Cheese462kNow I just get %targetname% https://gyazo.com/39f38c515bcf732702dafc0f0bb2c0bf
Alright, I'll have to look more into it later then. Thanks for trying.
| Account Details | |
|---|---|
| SteamID64 | 76561197994749697 |
| SteamID3 | [U:1:34483969] |
| SteamID32 | STEAM_0:1:17241984 |
| Country | United States |
| Signed Up | April 1, 2014 |
| Last Posted | July 21, 2026 at 4:13 AM |
| Posts | 2142 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 6.0 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech MX Master |
| Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
| Mousepad | Razer Sphex |
| Headphones | Philips SHP9500 |
| Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
Cheese462kNow I just get %targetname% https://gyazo.com/39f38c515bcf732702dafc0f0bb2c0bf
Alright, I'll have to look more into it later then. Thanks for trying.
Paladin and Hidi, try the following fix. I'm too busy to fire up TF2 and test it but tell me if this works. If so it's similar to how they hardcoded certain colors for the leaderboard, and this would be a workaround
Open up yayahud\resource\ui\TargetID.res, and edit the following lines:
86 "TargetNameLabel"
89 "fieldName" "TargetNameLabel"
108 "TargetNameLabelShadow"
111 "fieldName" "TargetNameLabelShadow"
129 "TargetDataLabel"
132 "fieldName" "TargetDataLabel"to be
86 "TargetNameLabelDebug"
89 "fieldName" "TargetNameLabelDebug"
108 "TargetNameLabelShadowDebug"
111 "fieldName" "TargetNameLabelShadowDebug"
129 "TargetDataLabelDebug"
132 "fieldName" "TargetDataLabelDebug"tell me if that works
N1ghTCurrently, all targetids are hardcoded to use a specific color after a recent update. No idea if this will be reverted.
thx volvo
I'll play with the colors so it's at least readable
poopy_I don't see any updates on the github itself, am i missing something here?
//last update is still from 07/09/15
uhh for some reason the commit didn't push, github pls. fixed
marzi love that shot of foundry for the main menu, great eye
icyfrenzyWell I don't have the monitor yet, I just saw a picture of the box and under the supported res, it says 1024x768 is 75hz.
I'll see about that once I get the monitor
If you enable GPU scaling in your graphics drivers, it'll output 1080p144 to the monitor, while upscaling the image on the GPU.
icyfrenzyI just realized that 1024x768 has a max refresh rate of 75hz (dumb of me, I know).
Is there any way to play tf2 and csgo on 1024x768 with 144hz? My desktop res will be 1920x1080 with 144hz, if needed.
wut? works for me
if you have an NVIDIA card, did you try enabling GPU scaling in the control panel?
http://www.teamfortress.tv/28107/help-in-choosing-a-monitor
http://www.teamfortress.tv/28414/monoprice-24-144hz-monitor-for-160
nothing wrong with it, besides missing lightboost and 3d support. just offbrand. nobody does monoprice like monoprice.
Paladin_IMShttp://images.akamai.steamusercontent.com/ugc/423690661453693842/185F3CBA4B8683C41206B9462AF75623CB8A73DA/
getting this problem with the hover over health, is this part of my config or what(the white on white names).
Is this before or after the last HUD update?
THEBILLDOZERyou forgot bdonskis fat pipes
randoI showed Bdondsky this thread. He is upset you spelled his name wrong.
arilthis is what i did
thx, yayahud fixed
anyone know how to completely remove the badges/tokens/coins from the scoreboard?
Updated.
List of changes:
Can someone remind me what the fix for green text was with the Gun Mettle update? I forgot it and I'm finally going back to fix yayahud
MasteRoshiThe mvm scoreboard still cuts off the money and ping columns.
Issue with badges. Will see what I can do.