add an option to kill a pug if a sub doesn't show up.
C pugs don’t start because there’s not enough people to captain them
r4ve_C pugs don’t start because there’s not enough people to captain them
It sucks when this happen, assuming because most people don't have the elo requirement to get it started.
Typically if that's the case, I think it would best to move to "Open Pugs", though with the only issue is that teams are picked by the system. Last time I played, the balance system wasn't that bad, though it was only 1 game.
The 2nd issue is getting people to move to "open pugs" , HOPEFULLY, we can get a live chat soon the website.
It sucks when this happen, assuming because most people don't have the elo requirement to get it started.
Typically if that's the case, I think it would best to move to "Open Pugs", though with the only issue is that teams are picked by the system. Last time I played, the balance system wasn't that bad, though it was only 1 game.
The 2nd issue is getting people to move to "open pugs" , HOPEFULLY, we can get a live chat soon the website.
please fix the issue where after pugging, your alias on discord changes to a random person in the pug globally for a few minutes.
makes me extremely wary of the security of whatever is happening with user data, and im sick of having to explain what's happening to people who don't play the game
makes me extremely wary of the security of whatever is happening with user data, and im sick of having to explain what's happening to people who don't play the game
SOOOOOAPYMEISTERyou can sub people on the other team literally why
hold on why do pugs not have a hard stop at 30 mins, i get the banny config for matches but no pug website or inhouse group ever has done 30+ min long pugs (same thing for LANs, having games that can take an indefinite amount of time is Not ideal if there is any sort of time constraint), if you add up before scrims you should be able to know 100% that it will end by a certain time
edit: oh i see the timer counts down from when the pug was picked? just do it like pugchamp and do the in-game time left
edit: oh i see the timer counts down from when the pug was picked? just do it like pugchamp and do the in-game time left
also why does the discord channel for the pug go away a few minutes afterwards lol what if people want to just hang out after a pug
should make a general lounge voice chat or something (and having no chat for the website is pretty silly too)
should make a general lounge voice chat or something (and having no chat for the website is pretty silly too)
spamming this thread sry but plz make an option to only make noise when you need to ready up, even changing the annoying ass gottfried voice (which shouldn't be the default LOL) you still get spammed with unnecessary info like what team and class you got picked on, i muted it cuz it was too many alerts but then missed a game i added up for
other pug sites (tf2center, tf2lobby, pugchamp, pugme) all had this figured out, really don't understand why so many things are done differently / made overcomplicated
should have a pre ready option as well (tf2center has 2.5 mins i think, pugchamp had a 5 minute pre ready)
other pug sites (tf2center, tf2lobby, pugchamp, pugme) all had this figured out, really don't understand why so many things are done differently / made overcomplicated
should have a pre ready option as well (tf2center has 2.5 mins i think, pugchamp had a 5 minute pre ready)
(No update, just catching up on replies)
DivineATneeds option to pre-ready up for non-captains so u don't end up missing out b/c u left for a sec
Pre-ready has been in the works and should be ready in the next update.
JwI want to be able to wager my elo when I play a pug. There should be a button that says "x2" that would make me lose double the elo if I lose the pug, and gain double the elo if I win the pug
We don't want to turn a balancing mechanic into something other than balancing. There's already existing elo multipliers depending on number of pugs played as a class, which class you're playing, and your elo relative to the pug.
JwI'd like to be able to see my/other players' elo history, like a tab on your profile that shows a graph of where you started and how your elo has changed over time. Thanks!
This is planned to be included within a larger elo update in the future.
SOOOOOAPYMEISTERyou can sub people on the other team literally why
Throughout alpha, it was actually pretty difficult to get players to click the sub button in the first place. This might not be the case now with bug fixes and the relocated sub button though.
loafei think the map voting system would be a good way to introduce some map testing
We've discussed this internally previously and the route we would go is likely to have a separate map testing queue.
kawaplease fix the issue where after pugging, your alias on discord changes to a random person in the pug globally for a few minutes.
makes me extremely wary of the security of whatever is happening with user data, and im sick of having to explain what's happening to people who don't play the game
We actually do not change or touch your discord alias, nor does the app have permission to change a player's name globally across multiple servers unless you click 'Authorize' on a page like the following that says something like "Access to change your nickname" (which we don't do). We do not store any discord user data permanently except for your discord id. I have never seen this happen, so if/when it does, please DM me or document it somehow so that can get that figured out.
hannahPlease add chat
In the works for a future update, but we're still exploring ways that moderation could not possibly be an issue when it launches.
bearodactylhold on why do pugs not have a hard stop at 30 mins
We initially switched from a hard 30 minute config because players didn't seem satisfied with ties, but we are currently pending testing for a custom plugin (mentioned in #109) that would use midcap for tie breakage after time runs out in a standard 30min config.
bearodactylalso why does the discord channel for the pug go away a few minutes afterwards lol what if people want to just hang out after a pug
should make a general lounge voice chat or something (and having no chat for the website is pretty silly too)
There was an incident a few years ago that started a policy of not having any open channels for a long-term general hangout in the RGL discord. The current timeout is 8 minutes after a PUG ends, but can be extended to 15 minutes if that seems more reasonable.
bearodactylspamming this thread sry but plz make an option to only make noise when you need to ready up, even changing the annoying ass gottfried voice (which shouldn't be the default LOL) you still get spammed with unnecessary info like what team and class you got picked on, i muted it cuz it was too many alerts but then missed a game i added up for
other pug sites (tf2center, tf2lobby, pugchamp, pugme) all had this figured out, really don't understand why so many things are done differently / made overcomplicated
We will make it so that you can adjust volume per-alert in the next update.
Our goal isn't to replicate another website, and some things that seem simple may be either more complicated or not our current priority, Totally open to answering questions and discussing/clarifying though!
DivineATWeeklyMonthly update when?
They should resume this coming Sunday, since the bulk of my moving is complete (see #102).
[quote=DivineAT]needs option to pre-ready up for non-captains so u don't end up missing out b/c u left for a sec[/quote]
Pre-ready has been in the works and should be [i]ready[/i] in the next update.
[quote=Jw]I want to be able to wager my elo when I play a pug. There should be a button that says "x2" that would make me lose double the elo if I lose the pug, and gain double the elo if I win the pug[/quote]
We don't want to turn a balancing mechanic into something other than balancing. There's already existing elo multipliers depending on number of pugs played as a class, which class you're playing, and your elo relative to the pug.
[quote=Jw]I'd like to be able to see my/other players' elo history, like a tab on your profile that shows a graph of where you started and how your elo has changed over time. Thanks![/quote]
This is planned to be included within a larger elo update in the future.
[quote=SOOOOOAPYMEISTER]you can sub people on the other team literally why[/quote]
Throughout alpha, it was actually pretty difficult to get players to click the sub button in the first place. This might not be the case now with bug fixes and the relocated sub button though.
[quote=loafe]i think the map voting system would be a good way to introduce some map testing[/quote]
We've discussed this internally previously and the route we would go is likely to have a separate map testing queue.
[quote=kawa]please fix the issue where after pugging, your alias on discord changes to a random person in the pug globally for a few minutes.
makes me extremely wary of the security of whatever is happening with user data, and im sick of having to explain what's happening to people who don't play the game[/quote]
We actually do not change or touch your discord alias, nor does the app have permission to change a player's name globally across multiple servers unless you click 'Authorize' on a page like the following that says something like "Access to change your nickname" (which we don't do). We do not store any discord user data permanently except for your discord id. I have never seen this happen, so if/when it does, please DM me or document it somehow so that can get that figured out.
[img]https://i0.wp.com/www.lovattostudio.com/en/wp-content/uploads/2021/12/image-000331-1.png?fit=1465%2C933&ssl=1[/img]
[quote=hannah]Please add chat[/quote]
In the works for a future update, but we're still exploring ways that moderation could not possibly be an issue when it launches.
[quote=bearodactyl]hold on why do pugs not have a hard stop at 30 mins[/quote]
We initially switched from a hard 30 minute config because players didn't seem satisfied with ties, but we are currently pending testing for a custom plugin (mentioned in #109) that would use midcap for tie breakage after time runs out in a standard 30min config.
[quote=bearodactyl]also why does the discord channel for the pug go away a few minutes afterwards lol what if people want to just hang out after a pug
should make a general lounge voice chat or something (and having no chat for the website is pretty silly too)[/quote]
There was an incident a few years ago that started a policy of not having any open channels for a long-term general hangout in the RGL discord. The current timeout is 8 minutes after a PUG ends, but can be extended to 15 minutes if that seems more reasonable.
[quote=bearodactyl]spamming this thread sry but plz make an option to only make noise when you need to ready up, even changing the annoying ass gottfried voice (which shouldn't be the default LOL) you still get spammed with unnecessary info like what team and class you got picked on, i muted it cuz it was too many alerts but then missed a game i added up for
other pug sites (tf2center, tf2lobby, pugchamp, pugme) all had this figured out, really don't understand why so many things are done differently / made overcomplicated[/quote]
We will make it so that you can adjust volume per-alert in the next update.
Our goal isn't to replicate another website, and some things that seem simple may be either more complicated or not our current priority, Totally open to answering questions and discussing/clarifying though!
[quote=DivineAT][s]Weekly[/s] Monthly update when?[/quote]
They should resume this coming Sunday, since the bulk of my moving is complete (see #102).
if you lose 0-5 you should be banned from captaining for like 3 pugs
DolphInNbearodactylhold on why do pugs not have a hard stop at 30 minsWe initially switched from a hard 30 minute config because players didn't seem satisfied with ties, but we are currently pending testing for a custom plugin (mentioned in #109) that would use midcap for tie breakage after time runs out in a standard 30min config.
The current config is excellent. People didn't like it at first but I think most do now.
Also, please fix the issue of losing elo win you win a pug/gaining elo when you lose.
We initially switched from a hard 30 minute config because players didn't seem satisfied with ties, but we are currently pending testing for a custom plugin (mentioned in #109) that would use midcap for tie breakage after time runs out in a standard 30min config.[/quote]The current config is excellent. People didn't like it at first but I think most do now.
Also, please fix the issue of losing elo win you win a pug/gaining elo when you lose.
hannahYo i just lost elo for winning a pug
Will be fixed in next update
Will be fixed in next update
i would like it if the site 50/50d on who gets first pick after captains are chosen
trippai would like it if the site 50/50d on who gets first pick after captains are chosen
Forgot to mention this in the big reply post, but this is ready to be pushed in the next update
Forgot to mention this in the big reply post, but this is ready to be pushed in the next update
DolphInNThere was an incident a few years ago that started a policy of not having any open channels for a long-term general hangout in the RGL discord. The current timeout is 8 minutes after a PUG ends, but can be extended to 15 minutes if that seems more reasonable.
I understand why this is, just sometimes very annoying as I've had some good post-pug conversations with people I normally do not talk to just for it to get cutoff mid conversation as the channel timer runs out.
There was an incident a few years ago that started a policy of not having any open channels for a long-term general hangout in the RGL discord. The current timeout is 8 minutes after a PUG ends, but can be extended to 15 minutes if that seems more reasonable.
[/quote]
I understand why this is, just sometimes very annoying as I've had some good post-pug conversations with people I normally do not talk to just for it to get cutoff mid conversation as the channel timer runs out.
DolphInNIn the works for a future update, but we're still exploring ways that moderation could not possibly be an issue when it launches.
Agreed.
Thinking about the ideal function of this chat, I think it should have a limited amount of words (150-200?) against spam. In addition to that, a delay after they chatted.
Obviously, a blacklist / word "filter". Probably easiest way to cover the whole basis is looking at what's open source, you'll find a lot of different blacklists.
Examples:
https://github.com/kast1450/steam-profanity-filter
^
Covers most if not all languages
In the works for a future update, but we're still exploring ways that moderation could not possibly be an issue when it launches.[/quote]
Agreed.
Thinking about the ideal function of this chat, I think it should have a limited amount of words (150-200?) against spam. In addition to that, a delay after they chatted.
Obviously, a blacklist / word "filter". Probably easiest way to cover the whole basis is looking at what's open source, you'll find a lot of different blacklists.
Examples:
https://github.com/kast1450/steam-profanity-filter
^
Covers most if not all languages
please fix the website constantly crashing and breaking
Back to weekly update #6
NEW:
- It's now random which captain picks first
- Winning a PUG no longer decreases your elo, regardless of other factors
- Volume per-notification can be adjusted
- Increased post-pug voice channel lifetime from 8 to 15 minutes
- There is now a pre-ready option for 10 minutes
-- We plan to add an alert when it expires in the next update, along with being able to customize how long you want your pre-readies to last
FIXES:
- Fixed players getting kicked from servers they are pugging on
- Fixed players not being able to use voice activity when channels are merged
- Fixed missing player stats in queue
- Fixed ineligible player role picks not being shown
- Fixed one of the servers having a 30min config instead of 20min
NEW:
- It's now random which captain picks first
- Winning a PUG no longer decreases your elo, regardless of other factors
- Volume per-notification can be adjusted
- Increased post-pug voice channel lifetime from 8 to 15 minutes
- There is now a pre-ready option for 10 minutes
-- We plan to add an alert when it expires in the next update, along with being able to customize how long you want your pre-readies to last
FIXES:
- Fixed players getting kicked from servers they are pugging on
- Fixed players not being able to use voice activity when channels are merged
- Fixed missing player stats in queue
- Fixed ineligible player role picks not being shown
- Fixed one of the servers having a 30min config instead of 20min
chat needs to be a thing asap we have a full q of 12 players sitting in captains with no captain and i cannot tell these people we can just go to open q and play idk why people do this
can we assign at least one site admin/mod/whatever who is on at the time that pugs are so that we may have some actions taken when pugs like this, this, this, this, this, etc. happen?
at the very minimum, add an auto captain restriction for sub 15 minute 5-0's.
at the very minimum, add an auto captain restriction for sub 15 minute 5-0's.
Dankk_ brock lol
https://clips.twitch.tv/FriendlyBloodyMomHeyGuys-unZbG3_RXrMDXfsb
https://clips.twitch.tv/FriendlyBloodyMomHeyGuys-unZbG3_RXrMDXfsb
there should be a vote to kill pug button in case the server dies
Don't know what's going on, but we definitely need some transparency right now.
We went from 4+ servers, to 2 servers, and then back to only using 1 server? Causing a 'little battle' between the 6s and HL puggers on who can own the server (you can guess who won).
No response at this time in the RGL beta discussion on its discord. Assumption right now is that the servers are down for maintenance because a recent connectivity issue? (specifically for HL)
We went from 4+ servers, to 2 servers, and then back to only using 1 server? Causing a 'little battle' between the 6s and HL puggers on who can own the server (you can guess who won).
No response at this time in the RGL beta discussion on its discord. Assumption right now is that the servers are down for maintenance because a recent connectivity issue? (specifically for HL)
JuustinWe went from 4+ servers, to 2 servers, and then back to only using 1 server?
[url=https://github.com/Arie/serveme?tab=readme-ov-file#api]Meanwhile at TF2Center, TF2Pugs and TF2Pickup......[/url]