watterson
Account Details
SteamID64 76561198035536955
SteamID3 [U:1:75271227]
SteamID32 STEAM_0:1:37635613
Country Canada
Signed Up October 22, 2013
Last Posted March 28, 2018 at 8:00 PM
Posts 371 (0.1 per day)
Game Settings
In-game Sensitivity .6
Windows Sensitivity 6/11
Raw Input 1
DPI
1800
Resolution
1920 x 1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Razer DeathAdder 2013
Keyboard CM Storm QuickFire Rapid
Mousepad Steelseries Qck+ Limited Edition
Headphones  
Monitor Benq XL2411Z
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#25 bwHUD in Customization

small update for March 17
-added 4:3 Scoreboard, please let me know if anything is broken on it.
-fixed [unknown] appearing on inspect hopefully

RaptorSome servers have plug ins that show the top #3 on the enemy team post round. It seems like the post round score marker blocks it.

Go to scripts/hudlayout.res and ctrl+f for winpanel. Change the ypos to 125.

posted about 10 years ago
#20 bwHUD in Customization
xeroPwny, can you make it so then hud player class model setted off it doesnt show anything? Because now it showing ugly things in left corner.

Hey there, if you're asking if there's a way to move the class picture off-screen when the 3d models are turned off, then you need to just to to HUDPlayerClass.res and change the very first ypos and ypos_minmode values to 90.

posted about 10 years ago
#14 bwHUD in Customization
AllealChrom3w0lfAllealReally nice hud. I have a background from an older hud I was using and I'd like to keep using it for this one. How do I change that?
replace the background files in materials/console with the ones u want

There are extra ones in this hud though, and when I tried that I got a missing texture.

What you're gonna need to do is go into the scripts folder and open up ChapterBackgrounds.txt
Change the 6 entries in the first list all to background_2fort or what have you. Then you'll need to go to the materials/console folder and delete the corresponding .vtf and .vmt files. Rename your own files to the ones you just deleted and put them in the folder. You should have your background after that.

posted about 10 years ago
#8 bwHUD in Customization
mince__am i crazy or does this change how the models in the loadout screen work, i can move them in all sorts of directions now

I integrated this:

SnowshoeXpost from Facepunch:

http://i.imgur.com/6iDOf65.png

I discovered you can put the item importer preview stuff in the loadout preview which lends itself to interesting possibilities. Basically, it's a miniature in-game HLMV with the same controls. You can pan the camera, zoom, and rotate up/down instead of just left/right. Plus you can even change the light position. When you change items/presets it resets back to the default position/rotation.

Edit a file in resource\ui called classloadoutpanel.res with a text editor. From there, find a string that says something along the lines of "allow_rot" under "classmodelpanel". Change "allow_rot" to "allow_manip", and now this feature can be in your own hud. (The team switcher buttons are separate from this)

Controls for whoever has not used HLMV:

To change the lighting position, hold CTRL and drag with your Left Mouse Button.
To pan the camera, hold SHIFT and drag with your Left Mouse Button.
To zoom, drag up/down with your Right Mouse Button.
To rotate the camera, drag with your Left Mouse Button, either left/right or up/down.
posted about 10 years ago
#1 bwHUD in Customization

Now on huds.tf!

Hi guys! I've reached the point where I feel comfortable enough to make a thread for my HUD. It is inspired by the original yaHUD. Hopefully y'all find it satisfactory.

Some pictures:

Main Menu

https://i.imgur.com/V6P6vvM.jpg

Medic HUD

http://i.imgur.com/vbjA5W2.jpg

Scoreboard

http://i.imgur.com/7muWIYk.jpg

Full Album
DL Master Link
Github Files
bwHUDprev (yaHUD font) DL (Extremely outdated)

--------------

Can't get enough of that feedback, so report anything stupid you may find and I'll look into it. Also please let me know of any suggestions or ideas you may have. This is a side project for me, so I may not get back to you insanely fast, but I hope to keep the HUD up to date for everyone.

--------------
Latest Update
Update to Version 2.5.1:
-March 28 2018 Update
--------------

Shoutouts to whayay, Fog, omp, rays, Doodle, Zimmy, and everyone who has used my HUD before this point. Without your guys' guidance and feedback, this wouldn't be where it is today.

posted about 10 years ago
#4 How to find scrims? in Q/A Help
zCookieRigelhttp://atf2.org/

Switch to #tf2scrim tab on the top once you've connected.

There are no tabs on the top, only a 'Status' button.

Try this http://irc.lc/gamesurge/tf2scrim

Rigelhttp://atf2.org/

Switch to #tf2scrim tab on the top once you've connected.

After that, you'll want to send a message stating your general skill level, what map and if you have a server or you'll need one.

ex. "low open cp_whatever y/ours"

posted about 10 years ago
#1380 Show your HUD modifications! in Customization

I pretty much stole rays' SourceScheme.res and changed its colours for my HUD.

http://i.imgur.com/zy42nn9.png

posted about 10 years ago
#1355 Show your HUD modifications! in Customization

Messed around with my HUD's Tournament Spectator GUI; trying to get away from looking too much like omp's spec.

http://i.imgur.com/F0LuDHU.jpg

posted about 10 years ago
#1318 Show your HUD modifications! in Customization
bagelpwny_Posted here before, but I've been working on personalizing whayay's older yaHUD version for myself for a pretty long while now. I'm happy to share it with anyone who may want it. I've tweaked almost everything in the HUD that I can think of offhand, but not really confident enough to declare it a "new" HUD.

Album is here.

ignore the mumble stuff but how do i remove the class icon? like the demoman in the bottom left
http://puu.sh/7bN7v.jpg
and how do you remove the [unknown] on the item id in spec?
http://puu.sh/7bNiy.jpg

To remove the class image, just go to HUDPlayerClass.res and change the first "visible" to 0.
As to your second question, I'm not exactly sure, sorry. ^^;

Chrom3w0lfpwny_Posted here before, but I've been working on personalizing whayay's older yaHUD version for myself for a pretty long while now. I'm happy to share it with anyone who may want it. I've tweaked almost everything in the HUD that I can think of offhand, but not really confident enough to declare it a "new" HUD.

Album is here.

how would i go about making the winpanel lower?

Try going to hudlayout.res in your scripts folder, find the "Winpanel" entry and change the ypos to a bigger number.

posted about 10 years ago
#1313 Show your HUD modifications! in Customization
ballslayerpwny_Posted here before, but I've been working on personalizing whayay's older yaHUD version for myself for a pretty long while now. I'm happy to share it with anyone who may want it. I've tweaked almost everything in the HUD that I can think of offhand, but not really confident enough to declare it a "new" HUD.

Album is here.
http://cloud-2.steampowered.com/ugc/3316078062252012845/C01C384D31E8F5B4E08C9EEE09AE2DBC3F549530/
how can i make the respawn time more visible in tournament mode?

Replace your SpectatorTournament.res file with this one.

posted about 10 years ago
#1307 Show your HUD modifications! in Customization
AttakinBlakJakkhttp://i.imgur.com/p1yfSt2.jpg

where the red cross shadow is behind the HP value

You need to navigate to /resource/ui/HUDPlayerHealth.res, then find the entry for "PlayerStatusHealthBonusImage" and change the ypos to 9999

posted about 10 years ago
#1303 Show your HUD modifications! in Customization
T0mcould you upload that please?

Sure thing! Here you go. I'm not guaranteeing everything is perfect and updated, so if you catch something blatant, let me know. :>

AttakinBlakJakkpwny_Posted here before, but I've been working on personalizing whayay's older yaHUD version for myself for a pretty long while now. I'm happy to share it with anyone who may want it. I've tweaked almost everything in the HUD that I can think of offhand, but not really confident enough to declare it a "new" HUD. Would there be any way to remove the crosshair shadow on the low/buffed health? I wouldn't mind doing it myself, I just don't know what element I would need to modify

Could you elaborate? I'm sorry, I'm slow.

posted about 10 years ago
#1297 Show your HUD modifications! in Customization

Posted here before, but I've been working on personalizing whayay's older yaHUD version for myself for a pretty long while now. I'm happy to share it with anyone who may want it. I've tweaked almost everything in the HUD that I can think of offhand, but not really confident enough to declare it a "new" HUD.

Album is here.

posted about 10 years ago
#5 RIP Harold Ramis in Off Topic

bustin' ghosts in the sky, now.

posted about 10 years ago
#9 Joining a Team with Number Keys in Q/A Help

If you can post your teammenu.res, I could have a go at fixing it.

posted about 10 years ago
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