@zeekaptain ( ° ͜ʖ͡°)╭∩╮
Account Details | |
---|---|
SteamID64 | 76561198374045865 |
SteamID3 | [U:1:413780137] |
SteamID32 | STEAM_0:1:206890068 |
Country | Pirate |
Signed Up | March 20, 2020 |
Last Posted | April 20, 2024 at 8:09 PM |
Posts | 298 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 5.2 |
Windows Sensitivity | no |
Raw Input | yes |
DPI |
no |
Resolution |
1024 768 |
Refresh Rate |
120 |
Hardware Peripherals | |
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Mouse | no |
Keyboard | yes |
Mousepad | no |
Headphones | no |
Monitor | yes |
skazhuh, I haven't seen that issue with the map before, it's possible there is another map that uses those same pipes but has them slightly different? Do you know if it happens with all maps or one in particular?
It seems to mostly happen when loading cp_workflow_b10, which does look to have the same pipes, although I haven't tested enough to say that's the only map and I think the textures were missing once without loading another map first. The reason is either an issue loading the vmts or the parameters in them clashing somehow with the precached ones https://i.imgur.com/8KX1yJG.png.
Honestly it's probably either a bug in cp_workflow or just tf2 in general and not in this map, although it does seem like this map is the only one affected, other maps with the same pipes have normal textures after loading cp_workflow.
There are 'intermittent' missing textures on all of the pipes for me (https://i.imgur.com/5BsCh6f.png). I have been scratching my head trying to figure out why they're sometimes missing but sometimes not and I can't figure it out.
I have found that the textures are more likely to be missing if I've loaded a different map before mannbase, and the textures always show up normal after a matsys reload like changing mat_specular or mat_phong.
I also have fps issues on this map, specifically bad fps when standing on 2nd looking towards mid or standing on mid looking towards 2nd, as if there's little to no occlusion going on between them. It's probably barely noticeable on non-toaster gpus though.
Thanks for clarifying about that Bro I was curious and meaning to ask you about it last week but I forgot to
why'd you put my name in your OP
-limitvsconst doesn't accept any arguments like that, it just limits to no more than 256 if set, otherwise doesn't limit
also -gl_texclientstorage on osx will crash the game if batched texture creates and destroys are enabled (which they should be)
16:9 if fps is a non issue
You can do that already if you spend a bit of time to figure out how
Maybe it's changed now but I remember I had to disable normal mge for chilly mge to work about a year ago
I am sorry to derail the thread like this,, but I tried signing up for fyg's e-dating service on that site and it's not working? help?
If it's a managed server then I would assume it's already set up so that the server is allowed to write to everything in the tf folder. If you have ftp access, check whether the demo files exist on disk or not. If you have shell access, you can check permissions with 'ls -l' or 'stat' and change permissions with 'chmod'.
ubiquiti and mikrotik routers are good from my experience