posted about 7 years ago
#6 Ethernet port unable to detect cable on laptop in Hardware

I'm a big fan of blaming windows since that's the problem most of the time.

To figure out whether it's a hardware or a software problem you could just get any bootable Linux, put it on a USB flash drive and see if you get a connection with that.

posted about 7 years ago
#4 Working Multicore Rendering on Source in TF2 General Discussion

1. I'm not sure if TF2 and Gmod are even on the same Source Branch right now. TF2 is now 2013 MP iirc.
2. Valve would definitely not implement it in TF2.
3. This is not something new. This is exactly the same Source multithreading TF2 already uses. It was disabled in Gmod until now because it caused crashes.

tl;dr
We already got this years ago. Spoiler: It's shit.

posted about 7 years ago
#5 gtx 1050 and 1050 ti in Hardware
murkscribeI regret buying a gtx 750 ti sff, a few weeks ago only to realize that a newer better version of the "slap it on your prebuilt pc and you got yourself a gaming rig" graphics card, will come in like 1 week.

I am not sure what to do with this information.

posted about 7 years ago
#1740 PC Build Thread in Hardware

I should have posted this days ago.

No HDD either?
Which newerish games? Would be ideal if iGPU is sufficient.
When are you going to build it?
No peripherals needed, I hope.

posted about 7 years ago
#18 PC shuts off 2 seconds after boot in Hardware

Can't be the fans since the same thing happened even with them disconnected.

Test the PSU before trying anything else. I mean if it booted with their setup apart from the PSU it could only be the CPU or the RAM. Sure, you could test with your RAM or just whatever DDR3 you can find, but I still think it's the PSU.

Sorry for the late answer.

posted about 7 years ago
#52 Felik's config // Chris' config replacement in Customization

Why did you delete all your posts?

posted about 7 years ago
#36 Is it possible/worth it to upgrade my PC? in Hardware

Shops don't really sell used parts, you have to look on craigslist or similar.

A 260X is about as fast as a 750 Ti so that would be fine as well.

posted about 7 years ago
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