blueeAs a small note to other HUD makers that want a custom style, this was done as a one-off for TotH; the lack of updates from me has been because I'm trying to find a way to avoid adding more crap to this file.
I'm not a C++ dev but I know a fair bit of C. Looking at that, wouldn't it be simple to literally just scrap the entire damned thing for only one draw method and then just have properties of it be filled in via parameters, which could be defined by configs/commands/cvars? I mean, it would be quite a refactor, but wouldn't it be better in the end?
Also dear god is the flvhud advspec version horrendous. I mean, it looks great and I'm really glad it's there. I don't at all mean your work isn't appreciated; seriously, good going dude. For what it was meant to do, it functions fantastically. But not only is your warning about it not scaling well for other HUDs important... It doesn't scale for anything outside of the original setup. If TF2's resolution isn't 1080p, not only does it not scale with the rest of the UI correctly, but even the goddamn offset cvars are off. For example, I'm at 1600x900. When I set advspec_medic_info_offset_y 17, it actually offsets by about 25 pixels. I guess I'll just use it in the bottom left of the screen rather than try to integrate it with my player list.