Jw
Account Details
SteamID64 76561198190170075
SteamID3 [U:1:229904347]
SteamID32 STEAM_0:1:114952173
Country United States
Signed Up January 19, 2020
Last Posted May 3, 2024 at 11:43 PM
Posts 174 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
1600
Resolution
 
Refresh Rate
144hz
Hardware Peripherals
Mouse Gwolves Hati HTM
Keyboard Corsair Strafe
Mousepad Aqua Control II
Headphones HyperX Cloud Core
Monitor MSI Optix G241
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#3 Mastercomfig doesnt boost fps in Customization

If you mean it didn't increase your fps after installing it, make sure it's installed correctly. It should be in your Team Fortress 2 --> tf --> custom folder.

posted 4 days ago
#12 SUPERTEAM LFP in Recruitment (looking for players)

bump, looking for medic and soldier tryouts (both roles). open to up-and-comers. thanks!

posted 1 week ago
#27 heavy to mid in TF2 General Discussion
springrolls

One applicable area for whip bombs would be jumping through small doorways. Currently, one of the areas where soldier isn't very good is getting through small doors, since you have to awkwardly waddle through the door and then jump. If the whip were unbanned, soldiers could speed-waddle and bomb from doors that they would normally be completely locked out of.

posted 1 week ago
#7 heavy to mid in TF2 General Discussion

Heavy isn't as bad as people think in general, not just to mid. Heavy can be pretty powerful pushing out of last, pushing last, and for dryfights where you're expecting the defending team to bomb (such as drying into process 2nd).

posted 1 week ago
#4 RGL.gg Philly LAN 2024 (20-21 July 2024) in LAN Discussion
RGLAs this is an Open Tournament, no class restrictions will be placed on any players, and the twelve teams will be split into three non-skill-based divisions (four teams per division). All teams in each division will play six best-of-one map group stage matches (double round robin). There will be no playoffs. Final rankings will be determined by the percentage of rounds won.

Whaaaaat

posted 1 week ago
#5 RGL 6s Season 15 - Map Pool, Season Changes, Final in TF2 General Discussion

-clearcut ,+the koth_ramjam remake a guy on tftv is doing
-sultry (dead map with no developerment), +cp_subbase

I think that active development is the #1 quality to look for in new maps, to the point where there is basically no reason to have a new/alt map in the pool that isn't being developed at least seasonally or every few seasons. We know that reckoner is never going to get updated again, so what's the point? Same with sultry (unless somebody volunteers). Clearcut would have to change so much to be more playable that it would basically be a different map at that point as well.

posted 2 weeks ago
#43 cp_subbase (5cp) in Map Discussion

Let's play this next season if nobody wants to update sultry. no point keeping a newer map around that has no updates/fixes planned.

posted 2 weeks ago
#5 where is the 2023 resup.gg philly LAN VOD? in LAN Discussion

I asked b4nny in a pug like a week ago and he said he's been meaning to upload it... maybe he just keeps forgetting ha ha

posted 2 weeks ago
#1 SUPERTEAM LFP in Recruitment (looking for players)

We won main, now looking for players for advanced. I want to keep a core together if possible, but we need a medic and are open to some tryouts.
_jw. on discord

Combo scout: Jw.
Flank scout: karma
Pocket: LFP
Roamer: LFP
Demo: zbra
Medic: LFP!

Thanks!

posted 3 weeks ago
#46 RGL: Reiterating AC Policies in TF2 General Discussion
brodywonder dm'd arcadia to send him the videos and complain and when arcadia told him to submit a report he got mad and posted about it on here instead

Formal reports for cukei and other known and blatant cheaters have already been submitted, and I know that because I did it myself over a month ago, maybe even longer. Still haven't been banned.

posted 1 month ago
#41 cp_sultry (5cp) in Map Discussion

I don't like how medics holding last can just bait near spawn and never ever die or force to a sac. I know there are workarounds and possibly better holds, but for every other map in the pool, baiting your medic next to spawn isn't nearly as viable as it is on sultry. Right now, all 3 doors into last face the same direction, which really limits the vision/spam angles of the attacking team. I think if the leftmost door into last on this map were diagonal or something, that would allow the attacking team to get more vision and see towards the point/spam the gun from an angle other than dungeon. Another option would be giving the attacking team some sort of high ground advantage on one of the doors, since dungeon and left are both significantly lower than where the defenders are playing, and top right is way too small/spammable to be a viable door most of the time. Maybe you could make top right feel more safe for the attacking team somehow, or give the door some high ground in order to allow the attackers to punish defenders who walk too close.

I really don't want this map to become another one where the creators say "I'm finished" and never change anything significant ever again. There are still problems that need to be addressed, and if there aren't updates, it should be removed from the pool like reckoner was.

posted 1 month ago
#12 RGL: Reiterating AC Policies in TF2 General Discussion
brody

What do you think the solution is? Do you even think there's a problem to be solved here?

posted 1 month ago
#9 RGL: Reiterating AC Policies in TF2 General Discussion
exaIt should also be noted that publicizing a potential suspect has no impact on how quickly a case gets handled by RGL AC. This is done to keep the evidence-gathering procedure as unbiased and untampered as possible. It also prevents AC from potentially issuing a ban without full confidence behind the ban. RGL AC will only ever issue a ban if we are fully confident in the evidence we gather.

This is provably untrue.

Also, a standard in the AC admins' mind of "beyond a reasonable doubt" instead of "beyond any reasonable doubt" would smooth this process a lot. But this post by exa is basically internal confirmation, once again, that RGL is not going to change anything / respond in any meaningful way to the requests that sprung out of the recent sampha situation. It's what I expected. Something needs to change, and everyone agrees that something needs to change, except, of course, the admins.

posted 1 month ago
#72 Main Team Joint Statement #2 in TF2 General Discussion

It doesn't have to be a full-time salary or anything. I would be more than willing to decrease prize money so that an AC admin can get like 50 bucks a month or something.

posted 1 month ago
#134 OMG 4 in TF2 General Discussion

2/19/2024 2/19/2024 Failure to Submit Demos: 1st Offense
3/1/2024 3/15/2024 Failure to Submit Demos: 2nd Offense
3/25/2024 6/26/2024 Failure to Submit Demos: 3rd Offense
6/26/2024 6/25/2028 Cheating - First Offense

Very happy that the ban is for 4 years. I definitely support longer bans for cheating.

posted 1 month ago
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