poopy_The buttons for loadout and taunts. in the character loadout panel.
They're currently icons. Can you provide me a screenshot showing what the old icons were, and another showing what they currently look like for you?
| Account Details | |
|---|---|
| SteamID64 | 76561197994749697 |
| SteamID3 | [U:1:34483969] |
| SteamID32 | STEAM_0:1:17241984 |
| Country | United States |
| Signed Up | April 1, 2014 |
| Last Posted | July 21, 2026 at 4:13 AM |
| Posts | 2142 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 6.0 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech MX Master |
| Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
| Mousepad | Razer Sphex |
| Headphones | Philips SHP9500 |
| Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
poopy_The buttons for loadout and taunts. in the character loadout panel.
They're currently icons. Can you provide me a screenshot showing what the old icons were, and another showing what they currently look like for you?
poopy_Sorry for the constant questions but is it possible to change the L & T in the loadouts back to the icons from the older version?
The L & T?
Ericwrong, nope. having identical fieldnames results in the last-read (lowest in hudlayout.res) instance of the control being the one applied onscreen. shadows are made with modified fieldnames, e.g. AmmoInClipShadow.
I thought he was referring to displaying the same values, not using the same object name. Am I getting my terms mixed up?
redd0tCan confirm that it works! http://i.imgur.com/8AxSCnc.png
That is the most beautiful scoreboard I've ever seen
poopy_is it possible to edit the size of the vaccinator resist icon that shows up when you're being healed? I can only figure out how to enlarge the one that shows up when Im healing someone else.
It's located in HudPlayerHealth, about halfway in. PlayerStatus_MedicUberBulletResistImage, PlayerStatus_MedicUberBlastResistImage, PlayerStatus_MedicUberFireResistImage for ubered. PlayerStatus_MedicSmallBulletResistImage, PlayerStatus_MedicSmallBlastResistImage, PlayerStatus_MedicSmallFireResistImage for passive.
poopy_http://imgur.com/a/IaDW2
Oh, the medal is screwing with the placement. I'll look into it.
cirlohttp://i.imgur.com/mcF7IGk.jpg
I dunno which version of the hud i had before, but i find my self better with that. May I know what to change in order to make something similar? should be just a work of font sizes.
That's not the most recent takyahud so that explains it.
You'd want to change the "font" fields in HudPlayerHealth.res > PlayerStatusHealthValue and HudAmmoWeapons.res > AmmoInClip and AmmoInReserve. They're set to 54, 54, and 26 respectively, so scale the number down for a smaller font.
The only catch is that you have to be sure that there's a proper font size defined in ClientScheme.res for it. For example, the next smallest defined font below BoldNumbers54 is BoldNumbers36. Do a ctrl+f for BoldNumbers and MediumNumbers (reserve ammo) to find what other sizes are available.
I've got a Ducky DK9008G2 with Greens and it's the best keyboard I've ever had. I've sunk $200 into it but...
collwris it possible to have 2 objects in hudlayout with the same fieldname display simultaneously? like two hudobjectivestatus's with different xpos's and wide values?
of course it is, that's how we have shadows
Does anyone know what breaks a HUD for use in OS X? I assume it's related to fonts, but can anyone tell me how to fix it? Also, does it break for Linux too?
lyr, involves doing the same thing I did for health and buffed health, if you can find the proper animation area. The user value field was on page 1, what you would replace medicbg with if there was a medicbg
Sorry it's like super late and I'm not at my computer but I feel obligated to give you a response before i sleep #invitededication
poopy_can you add an upgrade panel for mvm and check on the scoreboard? mine is a bit off, the numbers dont line up.
Can you take a screenshot so I can maybe get a rough idea of what went wrong? I haven't touched anything mvm related for gun mettle yet. If you mean the stock scoreboard I'm going to work on it tomorrow
fightusingWiethoofdTemp pastebin of my updated versionfixed the inspect panel and quality borders for me
yeah but I need to merge it with all of my other changes
will work on fixing the inspect panel tonight, it broke with gun mettle
will also see what i can do about quality borders
LyreixI'm trying to replace the "HealthBG" text with PlayerStatusHealthValue but there's no "HealthBG" in the actual file, so I don't have anything to replace with PlayerStatusHealthValue.
Sorry, health is going to be a little more hacky.
For low health:
In scripts\HudAnimations_tf.txt, change lines 98-102 from
Animate HealthBarHurt Alpha "255" Accel 0.0 0.0
Animate HealthBarHurt2 Alpha "255" Accel 0.0 0.0
Animate HealthBarHurt Alpha "0" Accel 0.0 0.4
Animate HealthBarHurt Alpha "255" Accel 0.2 0.2to
Animate PlayerStatusHealthValue FgColor "255 70 40 255" Accel 0.0 0.0
Animate HealthBarHurt2 Alpha "0" Accel 0.0 0.0
Animate PlayerStatusHealthValue FgColor "Health" Accel 0.0 0.4
Animate PlayerStatusHealthValue FgColor "255 70 40 255" Accel 0.2 0.2For buffed health:
Lines 47-51 from
Animate HealthBarBuff Alpha "255" Accel 0.0 0.0
Animate HealthBarBuff2 Alpha "255" Accel 0.0 0.0
Animate HealthBarBuff Alpha "0" Accel 0.0 0.4
Animate HealthBarBuff Alpha "255" Accel 0.2 0.2to
Animate PlayerStatusHealthValue FgColor "0 185 255" Accel 0.0 0.0
Animate HealthBarBuff2 Alpha "0" Accel 0.0 0.0
Animate PlayerStatusHealthValue FgColor "Health" Accel 0.0 0.4
Animate PlayerStatusHealthValue FgColor "0 185 255" Accel 0.2 0.2 KrocketKarmaGame is laggy but that's probably a new update. Not sure.
It's the new update. Causing a lot of issues for me too.
PhunkHow would I go about:
putting medic ubercharge under the crosshair
Could you describe this better? Moving the percentage label, or the charge bar? Above or below the heal targetid?
Phunkmaking the numbers themselves change colors with health and not have a background
In scripts\HudAnimations_tf.txt, swap all instances of the following, with the following:
MedicBG --> ChargeLabel
AmmoBG --> AmmoInClip
HealthBG ---> PlayerStatusHealthValueLet me know if this doesn't work for everything, and tell me what it doesn't work for.
Phunkmaking the medic ubercharge not have a background
In resource\ui\HudMedicCharge.res, under MedicBG, set "visible" to "0" and "enabled" to "0".
cirloam i wrong or you made the health/ammo font bigger then the takyahud ones?
Haven't touched anything in game yet. I'll tweak things a little but they're the exact same as takyahud currently.
HidiI'll test it out when I get home. There was implications viewmodel_fov 75 was looking bad? I'm pretty sure that's what I play with, so just curious.
Works fine, I think what you're thinking about is the item preview, which is the 3d model preview for skinned items in the backpack. I reduced the FOV of that preview, effectively making it larger. In game FOVs work fine.
serfsUm, not sure if I'm missing something, but in your post it just looks like this for me: "http://i.imgur.com/k3mBAjT.jpg^ click for screenshots ^".
And it's just one picture of the Rustic Blu menu, no in-game screenshots.
Enable image embedding in your tftv options and then click the image.