wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted May 7, 2024 at 7:53 PM
Posts 807 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
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#1 TF2 update for 7/30/14 in TF2 General Discussion

Via HLDS:

Valve- Added a new startup music track from Expiration Date
- Fixed projectiles causing teleporter exits to detonate
- Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload
- Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator
- Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3
- Fixed a bug related to orphaned marked for death particles
- Updated the target ID to be hidden while taunting
- Updated the Bolt Boy to have two styles like the Bonk Boy
- Updated the equip_regions for the Bonk Boy and the Bolt Boy
- Updated the materials for the Boo Balloon
- Updated pl_cactuscanyon
- Added stage 3
- Limited Red flanking route near cliff to Blu spawn in stage 1
- Added health and ammo inside underpass by Blu spawn in stage 1
- Adjusted spawn times in stage 2
- Adjusted health and ammo packs
- Updated rd_asteroid
- Mode changes
- Updated HUD layout
- Fixed a bug that would prevent players from picking up the reactor core
- Teams will now spawn 70% faster if their C robots are dead
- Map changes
- Fixed unbalanced ammo kits in Blu base near the vault
- Added flashing light in the vault that will activate when a player is stealing points
- Added larger one way glass windows to spawn exit doors
- Added small ammo pack to top of the stairs at the cave exit
- Shortened length of pipes in vents that require players to crouch
- Increased track length for A robots. This is to provide more angles of attack.
- Extended flat area near left spawn exit for Engineers to build teleporters
- Lowered the health for the A robots from 500 to 300
- Fixed a bug where the power supply would not disable the flashing alarms when it was captured

Rumor has it:

- Item schema update: https://github.com/SteamDatabase/SteamTracking/compare/5bdd1e0c92fc...1d1f93e1833e

- Size is ~75 MB

posted about 9 years ago
#1 TF2 update for 7/24/14 (7/25/14 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed a case where move speeds could be exploited using player view angles
- Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola
- Fixed cosmetic items not using the correct team skins when attached to ragdolls
- Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately
- Fixed baseballs causing teleporter exits to detonate
- Updated The Five-Month Shadow to fix a paint-related problem
- Updated The Merc's Mohawk so it can be equipped by all classes
- Updated the equip_region for the Exquisite Rack
- Updated beta map pl_cactuscanyon
- Redesigned the alternate window route over the choke point by stage 2 capture point 1
- Window overlooking second stage final capture point is now a doorway
- Removed stairs leading to back barn in stage 2 near final capture point
- Back alley behind water tank in stage 2 is now a 1-way drop down
- Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2
- Fixed players building in spawn rooms
- Updated beta map rd_asteroid
- Mode changes
- Players must steal at least 25 points before they can leave the vault with the reactor core
- Updated power core pick up sound
- Updated robot death effects and sounds
- Updated HUD layout
- Map changes
- Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team
- Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack
- Widened play space near cave exit leading into large row of windows
- Added small ammo pack to underwater flank that leads to enemy reactor vault
- Added small health kit to staging area before the interior battlements
- Reduced ammo pack near vault from full to medium
- Added alcove near front door staging area
- Robots have been rearranged
- A robots now circle the staircase near the front door
- B robots now roam the interior bridge above the water
- Enabled flashing lights when a team's power reactor has been stolen
- Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.
- Added player blocker to ledge above exterior battlements
- Widened glass tunnel flank doorway near C robots
- Increased attackers spawn time by 1 second

Rumor has it:

- Item schema update: https://github.com/SteamDatabase/SteamTracking/compare/88bd35486b80...516921606273

- Size is ~60 MB

posted about 9 years ago
#1 TF2 update for 6/23/14 (6/24/14 UTC) in TF2 General Discussion

Via HLDS:

Valve- Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
- Fixed being able to taunt with enemies between spawn room doors
- Fixed a problem with The Senguko Scorcher's materials
- Updated the Towering Pillar of Summer Shades so they are marketable
- Updated the attribute description for the Back Scatter to better explain what it does
- Updated the localization files

Rumor has it:

- TF item schema update: https://github.com/SteamDatabase/SteamTracking/compare/e9075fdf67eb...d9862c0c0b5f

- The new taunts were given craft numbers, but they remain uncraftable

- Some of them can now be gift-wrapped

- Size is ~15 MB

posted about 9 years ago
#1 TF2 update for 6/20/14 in TF2 General Discussion

Via HLDS:

Valve- Fixed a client crash related to the B.A.S.E. Jumper
- Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.
- Fixed The Classic scope not being drawn correctly in DirectX 8
- Fixed the Tide Turner and Chargin' Targe doing impact damage at any range
- Fixed the Tide Turner refilling the Charge meter on any decapitation
- Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. Machine
- Fixed Lugermorph animations

Rumor has it:

- Size is ~25 MB

posted about 9 years ago
#111 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

The TF GC should be coming up now. Get going!

posted about 9 years ago
#1 MAJOR TF2 update for 6/18/14 (6/19/14, Love & War) in TF2 General Discussion

Via HLDS:

Valve- Love & War Update
- Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
- Partner Taunts can now be performed with the opposing team
- Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
- Taunts are no longer equipped in the Action Slot
- Pressing the Taunt key in game now brings up the new Taunt Selection menu
- Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt

- Mann Co. Store
- Added 15 new taunts and a taunt bundle
- Added 5 new weapons and a weapon bundle
- Added 44 new cosmetics and a cosmetic bundle
- Added "Taunt" category into the store
- Added Mann Co. Stockpile Crate Key
- The "Hats" and "Misc" categories have been merged into "Cosmetics"

- Items
- Added the Mann Co. Stockpile Crate to the droplist
- Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
- Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
- Updated Mann Co. Crates to display which Unusual Series they can potentially output
- Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
- Added crafting recipes for newly added weapons
- Added Killstreak Kits to MvM for newly added weapons
- Added Oz Fortress season 11 tournament medals

- Weapon changes and updates
- With The Hitman's Heatmaker, pressing 'reload' now activates focus when it is full
- The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
- The Bushwacka can no longer randomly crit
- All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
- All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
- Updated Loch-n-Load reload animation
- Sentry bullets are now affected by damage falloff outside of sentry scan range
- Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's

- Misc Changes
- Updated the Halloween holiday to automatically be enabled when the server runs an _event map
- Added a check to prevent achievement announcement spam
- Converted several weapon models to use the c_models system
- Updated the localization files

- Bug Fixes
- Fixed an exploit where charging Demoman could turn more than allowed
- Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
- Fixed The Director's Vision taunt not playing both variations for the Pyro
- Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
- Fixed a bug that would sometimes cause items to unequip themselves
- Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
- Fixed a regression with the trigger_gravity entity not correctly applying its settings
- Fixed another exploit where Engineer buildings could build up a large amount of health
- Fixed a server performance issue related to the item_teamflag entity
- Fixed the itemtest command
- Fixed cosmetics shared between multiple classes not rendering correctly
- Updated the cosmetic item list to sort by name

- Map Fixes
- Updated cp_granary
- Removed collision from lights and small props protruding from walls
- Fixed collision on fences
- Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
- Fixed players shooting through gaps around forward spawn doors
- Fixed door protruding through roof on Red's forward spawn
- Fixed a collision bug that gave players access to the roof above Red's spawn door
- Prevented players from building inside spawn room doors
- Adjusted area portals to improve rendering and performance
- Updated koth_harvest_final
- Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
- Small performance increase through prop fade adjustments
- Players can no longer build inside spawn doors
- Updated pl_upward
- Fixed physics debris triggering the payload cart's finale explosion

Rumor has it:

- TheAnthal is currently streaming: http://twitch.tv/anthal

- Schema updates:

- Item (bring your own differ): https://github.com/SteamDatabase/SteamTracking/compare/f183080c3423...b38190d6ed6a

- Game (this differs from the item schema, this one handles achievements on Steam): https://github.com/SteamDatabase/SteamTracking/compare/c7a6e739d034...f183080c3423

- Size is close to 750 MB - users with data caps should be alert

posted about 9 years ago
#1 TF2 update for 3/5/14 (3/6/14 UTC) in TF2 General Discussion

Via the Steam store and HLDS:

Valve- Fixed an infinite healing exploit related to loadout presets
- Fixed a bug where Medics would be unable to deploy their ÜberCharge
- Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free
- Fixed workshop contributors not being able to view all of their submitted items using the in-game menus
- Fixed Strange versions of The Southern Hospitality not tracking sentry kills
- Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman
- Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps
- Fixed Natascha using the wrong material for the viewmodel
- Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, and The Splendid Screen
- Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash
- Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman
- Updated cp_dustbowl
- Fixed Red team's stage 1 spawn door pushing players in the air
- Fixed collision on windows, props, and rooflines
- Fixed floating props
- Fixed players building inside the alternate exit from the Red spawn in stage 3
- Updated cp_mountainlab
- Fixed exploit on rafters near control point 2
- Updated ctf_2fort
- Fixed collision on train-wheels prop outside Blu base
- Fixed clipping on window ledges
- Fixed collision on pipes in flag rooms
- Fixed texture alignment on world map textures
- Fixed clipping issue in the middle where Blu could stand in the sky
- Updated pl_goldrush
- Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1
- Community request:
- Added convar hud_combattext_batching_window to be used with hud_combattext_batching
- maximum delay between damage events in order to batch numbers
- min 0.1, max 2.0, default 0.2

Rumor has it:

- TheAnthal provides a schema teardown

- Raw schema: https://github.com/SteamDatabase/SteamTracking/compare/2b54fecccdcd...26578febff69

posted about 10 years ago
#40 Only in Canada in Off Topic

Winnipeg will be more than happy to take that ice off of your hands.

posted about 10 years ago
#24 July 24 TF2 Update in TF2 General Discussion
JCONNORmy game crashes immediately after I open it. i was playing like 2 seconds ago and i just closed it to get the update.

HELP

Known issue with XP/server 2003. Only thing you can do is wait for a fix.

posted about 10 years ago
#19 TF2 not starting up in Q/A Help

Widespread issue with XP/server 2003 involving kernel32.dll which has both clients and server ops complaining everywhere. TF2 doesn't have a previous version branch unlike CS:GO's, so the only thing you can really do at this point is poke Valve and wait.

posted about 10 years ago
#68 An Abrupt Farewell to You All in Off Topic
TuggerReddit is somewhat known for its generosity, I'm not sure who made this post but upvote if you guys can. The attention can only help.

Even though it's for a (presumably) good cause, vote rigging isn't permitted sitewide. It'll probably do more harm than good if you link to it.

posted about 10 years ago
#49 Interp Toggle Exploit in TF2 General Discussion

FYI critical exploits have been and can still be fixed without publicly available details on how to do them. Not only when you responsibly disclose them, you're also not being a total dick to the rest of the community!

posted about 10 years ago
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