yuki
Account Details
SteamID64 76561197964091198
SteamID3 [U:1:3825470]
SteamID32 STEAM_0:0:1912735
Country Australia
Signed Up August 4, 2012
Last Posted March 3, 2025 at 8:42 AM
Posts 1583 (0.3 per day)
Game Settings
In-game Sensitivity .7
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse Logitech G Pro
Keyboard Leopold FC750R
Mousepad Zowie G-SR
Headphones Beyerdynamic DT880 PRO
Monitor XL2411Z
1 ⋅⋅ 55 56 57 58 59 60 61 ⋅⋅ 105
#32 Walking shoes in Off Topic

Sorry to hijack your thread Lange, but I'm looking for some shoes as well. I have been recommended Diesel's by a friend since he has two pairs, they look decent, and have lasted a few years for him. I'm happy to spend up to $200 AUD for a really good pair of shoes, but the more I save the better, obviously. I know I'm from AUS, but I'm happy to order in, or just look for the shoes/similar shoes in a store.

I currently have a pair of Nike air's that have lasted me nearly two years but they just aren't really that good on the comfort side, especially the fact where I am wonky and put more pressure on my left foot when walking than my right foot

Just some shoes that are comfy, look nice. Doesn't really matter if they're sneakers or not.

posted about 11 years ago
#59 nba finals in Off Topic

Spurs playing a fucking amazing game. PATTY MILLS STRAYA CUNT

Leonard playing a hell of a game too. Hell, Spurs are just playing so solid all round.

posted about 11 years ago
#58 nba finals in Off Topic

Ended up getting EPSN3 working with my work mate's login. Thanks anyway

posted about 11 years ago
#55 nba finals in Off Topic

Anyone got a working livestream link or two? Not having much luck finding one that'll work through the Eduation proxy :/

posted about 11 years ago
#40 The Doritos master is back! in TF2 General Discussion

"am i doin this rite?"

"super doge bros xD"

"thanks 4 watcheing"

"2-8pm america time" with the M in America being the McDonald's M.

Rightio then. This is just excessive being a goofball to be ironic and just downright looks like a massive goober. I didn't really mind the guy but this is a bit over the top. Always good to have more experienced players around, though.

posted about 11 years ago
#24 TeamFortress.TV Invitational - Powered by Twitch in News

Good luck to all the teams and thanks to Twitch, CEVO & tftv for being able to host a great tournament. Hopefully I'll be allowed to cast one of the weekend games due to my work being during the day during the week :D?

posted about 11 years ago
#5 Sensitivity feels different when playing 6s in Q/A Help

Do you play in windowed mode? This generally seems to affect my sensitivity adversely, so try playing full-screen if you are windowed.

posted about 11 years ago
#9 Good ubers as pocket in TF2 General Discussion

post cont.

I have been tending to mix it up a bit and letting our demo take more ubers, even in even uber situations, but it is very risky if he overextends and gets caught out during the uber, we are left without a demoman and, if we did not get a good amount of picks, we are very hard pressed to defend the previous control point.

I hope my wall of text has helped you, and sorry to those whose thoughts I have just repeated (I wanted to get all of this down as text before I forgot).

Remember that all of this will come with time and practice; discuss with your team your ubers and post uber fights, give examples of your "ideal" uber/post uber - this doesn't have to be what always happens (duh), but it gives your team an idea of what you would like to happen in an ideal world/situation.

As I mentioned earlier, don't forget to watch the pocket soldier video(s) that I did for the fundraiser stretch goals for i49 last year (<3 u all) http://www.twitch.tv/yookstah/b/538643484 , http://www.twitch.tv/yookstah/b/538660087 . These more or less echo my points and I review one of my own i49 LAN demos at the end, showing general thought process, especially during ubers.

posted about 11 years ago
#7 Good ubers as pocket in TF2 General Discussion

Stream vods of my pocket soldier "tutorial" ahould be up at http://www.twitch.tv/yookstah . Check the latest videos. My gfx card decides to crash halfway through so thats a bummer.

Will edit post with points that more or less echo thoughts in my vid

EDIT: OKAY, here we go. Apologies if I echo other people's posts/thoughts - I just want to get as much stuff out as I can before I forget it.

There are two very important things that you have to remember when talking about ubers. There are some other things, obviously, but these are two of the most important that I can think of. The first thing: Make sure you don't try and do too much with the uber. You'll notice in just about any game that the pocket on either side of the team will try and do too much with the uber, or will seem frustrated he didn't get some instant frags and will jump off and die, leaving his medic stranded, then the uber fight and post uber fight is screwed. Have a general plan for the uber and don't try and kill everything. Obviously, things can change on the fly, so try and dictate the uber to the best of your ability to your team "We've ubered around choke, they're multi'ing alot, I've done a lot of damage, their ubers out, come around choke now, they're retreating grey bridge". Dictating the fight is probably the most important thing, especially in uber because it's such a short time and so much can happen in that 8 or less seconds (depending on flashes, mind you). Remember it is okay to just take positioning with the uber and play spread out to make sure that, if they still have uber then you can escape with minimal losses - and have hopefully forced their uber in a poopy position for them.

The second thing to remember is, expanding on my previous point, the uber isn't everything. If you'll notice in a few of our games, I didn't always do A LOT with the uber. A good portion of the time, I would just simply force the opposing teams uber, call to my team that's all I'm doing and for them to play passive (maybe sheep kills 10 people on the flank in the process if lucky), and play for the post uber. If I have forced flashes and their team to waste uber; if no one else on my team has taken (much) damage, then our post uber is stronger than theirs - we have a demo with 8 stickies loaded coming around with 150% hp, scout coming in as well, roamer and scout (presumably) pressuring the flank, and I'm spamming from somewhere I cannot really be attacked. Expanding on this, you don't always have to have wait for uber. Have confidence in your team and their abilities and punish teams for being complacent thinking you are just going to wait for uber. This can be hard to do on some maps, especially depending on the utilities the other team is running (mostly on last points), but you still have room to do some aggressive stuff to catch the other team off guard. Assuming you don't lose too many people, if you at least trade, you have the previous control point to back up to. Nothing ventured, nothing gained.

Something to keep in mind during ubers is that you don't really want to tunnel the combo players. One of the things I do the most in a lot of ubers is just helping out my team on the flank/elsewhere. A soldier on 300 hp with pretty much full ammo and an uber tick landing into a 1v1 heavily skews the fight in your favour (who would have thought?) It's not necessarily about getting picks; it's more about keeping your teammates alive for the post uber/next fight. This is especially easy to do on viaduct as pocket; the distance between 'the fight' and the flank is only a rocketjump away (generally), so there is a lot of opportunity to help the rest of your team in fights. Remember it is not all about how 'good' your uber is (i.e. forcing multi ubers is cool and all), it's all about how your team is at the end of the uber, making sure you have enough people alive/in fighting shape for the post uber fight, which is where the real magic happens.

Another point I can mention is health and ammo before/during/after ubers. I feel that this is one of my strongest points as pocket and why a lot of my ubers are generally effective, or that my post ubers are strong, too. A lot of the time, I call an early uber pop if I just want to get in there and get stuff done. [timestamp from vod pending] a good example is this where in our game against HRG on snakewater, I believe we have even players and ubers, their combo is towards saw and they have a scout and some other players near the point. I call for an early uber from the right side ramp in lobby, jump the point, kill the scout and get another pick (?). Doing this I have blocked the point, got some picks, and have lost no players in the midst of it, and have full health after and during the uber. If there is some reason where someone needs a flash in the middle of the uber, it is much safer to do when your team has ubered early as, if you're on 300HP you have that buffer - if you try and milk the uber too much and your med lets you drop low on hp, they need to use most of the uber keeping you alive and healing you, allowing you to do less during the uber and being more tethered to your medic, and keeping your team alert to not require a flash.

Going on the ammo point, you don't really want to waste too much ammo during an uber. As I keep harping on about, the post uber tends to be the more important fight, so make sure you have enough ammo in reserve/loaded ready to go for that fight. On the note of ammo during uber: don't be afraid to reload rockets in the midst of it. Obviously you generally want to have your full ammo loaded BEFORE you uber, but if you use a decent amount during the uber don't be afraid to reload a rocket or two to juggle the other team instead of flailing around with your shotgun. Manipulation of movement of the other team can be more important than just going for that TLR shotgun frag. Make your rockets count in the uber (read: try not to miss, unless it's chasing airshots!!), and go for the easy yet effective shots where possible.

I also have a question on what to do if another of our players get caught in a solo uber and forces us to flash especially like a demo who can't get out as easily.

A demoman can actually very easily get out of the fight in a lot of cases if he has an uber flash; he can sticky jump away. However, failing this presence of mind by the demoman, your life a lot of the time is forfeit moreso than theirs. This is due to the obvious reason of the defensive power of the demoman, giving you stickies to fall back on if the fight turns out poorly for you and falling back to the second point if need be. This is especially true on a map like badlands where it is stupidly easy to spam the spire if you have fallen back from attacking last.

I also feel I get greedy with ubers a lot of the time because watching over demos of our scrims, I almost always take the initial uber in, sometimes giving it to our scouts if we have a good advantage. In what cases would a demo uber be more beneficial to a push?

It is okay to take most of the ubers as pocket, because it is very easy for you to do the initial part of the uber, paving way for the rest of your team, and having them full health/ammo for the post uber fight. In post uber fights you are typically on a spam angle being a pest, or landing in their face while your demo and scout(s) come in behind you as you have paved the way for them with your initial uber. Taking other classes like scouts and demo is good depending on what you want to do. A good example would be attacking badlands last with uber advantage: you can push top left with demo/scout, other team is either forced onto floor/into resup, demo stickies top left + point, scout baits point, win game.

posted about 11 years ago
#52 Team Immunity i49au Video Guides in TF2 General Discussion

Pocket video done. It was a bit unstructured but hopefully you guys didn't mind that. I think we will try and keep it to a similar formula: basic class role -> some things you need to be thinking about in game -> examples of stuff to do in some situations -> holding -> attacking -> questions mixed in around the place -> demo review -> more q's -> closing thoughts.

Demo hopefully next week similar time.

posted about 11 years ago
#12 i49 Rebroadcast - Part 1 in Events

That took a while to process... ;)

posted about 11 years ago
#51 Team Immunity i49au Video Guides in TF2 General Discussion

Triple post!

Holy crap, it's primetime atm O_O. If people will watch it then I'm happy to do it now, otherwise I'll wait an hour maybe?

E: just having lunch then we're goin

posted about 11 years ago
#50 Team Immunity i49au Video Guides in TF2 General Discussion

Had to do some cleaning at my (sister's) house as it is getting sold and hand-over is really soon. Same time tomorrow (today?) so GMT +10 ~13:00 or thereabouts so roughly 8PM pacific.

Pocket soldier first video

posted about 11 years ago
#95 TF2 Update June 11 in TF2 General Discussion
BlueberryVillainnail grenades in the ceiling

Fucking nailbug.

Also thrasher. Plz not MIRV's >:|

posted about 11 years ago
#36 ESEA Season 17 Announced in News
mthere are literally posts from a year ago where you ask the same thing

im sorry that my lack of punctuation offends you

i think youre looking way to far into this but then again theres probably a lot thats beyond your realm of comprehension when it comes to tiers of players and their differences in habits or playstyles since youve been the king of your island for like 4 years now

ex dee

I'm sure, on the other hand, you are well versed in this area compared to myself. After all, a seasoned veteran of ESEA OPEN & Intermediate, and a brief stint with the best team in the world, knows best.

Thanks for the completely snide response that just shows how much of a clown you are.

posted about 11 years ago
1 ⋅⋅ 55 56 57 58 59 60 61 ⋅⋅ 105