truktruk On PugChamp you risk missing out on games and play less games overall to have a higher average quality of game..
funny how this was the complete opposite of my faceit experience, there was waaaay less pugs on faceit than on pugchamp
Maybe because medic mains almost always get picked? PugChamp only offers higher amount of games for the players who either A) always add up to captain or B) always get picked by captains.
EDIT: To clarify, for me personally, the experience was I got to play more pugs and they were all higher quality.
EDIT 2: To elaborate further, it's because people get fatkidded and have to wait for the current draft + server assigning to occur before even getting a chance at getting picked again. Where it starts to suck even more is if you get fatkidded in the second draft too and there's not enough players for a third draft. To some players this leads to getting fatkidded in almost every draft. The way people circumvent this is adding to pugs way above their skill level, ruining the game for everyone. I can't begin to tell you guys how often theres a mid player being the captain in a prem-level pug. Often he doesn't even know which players are best and his team gets rolled, or his own skill level is just enough to do that.
And even if there were enough players for the third draft, sometimes the second and first draft collectively take like 20 minutes because people kill or are really slow to pick. So if you don't get picked in the first draft you have to wait 10 minutes for the 2nd draft to start, then 5 minutes for draft to finish, then 3 minutes for server to get assigned, and then 15 minutes for the last asshole to join the server and ready up. So basically in the time you could have played an entire pug, you spend waiting for your pug to start. And pug quality is rather inconsistent as well, often being rolls due to incompetent captains (not me) or players from radically different skill levels playing. So instead of playing one bad pug every hour I prefer faceit where I can play one decent pug every 45 minutes.
EemesAs of writing it is Friday afternoon during a holiday and there are 7 people added to advanced occur all too frequently. Regardless of how seriously outside sources may/may not take our game, the fact remains that the pug scene is a staple of the community and its being dead in EU made the game far closer to actually being dead than a loss of interest from any big company, which I might add we have never had up until now, ever could. So while personally I would be willing to get over the issues with FACEIT if I knew the site would continue to get better, I cannot abide the serious reduction in pug frequency that it brought.
This is in my opinion the most valid criticism of tf2pl. I don't know how to fix this issue though, and if tf2pl want to succeed it is something they will have to adress ASAP.