watterson
Account Details
SteamID64 76561198035536955
SteamID3 [U:1:75271227]
SteamID32 STEAM_0:1:37635613
Country Canada
Signed Up October 22, 2013
Last Posted March 28, 2018 at 8:00 PM
Posts 371 (0.1 per day)
Game Settings
In-game Sensitivity .6
Windows Sensitivity 6/11
Raw Input 1
DPI
1800
Resolution
1920 x 1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Razer DeathAdder 2013
Keyboard CM Storm QuickFire Rapid
Mousepad Steelseries Qck+ Limited Edition
Headphones  
Monitor Benq XL2411Z
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#80 bwHUD in Customization
jakeowatyI remember you posting here pwny, and you helped me out when messing with yaHud, thanks!

Anyways, I have a question: I'm using the new batching system, and the last damage done underneath the crosshair doesn't count it. Can I change it, so it still counts the damage done in the span of last 2 seconds? The current one is kind of confusing.

Also, the ability to have the targetID below crosshair instead of the Health, that would be just splendid. :) Or at least the ability to switch places.

12v12 scoreboard would be also quite nice

Also:
-img-

Hey, no problem. Anyway, as to your question, I don't believe the damage numbers that appear under the crosshair can be changed batching-wise. I may do something about the TargetID and 12v12 scoreboard in the next patch, so keep an eye out.

posted about 10 years ago
#1797 Show your HUD modifications! in Customization
RawrIf ppl didnt realise or didnt know, its possible to change the colour of the hp cross when you're hurt as seen in khaos' screenshot.http://i.imgur.com/eex1GVW.jpg
Just look for huddeathwarning in clientscheme.res and change the values there.

If anyone knows how to change the colour of the hp cross when overhealed,please share with us haha. I've been messing with clientscheme and hudanimations alot in order to find out how

To quote from my thread:

_KermitIt's in hudanimations,

Animate PlayerStatusHealthBonusImage BgColor "255 0 0 90" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage BgColor "51 0 25 90" Linear 0.1 0.4

I'd need to double check this to see if it's FgColor of BgColor but the entity is PlayerStatusHealthBonusImage and you just need to change the fg/bgcolor of it, no custom vtf involved.
posted about 10 years ago
#76 bwHUD in Customization

Update to Version 1.1.4:

-Added buffed/hurt background animations for spec gui's health when in tournament mode
-SpectatorTournament panels now translucent (coloured parts only)
-Minor syntax and code fixes

posted about 10 years ago
#1770 Show your HUD modifications! in Customization
Magmapwny_Magmapwny_Is anybody able to help me make my tournament spectator panels translucent? It's been stumping the hell out of me and I can't figure out why I can't do so. Anybody is welcome to go through my hud files. I will shower admiration and gratitude upon anyone who can figure this out.
You want all of it translucent? The white, red, and dark gray part?

Ideally, yes. But at least the team coloured parts would be enough.

So far the only thing I can think to do is add an alpha value under playerpanels_kv like this:
"playerpanels_kv"
		{
			"visible"		"0"
			"wide"			"150"		//141
			"tall"			"14"
			"zpos"			"-1"

			"paintborder"	"1"
			"alpha"			"100"
			"color_ready"	"0 255 0 220"
			"color_notready"	"0 0 0 220"

http://i.imgur.com/8PJMVJo.png

Thank you for your attempt Magma, but I managed to figure out what was going wrong. Basically, the wrong .vtf was being defined in the Clientscheme.res, and I've now fixed it.

posted about 10 years ago
#1756 Show your HUD modifications! in Customization
Magmapwny_Is anybody able to help me make my tournament spectator panels translucent? It's been stumping the hell out of me and I can't figure out why I can't do so. Anybody is welcome to go through my hud files. I will shower admiration and gratitude upon anyone who can figure this out.
You want all of it translucent? The white, red, and dark gray part?

Ideally, yes. But at least the team coloured parts would be enough.

posted about 10 years ago
#1753 Show your HUD modifications! in Customization

Is anybody able to help me make my tournament spectator panels translucent? It's been stumping the hell out of me and I can't figure out why I can't do so. Anybody is welcome to go through my hud files. I will shower admiration and gratitude upon anyone who can figure this out.

http://i.imgur.com/vCsHx3q.png

posted about 10 years ago
#74 bwHUD in Customization
slipzI like your hud and plan to use it! However, I had one question if you could help me out. As medic, when you have your medigun out, is there a way to remove the % that is right next to your crosshair. It bothers me for some reason, so I was wondering if there is a way to remove this because everything else is perfect to me!

HudMedicCharge.res and search for "ChargeLabelTiny". Set visible to "0" and you're set.

posted about 10 years ago
#72 bwHUD in Customization

Update to Version 1.1.3:

-Updated SourceScheme.res, made buttons all white and stuff
-Resized HudHealthBonusImage slightly, for optimization
-Altered TargetID layout slightly, for optimization
-Added untradeable checkbox for when crafting, let me know if it's broken.

posted about 10 years ago
#5 Hats dropped on death in Q/A Help
KarovaPlease I keep trying to pick these up as ammo.

I keep thinking they're stickies.

posted about 10 years ago
#1689 Show your HUD modifications! in Customization
La_maisonpwny_Yo, anyone willing to tell me how to change the text for these buttons?
http://i.imgur.com/3rAppRY.png

If you mean the text color, it should be in sourcescheme.res

BaseSettings
{
PropertySheet.TextColor "0 255 0 255" // background color
PropertySheet.SelectedTextColor "255 0 0 255" // foreground color
}

You'd think I'd know my way around my own sourcescheme. Thanks for the help.

posted about 10 years ago
#1680 Show your HUD modifications! in Customization

Yo, anyone willing to tell me how to change the text for these buttons?

http://i.imgur.com/3rAppRY.png

posted about 10 years ago
#66 bwHUD in Customization
Khaos_yeah i know that I can change colors in the clientscheme.
But the target id's have the right color and only my low health cross is a different color.
I tried different huds.

As far as I know, you can't alter the colour of the actual cross.

posted about 10 years ago
#64 bwHUD in Customization
Khaos_I have a question:

How do I turn this PlayerStatusHealthBonusImage back to the deep red that it is in the target id?

http://i.imgur.com/nidPQAI.jpg

The cross should already be the same colour as the targetid's. If you're referring to the actual numbers, then open clientscheme.res and find "Negative" and put these values in: 255 70 40 255

posted about 10 years ago
#13 What are your thoughts on... in TF2 General Discussion
TheFragileUbersaw.

This game completely revolves around uber, and having the option to shave 10 seconds off your uber build by nailing one melee hit is huge. It doesn't happen often, but it's still a great tool. Hitting an ubersaw when you have at least 75% during an enemy team pushing your last can save you the round.

If only crossbow hits gave you uber, eh Fragile?

posted about 10 years ago
#62 bwHUD in Customization

Update to Version 1.1.2

-Integrated Matoks' model changes in new file "HudPlayerClassFORWARD"; to use, remove 'FORWARD' from file name.

posted about 10 years ago
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