yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 21, 2026 at 4:13 AM
Posts 2142 (0.5 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#3 Rosewill RK-9000V2 w/ mx blacks - $25 after rebate in Hardware

how is that even possible

like cherry switches are around ¢80/pc in bulk

posted about 9 years ago
#5 vaccinator in Q/A Help

yeah the vacc used to use attack3 but they moved it to reload like a year ago

posted about 9 years ago
#13 Could my pyosd overlay cause VAC problems? in Q/A Help
BilbertPeople have created timers for tracking Übercharges. I remember that Slin used to use one. I don't think anyone was ever VAC'd for it.
http://www.teamfortress.tv/17883/uber-tracking-hud-mod

HUD mods have nothing to do with overlays in regards to implementation.

posted about 9 years ago
#55 What are you positive about today? in Off Topic

I majorly upgraded my computer for the first time in 5 years so I'm feeling pretty good about it

And my new job is going pretty well so far

posted about 9 years ago
#7 Could my pyosd overlay cause VAC problems? in Q/A Help

if you don't know about something then listen and learn, don't speak up. smh

posted about 9 years ago
#307 yttrium's competitive viewmodels in Customization

this mod can't change fov at all, sorry

posted about 9 years ago
#10 IT HAPPENED in Off Topic

probably the most posted about thread outside of the thread itself

posted about 9 years ago
#11 Top 10 TF2 plays - June 2016 in Videos
riotbzok that was actually crazy from corsa tho

Yeah I saw spy and loudly sighed, but then that play

posted about 9 years ago
#11 gameboy classics in Other Games

Poke gen 3, Superstar Saga, Yoshi's Island, Aria of Sorrow

Show Content
seriously how has nobody mentioned Yoshi's Island yet
posted about 9 years ago
#6 wat is your biggest regret in Off Topic

talking to her

posted about 9 years ago
#6 Soap DM in Customization
duck_I did make some spawns for pl_borneo
https://www.dropbox.com/s/8146l434ajljqsr/pl_borneo.cfg?dl=0

I'll pull request these into SOAP

posted about 9 years ago
#8 Taskbar overlapping tf2 in Q/A Help

not only did he have to sign up for a forum to spam it but he actually had to make a steam account and link them as well

that's some dedication right there

posted about 9 years ago
#305 yttrium's competitive viewmodels in Customization
Syncopated_HeartbeatI've noticed that when using weapons for classes with some, but not all viewmodels changed, the animation seems to stop partway through and snap back to the idle animation. I noticed this on pyro and engineer mostly. When using melee as pyro, he swings it, but shortly after, instead of the animation being able to finish, it suddenly just snaps back into pro's hands. Same with engie's wrench. Is this a bug, or something I just never noticed?

I know why it's happening but it's kind of hard to explain. Basically, not all animations were created properly by Valve. Rather than the animation of the wrench going back to the idle animation being part of the end of the swing animation, the game relies on a smooth transition between animations in order for it to naturally glide back. However, I've turned off smooth transitions (using the "snap" command) for the beginning of idle animations due to an issue with the end of inspect animations when inspect animations are shown but idle animations aren't.

Theoretically I could fix this in the future by making it so that the snap command is only there when the inspect is shown but the regular animation is hidden.

posted about 9 years ago
#17 I'd like to apologize in Off Topic
smakersNot often do I come to the forum and actually get a chuckle out of something, but I enjoyed this.

i'm glad you enjoyed my version of kittyn's joke that i totally stole

posted about 9 years ago
#135 Transparent Viewmodels in any HUD in Customization
Blame-_-Is this supposed to make my game look blurry? It feels like theres some kind of filtering on my screen but i have antialiasing and anisotropic filtering off, and it only has this blurry look when i use transparent viewmodels.

It forcefully enables motion blur, because the transparency stems from a motion blur shader trick.

Even with motion blur strength set to 0 it still has a little bit of blur, but Valve's comp MM actually forces motion blur strength to 1, so it looks really bad.

posted about 9 years ago
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