The question is, is it actually using DX7, or is it just reporting that it is?
Can anyone that actually knows what they're doing attempt to verify? Does it access DX7 DLLs?
| Account Details | |
|---|---|
| SteamID64 | 76561197994749697 |
| SteamID3 | [U:1:34483969] |
| SteamID32 | STEAM_0:1:17241984 |
| Country | United States |
| Signed Up | April 1, 2014 |
| Last Posted | July 21, 2026 at 4:13 AM |
| Posts | 2142 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 6.0 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech MX Master |
| Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
| Mousepad | Razer Sphex |
| Headphones | Philips SHP9500 |
| Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
The question is, is it actually using DX7, or is it just reporting that it is?
Can anyone that actually knows what they're doing attempt to verify? Does it access DX7 DLLs?
pepperoni mushroom
pineapple black olive ham
bbq chicken ranch
NationI trust Rockstar tho
I trust Rockstar for the initial release and nothing else
edit: actually i dont trust rockstar for the initial release
i trust them for the initial release after a few patches
the release version of gta5 on pc had a bug where if you right clicked it crashed the game. never4get
why would you intentionally buy a card that was 2.5 years old when you knew the new series was already out and a replacement would come soon
KhakiBBiA_duchessbeing good at tf2 is not a conscious decision it's geneticYazeedWe can't forget about this one: https://www.youtube.com/watch?v=2X_r6etzhcQ
Even when grant is too drunk to think properly he still pounds everyone
Just updated to version 1.3.2.
Changelog1.3.2
Fixed a critical issue where models would be rotated by 90 degrees at the start of an animation.
Settings are now saved between launches using .NET's internal Settings framework.Fixed some small grammatical mistakes.
- The previous registry entry has been updated to use this same framework.
Fixed an issue where returning from an unhidden inspect animation to a hidden idle animation would bug out.
Polished how the image guide behaves.
Added an application icon, which also shows in the About window.
Added icons to the class tabs.
Updated the localization files.
Just to add onto what SLIN said, also keep in mind that Melee has been heavily reverse-engineered. There are huge mods that completely revise gameplay, on top of the fact that the versions played competitively are often custom-tailored for tournaments.
If we had the source code to TF2, we as a community could improve it. We don't have that luxury.
dashnerI don't buy the bullshit that Valve is no longer a game developer and only maintains in-game economies/steam. Valve goes through tons of concepts and development plans for titles that simply never see the light of day because it simply is not up to their standards.
While mostly true, keep in mind that the majority of their staff have transitioned to VR development, because that's what interests them.
co-op engineers on 24/7 2fort
alright basically I fucked up the model decompile, my b. some source viewmodels have a 90° offset during compilation and some don't, and I probably used the wrong setting so it's rotating everything. Will fix in a little bit.
Edit: turns out I'm a fucking idiot and forgot about EDIT1 from this post.
please don't make me wait 3 years for a pc version
You should never use dx80, use 81 and see if it still happens.
I think I know what's causing it but you'll have to wait a little for a fix. Only Soldier?
Just updated to version 1.3.1.
Changelog1.3.1
Fixed an issue where trying to install the mod a second time would end with an End Of Central Directory error.