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TF2 Pro League announced
posted in News
Hudsyn
March 1, 2018

A new TF2 PUG platform has emerged in the form of the TF2 Pro League in collaboration with FACEIT.

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Set to begin operations on March 1st for North America and April 1st for Europe, the service aims to be an all-encompassing 6v6 matchmaking platform with popular features such as:

  • Elo-based matchmaking (exclusive to the Beginner division)
  • Hand-picked captain draft systems (for the Amateur and Advanced divisions)
  • Match statistics and STV Demos immediately available after matches
  • Free access to anybody who wishes to play (with premium benefits coming soon)

There will also be additional benefits not offered on other platforms including:

  • Prizes for the top performing players consisting of cash prizes and FACEIT points
  • Monthly seasons for easy progress tracking
  • Rare TF2 item raffles consisting of Unusual items and Australium weapons
  • And more!

If you'd like to get started playing, a quick setup guide can be found on the TF2 Pro League website. Also, you can get connected to the league's respective hubs for Discord, YouTube, and Twitter from the links provided.

More info and discussion can be found in the respective TF2 Pro League thread here

1
#1
29 Frags +

very cool

very cool
2
#2
-5 Frags +

GO [PL]

GO [PL]
3
#3
21 Frags +

Is the party still limited to 2 players? Or is it a captain based draft now

Is the party still limited to 2 players? Or is it a captain based draft now
4
#4
11 Frags +

Time to get back into TF2 8)

Time to get back into TF2 8)
5
#5
33 Frags +
adyskyIs the party still limited to 2 players? Or is it a captain based draft now

The 6v6 matchmaking will be solo queue only so there is no guarantee you will be able to team with your friends. Your best bets will be to either be captain and pick them yourself or ask your captain nicely to pick them. We are considering future options that will be more suitable for partying up but for now it will be solo only.

[quote=adysky]Is the party still limited to 2 players? Or is it a captain based draft now[/quote]
The 6v6 matchmaking will be solo queue only so there is no guarantee you will be able to team with your friends. Your best bets will be to either be captain and pick them yourself or ask your captain nicely to pick them. We are considering future options that will be more suitable for partying up but for now it will be solo only.
6
#6
34 Frags +
b4nnyadyskyIs the party still limited to 2 players? Or is it a captain based draft nowThe 6v6 matchmaking will be solo queue only so there is no guarantee you will be able to team with your friends. Your best bets will be to either be captain and pick them yourself or ask your captain nicely to pick them. We are considering future options that will be more suitable for partying up but for now it will be solo only.

Just like PugChamp then. People should have no problems shifting from one to the other.

An option that i think was cool and used by TF2Pickup.net is that the medics can choose one player to stay with.

[quote=b4nny][quote=adysky]Is the party still limited to 2 players? Or is it a captain based draft now[/quote]
The 6v6 matchmaking will be solo queue only so there is no guarantee you will be able to team with your friends. Your best bets will be to either be captain and pick them yourself or ask your captain nicely to pick them. We are considering future options that will be more suitable for partying up but for now it will be solo only.[/quote]
Just like PugChamp then. People should have no problems shifting from one to the other.

An option that i think was cool and used by TF2Pickup.net is that the medics can choose one player to stay with.
7
#7
3 Frags +

Time to grind.

Time to grind.
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#8
6 Frags +

Ready for big Medic $$$$

Ready for big Medic $$$$
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#9
8 Frags +

Finaly a worthy competitor to tf2center

Finaly a worthy competitor to tf2center
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#10
19 Frags +

Hopefully there are more than the 10-14 players in faceit at a time.

Hopefully there are more than the 10-14 players in faceit at a time.
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#11
14 Frags +
JortandHopefully there are more than the 10-14 players in faceit at a time.

Considering how much it has to offer I have no doubt it'll surpass faceit's player numbers and keep a constant amount of players

[quote=Jortand]Hopefully there are more than the 10-14 players in faceit at a time.[/quote]
Considering how much it has to offer I have no doubt it'll surpass faceit's player numbers and keep a constant amount of players
12
#12
0 Frags +

I'm excited for the medic main promo they're rolling. Are there any plans to have prizes for other top players in the future?

I'm excited for the medic main promo they're rolling. Are there any plans to have prizes for other top players in the future?
13
#13
4 Frags +
Nbc66Finaly a worthy competitor to tf2center

pugchamp has been better since its conception

[quote=Nbc66]Finaly a worthy competitor to tf2center[/quote]
pugchamp has been better since its conception
14
#14
10 Frags +

Cant wait for EU on 1st April

Cant wait for EU on 1st April
15
#15
51 Frags +

I really hope people wont be too stubborn to change from pugchamp and tf2center, this is actually what tf2 needed for a very long time

I really hope people wont be too stubborn to change from pugchamp and tf2center, this is actually what tf2 needed for a very long time
16
#16
7 Frags +

Suddenly I know what I'll be doing on my spring break

Edit: Site looks really nice, great work yall

Suddenly I know what I'll be doing on my spring break

Edit: Site looks really nice, great work yall
17
#17
11 Frags +

The prizes and incentives and the rank system are all amazing, but all I want is to actually be able to play a lot of pugs where people try and the games are competitive, and I think this should fill that void. Hope to see everyone this afternoon!

The prizes and incentives and the rank system are all amazing, but all I want is to actually be able to play a lot of pugs where people try and the games are competitive, and I think this should fill that void. Hope to see everyone this afternoon!
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#18
-8 Frags +

I do understand that elo ranking seems to be a nice way to make people try, but otherwise it also makes people very toxic in losing situations. There was a reason pugchamp removed its elo system. OTherwise it seems like a great thing to have.

I do understand that elo ranking seems to be a nice way to make people try, but otherwise it also makes people very toxic in losing situations. There was a reason pugchamp removed its elo system. OTherwise it seems like a great thing to have.
19
#19
3 Frags +
SlicerogueI do understand that elo ranking seems to be a nice way to make people try, but otherwise it also makes people very toxic in losing situations. There was a reason pugchamp removed its elo system. OTherwise it seems like a great thing to have.

Are you saying people don't care about losing pugs currently? People who become toxic to their team solely due to not winning will behave this way, with or without elo. Not saying elo doesn't have an effect n people's behavior but it's not big enough to be considered worth removing.

[quote=Slicerogue]I do understand that elo ranking seems to be a nice way to make people try, but otherwise it also makes people very toxic in losing situations. There was a reason pugchamp removed its elo system. OTherwise it seems like a great thing to have.[/quote]

Are you saying people don't care about losing pugs currently? People who become toxic to their team solely due to not winning will behave this way, with or without elo. Not saying elo doesn't have an effect n people's behavior but it's not big enough to be considered worth removing.
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#20
-22 Frags +

5 mins is barely enough to join the server for a lot of players let alone launching discord and connecting to voice channel

5 mins is barely enough to join the server for a lot of players let alone launching discord and connecting to voice channel
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#21
9 Frags +

The only thing i'm afraid of is that there are so many tiers! Take for example TF2Center, the biggest lobby system atm: at best it has around 5 lobbies per geographical area (that's a number i made up, but i think it's reasonable).

Try splitting that into 4 tiers: it still may take ages to fill up a certain tier lobby & start :\ I'm genuinely afraid we are too small for such an awesome project. I really hope i'm wrong tho

The only thing i'm afraid of is that there are so many tiers! Take for example TF2Center, the biggest lobby system atm: at best it has around 5 lobbies per geographical area (that's a number i made up, but i think it's reasonable).

Try splitting that into 4 tiers: it still may take ages to fill up a certain tier lobby & start :\ I'm genuinely afraid we are too small for such an awesome project. I really hope i'm wrong tho
22
#22
53 Frags +

i hope this nukes the shit out of tf2center

i hope this nukes the shit out of tf2center
23
#23
-1 Frags +

pretty stoked to play tonight, kind of bummed you can't 6 stack so I could queue with my whole team but still very excited.

pretty stoked to play tonight, kind of bummed you can't 6 stack so I could queue with my whole team but still very excited.
24
#24
3 Frags +

is there any sort of auto-ban/kick system or is it all admin-handled? e.g. if someone's comp crashes so they show up 20 seconds late to the pug, or if the crash happens mid-game and they take a while to get everything sorted and come back, etc. the reason i ask is tf2center's automatic system is so bad that most of my bans have come when i was following the rules, and sometimes when i'm breaking the rules it doesn't even notice.

also fyi there's a typo in the rules, part 4: "ties goes to Overtime."

To encourage activity in the TF2 Pro League, prime time is a time when you can come to play and have a higher chance of finding a game. Prime time for all divisions is 6pm EST every day, however queues will be open at all times so feel free to play whenever you want!

i'm not sure what real-world impact this has, but it's too early.

is there any sort of auto-ban/kick system or is it all admin-handled? e.g. if someone's comp crashes so they show up 20 seconds late to the pug, or if the crash happens mid-game and they take a while to get everything sorted and come back, etc. the reason i ask is tf2center's automatic system is so bad that most of my bans have come when i was following the rules, and sometimes when i'm breaking the rules it doesn't even notice.

also fyi there's a typo in the rules, part 4: "ties goes to Overtime."

[quote]To encourage activity in the TF2 Pro League, prime time is a time when you can come to play and have a higher chance of finding a game. Prime time for all divisions is 6pm EST every day, however queues will be open at all times so feel free to play whenever you want![/quote]

i'm not sure what real-world impact this has, but it's too early.
25
#25
18 Frags +
riotbzNbc66Finaly a worthy competitor to tf2centerpugchamp has been better since its conception

Not for the average tf2 player, or the average new competitive player.

[quote=riotbz][quote=Nbc66]Finaly a worthy competitor to tf2center[/quote]
pugchamp has been better since its conception[/quote]
Not for the average tf2 player, or the average new competitive player.
26
#26
1 Frags +
cirlob4nnyadyskyIs the party still limited to 2 players? Or is it a captain based draft nowThe 6v6 matchmaking will be solo queue only so there is no guarantee you will be able to team with your friends. Your best bets will be to either be captain and pick them yourself or ask your captain nicely to pick them. We are considering future options that will be more suitable for partying up but for now it will be solo only.Just like PugChamp then. People should have no problems shifting from one to the other.

An option that i think was cool and used by TF2Pickup.net is that the medics can choose one player to stay with.

I'm not sure I understand this, could a medic just pick the one invite player mainclassing to stay with and then guarantee that they have a good pocket or combo scout for example? That sounds kind of silly like if banny is added to a pug with a bunch of open players obviously the team with him on it will probably win so wouldn't both medics want to choose the best player to stick with? Maybe I'm misunderstanding idk

[quote=cirlo][quote=b4nny][quote=adysky]Is the party still limited to 2 players? Or is it a captain based draft now[/quote]
The 6v6 matchmaking will be solo queue only so there is no guarantee you will be able to team with your friends. Your best bets will be to either be captain and pick them yourself or ask your captain nicely to pick them. We are considering future options that will be more suitable for partying up but for now it will be solo only.[/quote]
Just like PugChamp then. People should have no problems shifting from one to the other.

An option that i think was cool and used by TF2Pickup.net is that the medics can choose one player to stay with.[/quote] I'm not sure I understand this, could a medic just pick the one invite player mainclassing to stay with and then guarantee that they have a good pocket or combo scout for example? That sounds kind of silly like if banny is added to a pug with a bunch of open players obviously the team with him on it will probably win so wouldn't both medics want to choose the best player to stick with? Maybe I'm misunderstanding idk
27
#27
4 Frags +

Wait, so does this new system mean the permanent death of the daily ladders? That's really unfortunate, I liked being able to queue up for some low level games every once in a while, especially early in the day when there's nothing else to play besides TF2C or pubs.

I've also got some lower level friends I've been trying to introduce into TF2 by playing Faceit with them. Does this mean I'll no longer be able to play with those people since they'll be in a lower skill division?

Wait, so does this new system mean the permanent death of the daily ladders? That's really unfortunate, I liked being able to queue up for some low level games every once in a while, especially early in the day when there's nothing else to play besides TF2C or pubs.

I've also got some lower level friends I've been trying to introduce into TF2 by playing Faceit with them. Does this mean I'll no longer be able to play with those people since they'll be in a lower skill division?
28
#28
-8 Frags +

How soon until we are not REQUIRED to change our FaceIT avatars for this?

How soon until we are not REQUIRED to change our FaceIT avatars for this?
29
#29
11 Frags +
SpyromancerHow soon until we are not REQUIRED to change our FaceIT avatars for this?

We just want the avatars so people know who to pick what as. There is no other way to assume what classes people want to be picked on when captaining unless FACEIT adds their own system.

[quote=Spyromancer]How soon until we are not REQUIRED to change our FaceIT avatars for this?[/quote]
We just want the avatars so people know who to pick what as. There is no other way to assume what classes people want to be picked on when captaining unless FACEIT adds their own system.
30
#30
54 Frags +
mathemaphysicist5 mins is barely enough to join the server for a lot of players let alone launching discord and connecting to voice channel

no this way i don't have to wait 20 minutes for some joker to finish playing smash or hitting their bong

[quote=mathemaphysicist]5 mins is barely enough to join the server for a lot of players let alone launching discord and connecting to voice channel[/quote]

no this way i don't have to wait 20 minutes for some joker to finish playing smash or hitting their bong
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