b4nny
Account Details
SteamID64 76561197970669109
SteamID3 [U:1:10403381]
SteamID32 STEAM_0:1:5201690
Country United States
Signed Up July 22, 2012
Last Posted May 17, 2018 at 4:16 PM
Posts 356 (0.2 per day)
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In-game Sensitivity 4 (1.06 accel)
Windows Sensitivity 6
Raw Input 1
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800
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1024*768
Refresh Rate
120Hz
Hardware Peripherals
Mouse Logitech G400
Keyboard Tt eSports MEKA-G1
Mousepad Puretrak Stealth
Headphones Audio-Technica ATH-AD700 (+Zalman ZM-MIC1)
Monitor BenQ XL2420T
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#68 ETF2L replacing Sunshine with Cardinal (also money in TF2 General Discussion

If you have specific feedback about cp_cardinal, I'd suggest you post your elaborations here: http://www.teamfortress.tv/35238/cp-cardinal-5cp

posted 5 days ago
#312 TF2 Pro League in Projects
jetzzzzzLooks like the optimal strategy is to derank to 1 so i can Q in all 3 hubs

Throwing games is still a bannable offense and players who prove they're unable to handle an upper division through losing the number of games required to delevel that low, they would probably be kicked from the division and unable to queue.

vulcdoes that mean invites can sandbag in pugs

As division level ceilings are still in place at this time, you cannot queue into a lower division than your current skill level, and most invite players are level 9/10.

posted 5 days ago
#309 TF2 Pro League in Projects

Division Join/Queue Level Restructuring
We have made a change to the level requirements for joining and queueing in the Advanced and Amateur divisions, as follows:

Advanced
Join: 8-10, Play: 1-10

Amateur
Join: 4-7, Play: 1-7

Beginner
Join: 1-3, Play: 1-3

Basically, this makes it so that once you have adequately leveled up to earn a place in an upper division, you will be able to continue to queue there even if you lose and level down. For players that were on the borderline between levels, this should be especially helpful. In the Advanced division, this will make Elo purely a visual quantity, similar to how it is in the Invite division. For example, explicitly losing games and leveling down to 7 will no longer prevent you from playing in Advanced division. For most people this means you will only need to earn a place in an upper division once. However, obviously some players may not be able to quickly acclimate to an upper division and continue to derank after initially earning their place in an upper division. For players that are deemed to be unable to handle the upper division, they may be removed at admin discretion and have to repeat the process of releveling until they can rejoin the division. We will work on developing more clear criteria about how that process will work.

Also, this should be extremely beneficial to division moveups. We will no longer need to wait for FACEIT to adjust player Elo in order to add players to upper divisions. The unsustainability of relying on Elo adjustments was the main reason we discontinued Amateur division moveups, so we will be considering reopening those because of this change as well.

Increased Server/Map Voting Time
Captains will now have 30 seconds to ban server location and decide on map bans/picks, to match the amount of time they had for each of their player picks. Hopefully this eases some of the pressure of map voting and provides ample time for well thought out picks.

posted 6 days ago
#308 TF2 Pro League in Projects

Advanced Division Region Restriction Removed
On an experimental basis, the region restriction on the Advanced divisions in NA and EU has been removed. If you meet the level requirement (8-10), you may now freely queue in either region at any time. Given that people playing cross-regionally may be disruptive to their non-native region’s games due to high ping or language barriers, we will be closely monitoring any incoming reports from Advanced division games, and will revoke access for any people abusing this privilege.

I’ll be playing more EU games these days, feel free to join in.

gemm

Chat moderation is quite relaxed, but our rules disallowing clear sabotage efforts, aggressive advertising, harassment, etc will all be enforced. We'll take steps to make sure these chat rules are more clear so you won't be confused in the future if your messages are removed.

posted 1 week ago
#8 Ascent unveils new roster for ESEA Season 28 in News

That quote juxtaposed with the impulsive decision to quit the team a day later is the most Nursey thing imaginable.

posted 1 week ago
#7 ESEA S28 Map Vote and Other Stuff in TF2 General Discussion

Glad we're finally getting a new map in the mix and establishing a procedure for improving the map list each season. Given that so many of the maps that once entered ESEA as beta versions ended up being revised until eventually becoming official maps, this is actually a pretty big deal.

All the potential maps are pretty good and I think the map creators would all be overjoyed to see them included and all the feedback that's generated from more organized team play. Seeing as I am personally involved with cp_cardinal's development I can promise that, should the map be voted in, all gameplay and feedback from league matches will be reviewed and considered for future versions of the map.

posted 2 weeks ago
#306 TF2 Pro League in Projects

Season Naming Unification
A brief note about season naming schemes: the season numbers have been unified, so the current season will be referred to as S3 for both NA and EU despite it only being the second month of EU. If any future regions are added they will also share season numbers with existing regions.

New Requests Commands
In addition to the previously covered captain priority requests, all requests for region bypass and division moveups will also now be handled through the TF2PL Helper Bot in our Discord servers. Use the commands !request, !region, !moveup, or !captain in a PM to the Helper Bot and follow the dialogue prompts to submit your requests. Invalid or unapproved requests may be immediately denied through the bot, while valid requests will either be automatically fulfilled or be forwarded to our admin team in a more streamlined way. This should help to improve turnaround time on requests being handled. Please let us know of any issues with these commands, as they are new and being tested.

Season 2 Prizes
The winners of TF2PL S2 prizes have been decided! Winners will be contacted through Discord PMs to claim their prizes.

Raffle winners
Item raffles are offered to help encourage consistent play on the platform. Raffle entries are automatically earned for every 10 matches played per season.

NA Invite: habib_6ixGod (23 matches played) - Kill-a-Watt FR-0
NA Advanced: chadmcgowen (27 matches played) - Nuts n Bolts Conquistador
NA Amateur: Walrex (55 matches played) - Massed Flies Head Hedge
NA Beginner: -stephanie (74 matches played) - Miami Night Cadaver’s Cranium
EU Invite: alba (21 matches played) - Orbiting Fire Crocleather Slouch
EU Advanced: Amik (35 matches played) - Stormy Storm Fat Man’s Field Cap
EU Amateur: DigyB (64 matches played) - Peace Sign Elf Esteem
EU Beginner: Axel_DOC (73 matches played) - Steaming Sober Stuntman

Medic Prizes
Cash prizes are offered to the top medics to help incentivize playing medic regularly. The top 4 medics in each division are determined based on number of total Ubercharges popped per season.

NA Invite - $25
meyy (101 ubers), NurseyTF2 (83 ubers), Sky_e (60 ubers), zilly_ (52 ubers)

NA Advanced - $20
jack200660 (774 ubers), Uplift (587 ubers), -luxor (414 ubers), crackbabydum (380 ubers)

NA Amateur - $15
prlyz (553 ubers), Corunson (551 ubers), jaqua_ (457 ubers), -Unity (446 ubers)

NA Beginner - $10
p_flare (1177 ubers), Yari_Qwerty (766 ubers), yellowcape (636 ubers), 14th_Eagle (621 ubers)

EU Invite - $25
degu_stator (168 ubers), shampain2 (115 ubers), Raptor00X (103 ubers), c0ndawg (91 ubers)

EU Advanced - $20
Maciej850 (488 ubers), Spulu (461 ubers), spadesold (378 ubers), Doughy123 (315 ubers)

EU Amateur - $15
_Gen (876 ubers), asianb0yh (531 ubers), ohy0u (508 ubers), b_fisch (409 ubers)

EU Beginner - $10
Qohen (1341 ubers), Jo-sh (873 ubers), 556pm (837 ubers), Axel_DOC (573 ubers)

Congratulations to the winners! Remember, S3 has already begun and tracking progress for the next winners, so you can get playing now to improve your chances to win next time! Good luck :)

posted 2 weeks ago
#9 ESEA New Map Veto System in TF2 General Discussion

Looks interesting. Hopefully it leads to less monotonous daily practices and more well rounded teams, but depending on how people use it, it could easily backfire and lead to only process/gully/snake all season. Let's add an additional test map at least.

posted 3 weeks ago
#297 TF2 Pro League in Projects

Upper Division Steam Groups
We’ve made a couple steam groups to help coordinate games in the Advanced and Invite divisions. Anyone is free to join these groups, but for the time being they will be used exclusively for announcements pertaining to filling games in the upper divisions. For those that were in the previous FACEIT Pro Pugs steam group, unfortunately I had to made this new group because it was the only way to update the name of the group, sorry for the inconvenience.

TF2PL NA: https://steamcommunity.com/groups/TF2PLNA
TF2PL EU: https://steamcommunity.com/groups/TF2PLEU

We would like to give trusted, active users the ability to make announcements in these groups so that we can fill out games more rapidly throughout the day, so please get in touch with me if that’s something you’d be able/interested to help with.

Poll Reminder
Also, reminder to respond to our captain notifications poll that will help us gauge support for new feature requests from FACEIT: https://goo.gl/forms/dQRhYYxhwKqysubF3

posted 3 weeks ago
#10 Essentials.TF May Monthlies in TF2 General Discussion

Looking forward to testing new whitelists, thanks for the opportunities.

posted 3 weeks ago
#289 TF2 Pro League in Projects

Captain Notifications Poll
Today, we’d like to ask for you to take the time to respond to the following poll regarding captain sound notifications: https://goo.gl/forms/dQRhYYxhwKqysubF3
Hopefully with enough feedback on these features we can help to urge FACEIT to improve things to benefit us all.

Advanced Division Region Bypass Feedback
We’ve heard that some people are interested in playing in another region during different times of the day. To help with this, we are looking into relaxing region bypass restrictions for upper divisions (Advanced and Invite), where being qualified for the division in one region would also qualify you for the division in the other region. Keep in mind that FACEIT does have a 48 hour cooldown on region changes, so you’d be locked into each region for a short time whenever you want to swap. We would like to ask advanced players from both regions their input on this subject, would you like advanced players from other regions to be able to queue with you? If not, we would continue to only offer it on a case by case basis.

Beginner Division Level 3 Feedback
I’d also like to address the above feedback about the Beginner division, specifically levels and how they affect matches. Firstly, new players on FACEIT will always start at level 3, an inherent property of the system. This allows experienced players to be within a few wins of leveling out of Beginner, but also presents an opportunity for fresh Elo to be introduced into the pool, which can be taken advantage of by winning for an Elo boost. That said, we can understand the concerns this might cause for automatic Elo-based matchmaking where starting at level 3 may cause stacks of new players on one team. We’re looking for ways to mitigate this, such as extending the captain system to Beginner. Currently, with such a big player pool, and with concerns about the pressures of picking responsibilities for newer players, a captaining system does not seem appropriate there since it could cause even worse disparity. However, once FACEIT adds their improved captain UI, which will show more in depth player stats and match history, we are interested in experimenting with it, which hopefully will give willing captains the opportunity to have more balanced games.

posted 3 weeks ago
#99 favorite pokemon in Other Games

https://cdn.bulbagarden.net/upload/7/78/150Mewtwo.png

posted 3 weeks ago
#134 bring back pugchamp in TF2 General Discussion
HiipFire[*] for all the amateur players who now can't play pugs since they leveled up into advanced

This is a great, but unfortunate, example of how the whole boycott movement is not as simple or acceptable as people have made it seem. The up and coming players that have been on the grind to improve and level up are now being put in a very unfortunate position where they've leveled into a division that others have decided not to play in for personal reasons. It's not as simple as "we play here, they play there." Every division depends on each other, and they must coexist. By having all divisions populated, it puts all skill levels into context, it gives people goals to strive for, and it allows for new fresh talents to work their way up the divisions. Because of the extreme importance of all divisions, this is something that we want to address and we are looking to contact EU Advanced players who share our desire to improve and grow the competitive TF2 scene about how we can repair this situation for the betterment of the whole community.

posted 3 weeks ago
#122 bring back pugchamp in TF2 General Discussion
MenachemIn truth, I strongly doubt there is a single person who feels so strongly about you in particular that they'd like to see a system designed to grow (or at the very least sustain) the game they love fall apart. How can you possibly believe that people would find more enjoyment in spiting you than in playing the game?

I don’t minimize or discard the valid feedback that has been generated so far, and I definitely agree this is not the root of the issue, but it’s something I have to remain cautious of. I’m glad you’re able to set aside whatever personal grudges you may have formed in order to participate in TF2PL, but sadly not everyone is able to do the same. During rounds of collecting direct feedback, myself and other admins have found that some users expressly stated they would sabotage and boycott efforts for no reason other than because of my involvement. I’m used to dealing with these things personally, and you wouldn’t see me complain about if it ended there, but now that it affects the community effort and the people that are working with us, I feel it's worth mentioning that these things are happening alongside the other legitimate issues (which we will continue to work on - check the official thread for details on that stuff).

MenachemWhat exactly does this mean? His disappointment in the advanced divison's failure, or in the direction the discussion here has gone?

As for my mention of FACEIT’s disappointment, it was in response to these sorts of hostile efforts, which includes some posts on this forum as well as blatant efforts to disrupt the games that were happening: killing games in mass to annoy users, spamming advertisements, and pressuring people to leave the platform. FACEIT staff became aware of this while overseeing the platform simply by reading the hub chats and seeing the repeated killed games. Of course no one would be disappointed that discussion and feedback is being generated, but in these sorts of occurrences were far from constructive in nature. Take a moment and read these chatlog excerpts to get an idea of how this sort of behavior affects the perception of our community:
https://i.gyazo.com/897c02930f105a7e1b04eb414b3b3df4.png https://i.gyazo.com/a3a51c9ff16831d008f75f6549f739b6.png https://i.gyazo.com/218fa69495202c955a73e0849afd77b9.png

For those of you that like numbers, some quick stats for your consideration:
The number of properly registered unique users on TF2PL is 5296. We’ve had a combined average (NA+EU) of 136 games per day on the last week (April 17th to 23th). In total we’ve served 7527 completed matches.

I’m glad that discussions have been able to get back on track, and I hope we can keep it up.

posted 4 weeks ago
#109 bring back pugchamp in TF2 General Discussion

We’re aware that we have been lacking in communication and that we’ve been slow to reply to feedback, however we assure you that we’ve been closely monitoring all feedback from the community on TFTV, on streams, and in our Discord, so we know about most of the common complaints and have been discussing them internally with our staff about how to approach them.

We want to explain exactly what is happening with our platform and its limitations but also cover some positive changes that are coming, but perhaps we’ve held some of that information back for too long. Seeing how important it is to everyone here, I will make sure we start addressing the feedback promptly and try to ensure that we are being more transparent with TF2PL related things.

I also want to make clear this doesn’t have to be an issue of picking sides. People can coexist and play what they want, but also simultaneously help these projects that benefit the scene. I am aware that some players want to see TF2PL fail and will actively attempt to sabotage it because I’m spearheading it, but I would hope that would be the minority. Though I may have had conflicts with individuals before, I’ve been sure to put all of that aside when it comes to the development and management of TF2PL, and I would hope everyone else could do the same.

Such counterproductive behavior will only hurt our scene. FACEIT may be a big company, but they do care for their organizers and their games, and they do pay attention to these things. FACEIT Mikey, founder of FPL, who has been overjoyed at the prospect of fostering growth in the competitive TF2 scene, recently expressed to me his utter disappointment with what has been going on around here lately. For those of you that have given up all hope in this scene, all I’d ask is that you don’t try to harm the efforts of those that still care.

At its core, TF2PL is still a passion-driven community effort. Our team has been monitoring games, enforcing rules, coding bots, designing graphics, editing videos, offering support, etc. all towards the goal of making a better competitive TF2 scene. It has been incredibly rewarding to see that work pay off every day with new faces entering the scene, and up and coming players making a name for themselves, both things that would have been so much more difficult to pull off before. I believe these successes could be duplicated in EU as well, but it will require any established players that want to see their scene grow to work with us.

We just made a post on our main thread addressing the main topics that have been talked about, as well as some of our new adjustments, and we invite you to follow up there if you’re interested. Overall, I am glad that people care enough to have these discussions, and I hope we will all come to a harmonious understanding soon.

posted 4 weeks ago
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