watterson
Account Details
SteamID64 76561198035536955
SteamID3 [U:1:75271227]
SteamID32 STEAM_0:1:37635613
Country Canada
Signed Up October 22, 2013
Last Posted March 28, 2018 at 8:00 PM
Posts 371 (0.1 per day)
Game Settings
In-game Sensitivity .6
Windows Sensitivity 6/11
Raw Input 1
DPI
1800
Resolution
1920 x 1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Razer DeathAdder 2013
Keyboard CM Storm QuickFire Rapid
Mousepad Steelseries Qck+ Limited Edition
Headphones  
Monitor Benq XL2411Z
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#2186 Show your HUD modifications! in Customization
KhanTF2I'm currently editing the koth hud of my yahud cmyk. I've using the HudObjectiveKothTimePanel file from yahud flv, then changed ypos of the elements. This is how it looks normally:
http://i.imgur.com/1XjVV0V.jpg

However, when dead and waiting for respawn, the timer backgrounds overlap the cp icon:
http://i.imgur.com/EQK1buC.jpg

I could probably just edit the wide and xpos values of the timer bgs, but wanted to know if there's a fix for this, already tried changing zpos of the backgrounds.

Also, if anyone has a bigger version of these control points (These are stolen from topsh.it, I think I saw a bigger version somewhere), I would love you if you uploaded them, thanks!

Ah yes. I was working on a similar layout for bwhud, but unfortunately, I couldn't find a fix. Your best bet is to edit the positioning of the bgs in hudobjectivekothtimepanel, and then adjusting the active timer bg in hudlayout.res

posted about 10 years ago
#120 bwHUD in Customization
serfsLove the HUD!
I have a question regarding crosshair animation, "event damagedplayer" and "HudAchievementTrackerItem.res": So, I'm using konrwings through the HudAchievement-method and it works great. But is it possible to animate the konrwings (The pulse of the crosshair upon damaging another player) with "event damagedplayer" when i use the crosshair through HudAchievementTrackerItem.res only?

Of course, I'm sure someone with better understanding will show up and refute me, but to my knowledge, it's not possible.

posted about 10 years ago
#3 tf2lobby? in TF2 General Discussion

http://tf2center.com

EDIT: LITERALLY 11 SECONDS

posted about 10 years ago
#118 bwHUD in Customization
suika1366 by 768. I looked in the scoreboard file and found them set to visible and enable 0 with weird positions.

Oh, I'm stupid. Here I thought you meant the actual symbols for dominations/revenges. No, the dom/rev counters are disabled by default. If you're intent on having them, you can place them manually.

posted about 10 years ago
#116 bwHUD in Customization
suikaFor some reason dominations/revenges do not show up on the scoreboard. Any way to show them?

Never heard of this happening, they should appear as normal. What resolution are you running?

posted about 10 years ago
#112 bwHUD in Customization
AmirBonkAny chance for an optinal health cross? (That shows health cross in the left side of the numbers of your HP thing)

It's there. Just look for HudPlayerHealthCROSS in resource/ui, and remove the CROSS part. Make sure to rename the default file first, though.

posted about 10 years ago
#2148 Show your HUD modifications! in Customization
La_maisonSo, civilian pose, basically?

Civilian still holds weapons, just straight up-down. This messes with the soldier especially, since the end of the RL is about level with his head.

posted about 10 years ago
#2141 Show your HUD modifications! in Customization

EDIT: NVM I'm dumb.

posted about 10 years ago
#2139 Show your HUD modifications! in Customization
collycatspammy#2131 Hey pwny, can i have a dl link to that hud?
And i'd like to know what dxlevel and fps config you are using.
http://teamfortress.tv/thread/16659/bwhud

Thanks colly. As for the dxlevel, it's 81, and I'm using a modified Chris' highframes.cfg.

posted about 10 years ago
#2131 Show your HUD modifications! in Customization

Trying to work out new koth timers, and other things.

http://i.imgur.com/CpCyO8d.jpg

posted about 10 years ago
#5 New Pub Server in TF2 General Discussion
GeknaiirWhat does #5 mean?

i think he meant "no ads".

posted about 10 years ago
#2113 Show your HUD modifications! in Customization
La_maisonI modified/merged tophu's gmod sourcescheme. Serverlist font is segoe UI and the all-caps one is novecento.

http://i.imgur.com/IofyCAq.jpg



Link to sourcescheme.res

Does anyone know how to get rid of the panel that appears in the top-left corner when you change the color of panel.bgcolor to anything other than blank?

whoa what square sourcescheme

i love it!

posted about 10 years ago
#2045 Show your HUD modifications! in Customization
flatlineSo I was working on BXHud, just making edits to it, and I wanted to add the server time limit label, but all I get is this:

http://puu.sh/8QzGY.jpg

Do I have to add anything to other files in order to get it to work? I can't remember how I got it in initially for my hud.

Make sure you actually have server time left instead of no timelimit. If that's not the problem, then I could try taking a look at the files.

posted about 10 years ago
#777 yahud in Customization
whayayTaking the HUD down for an indefinite amount of time, mostly for legal reasons (since I was technically re-distributing fonts, almost no regular font license allows this) and I was getting cold feet. I am doing it now before I receive any donations, since it wouldn't be fair to a donor.

I am working on different custom fonts and might continue with that. Otherwise I might continue working on the crosshair font (easier to use than fog's since the individual crosshairs don't need to be re-centered).

More info soon-ish.

:((((

posted about 10 years ago
#774 yahud in Customization
RynoHow do I change around the Damage Numbers? As in, color, outline, length of time they are shown on screen, etc.?

HudDamageAccount.res

posted about 10 years ago
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