this should work although i didn't bother testing it
note that if u have any weapon script mods for the GL (vtf crosshairs, no explosions, etc), u will have to integrate it with those
Account Details | |
---|---|
SteamID64 | 76561198374045865 |
SteamID3 | [U:1:413780137] |
SteamID32 | STEAM_0:1:206890068 |
Country | Pirate |
Signed Up | March 20, 2020 |
Last Posted | April 20, 2024 at 8:09 PM |
Posts | 298 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 5.2 |
Windows Sensitivity | no |
Raw Input | yes |
DPI |
no |
Resolution |
1024 768 |
Refresh Rate |
120 |
Hardware Peripherals | |
---|---|
Mouse | no |
Keyboard | yes |
Mousepad | no |
Headphones | no |
Monitor | yes |
this should work although i didn't bother testing it
note that if u have any weapon script mods for the GL (vtf crosshairs, no explosions, etc), u will have to integrate it with those
godelooking for essentially habibs cfg but without the crosshair switching script
https://www.mediafire.com/file/z98p854fzj639d2/habibconfigOCT0518.zip/file
^heres his cfg^
wtf just remove the crosshair stuff???
Sylenthttps://m.twitch.tv/94hrss/clip/SavoryTacitMagpieGingerPower
Does anyone know which cfg this one is? Everything looks very smooth
Edit: or do you have a link to the dude's steam profile, I could ask him personally if he speaks English
you should be able to get that look with dx8 + nvidia lod bias + any low settings cfg (try mastercomfig low)
here's his steam though: https://steamcommunity.com/profiles/76561198059533951
just tested, you can indeed go up to 4096x4096. not sure about anything higher, but also not sure why one would need anything higher
dongguys is there a cap to how high a res i can make the crosshair before it breaks or something
vtfs in general usually have a max size of 4096x4096 (u can make them bigger but they often won't work right). unless there's something in tf2 that specifically limits the crosshair dimensions (not likely), the cap shouldn't be lower than that.
dipp_Hey I want to get rid of these:
1.) Smoke that comes from the other end of rocket launcher when soldier shoots a rocket
2.) Smoke trail of the rocket
I circled these two here: https://cdn.discordapp.com/attachments/689195821119701122/753731357649403944/remove_smoke.png
I want to create a vpk that does these two things but I have no idea where to start. Help please?
Those are both particle effects, they are not related to the hud and cannot be removed/edited/modified using hud files. To remove those effects, you would have to edit either particles_manifest.txt, or the pcf files themselves, both of which will not work in (nearly all) pure servers.
https://github.com/Hypnootize/m0rehud-Black is pretty good
JohhnyFromCaliWhat does that do?
adds back the sounds from tf2's default flamethrower weapon script, the crosshair tool apparently removes them sometimes
Great thread OP, really top notch stuff
SpyromancerwonderoflHe was dodging a rocket that wasn't even in his field of view the millisecond I fired it. At the very least he's got fov outside sv_pure settings.Spyromanceryou're a complete ass but the b4nny dictatorship needs competitionhttps://www.youtube.com/watch?v=93PBJM1z1sg
I'm conflicted
You really want to tell me dodge hacks aren't something that could happen, considering all the bots current hacking people in the same pub server?
cant tell if troll or retarded
Idk if someone has already said this or not but u can just do
"MuzzleFlashParticleEffect" ""
to disable the muzzle flashes, no need to bother with any env_rain_001_mist or nutsnbolts_repair nonsense
Can be done for "BrassModel" as well to disable shell ejection.