i hate how, as a community, we have to put more and more effort into tf2 every year just to be as good as the last year, let alone be better
| Account Details | |
|---|---|
| SteamID64 | 76561197994749697 |
| SteamID3 | [U:1:34483969] |
| SteamID32 | STEAM_0:1:17241984 |
| Country | United States |
| Signed Up | April 1, 2014 |
| Last Posted | July 21, 2026 at 4:13 AM |
| Posts | 2142 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 6.0 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech MX Master |
| Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
| Mousepad | Razer Sphex |
| Headphones | Philips SHP9500 |
| Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
Getawhaleunreal
m-mention me senpai
shorasLoL was developed together with creators of original DotA. At the time it was released it was pretty much the only modern MOBA.
The only real developer to move in with Riot for League was Steve Feak, better known as Guinsoo. There was another developer, Pendragon, but he didn't actually work on the game itself - he made the original forums, and helped foster the new League community. Guinsoo was not the original creator, either. He forked it from a guy named Eul, and lots of other people forked it too. Guinsoo took all of their ideas and pulled them into one blanket, calling it DotA Allstars. He threw feature after feature in and, for the most part, the balance was abysmal.
Then, after two years (and a few other developers sprinkled in there), the reigns of development were passed on to Icefrog, who did all the actual balance work, making the game what it is today over the course of half a decade.
Guinsoo went on to Riot and Icefrog went on to Valve. Neither was the original creator. One of them, however, has the notoriety for taking other people's ideas.
At the time it was released, it was the only modern MOBA, correct, although Dota followed shortly thereafter (and was known to be in deep development before League was released). HoN also followed between League and Dota, having also been in development during that time period. It's not like it was the only one being worked on - it was just the first to release.
fahrenheitOverwatch's beta looked like an absolutely polished complete game (sparing balance changes)
let's just agree to all forget that period in time during overwatch's beta where fov was locked
AnduLoL stole from DotA
LoL stole from DotA without question.
not the genre, sure. and the concept of abilities (at least if they're really generic) can't be copied.
but when heroes are 100% identical, not just in all of their abilities but in their personalities too, there's no excuse.
edit: doesnt fully work, will update
edit: mostly works. only things that dont work are the killfeed and scoreboard but i'm having a crazy amount of trouble with those, I think the game is actually overriding them on its own. but all chat, killcams, targetids, etc work.
toads_tfthe toth hud should just change everyone's name in game to rick flame at this point
i'm on it
i seriously like that engineer skin
Getawhalee: oops I posted this on Getawhale's acct, this is whisker
make him lose a nerd star with shitposting
oh I think I just realized what it might be
sv_allow_point_servercommand alwaystry putting that in your autoexec before the map load command