trog
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SteamID64 76561198056222499
SteamID3 [U:1:95956771]
SteamID32 STEAM_0:1:47978385
Country Canada
Signed Up July 25, 2012
Last Posted August 26, 2014 at 7:01 PM
Posts 339 (0.1 per day)
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#26 ESEA Map Vote in TF2 General Discussion

what was wrong with coalplant?

didn't get to play it much, just wondering

posted about 10 years ago
#5 Team Colored HUD Crosshair in Q/A Help

don't think so. maybe if you open it in vtfedit there might be something there, but i'm pretty sure you can't through the hud files

posted about 10 years ago
#3 Team Colored HUD Crosshair in Q/A Help

probably more trouble than it's worth

basically you have to use a vtf crosshair
see:
http://teamfortress.tv/forum/thread/9842-rainbow-konr-wings-for-everyoneimage-to-crosshair/1
http://teamfortress.tv/forum/thread/12383-real-custom-crosshairs-from-ozfortress

if you have a hud crosshair you want to use, you can try installing the font so you can type it in photoshop, then save it as a vtf

make two vtfs, one for blue team and one for red
follow the instructions in the first link, except replace the code it says to use with this:

	"Crosshair"
	{
		"ControlName"	"CTFImagePanel"
		"fieldName"		"PlayerStatusClassImageBG"
		"xpos"			"c-64"
		"ypos"			"c-64"
		"zpos"			"3"
		"wide"			"128"
		"tall"			"128"
		"visible"		"1"
		"enabled"		"1"
		"scaleImage"	"1"
		"image"				"replay/thumbnails/[crosshair_filename]"	//shouldn't matter whether you put red or blue file here
		"teambg_1"			"replay/thumbnails/[crosshair_filename]"	//same as above
		"teambg_2"      "replay/thumbnails/[crosshair_filename_red]"
        "teambg_3"      "replay/thumbnails/[crosshair_filename_blue]"
	}

(insert the name of your vtf files)

posted about 10 years ago
#35 CEVO Community Meeting #2 in TF2 General Discussion
blazedunno if this was already discussed, but it would probably be a good idea if cevo copied esea's map schedule or at least had a few of them that would sync up for the first season. I think the main reason most people don't play in 2 or more leagues is because they cant find the time to practice different maps and have 4+ matches a week. (is cevo doing 2 matches a week?)

quote from another thread

posted about 10 years ago
#2 TF2 Snowball Fight in TF2 General Discussion

yeah it was posted

posted about 10 years ago
#4 Guide to North American PUGs in TF2 General Discussion

seems pretty cool. maybe add a quick reference thing at the top that just lists all the channels with a small note for the skill level and requirements (mumble, irc), then they can scroll down for more info

also something about newbie mixes?

posted about 10 years ago
#10 Medic Guild - Free Coaching / Mentoring in Mentoring

he's talking about himself on mix
edit: 13 seconds :(

posted about 10 years ago
#2 Team coloured text in Customization

nope, you can put a team coloured bg on it though

posted about 10 years ago
#7 My dad is a yung g in Off Topic

You should tell him what YOLO means, seems like he's having trouble with that one.

posted about 10 years ago
#6 Different HUD Crosshairs per Class? in Customization
Tysronetrogminmode
net_graph
achievement tracker
class portrait

can all be used to have different crosshairs
net graph? how does that work

I'd assume the same way as the others except in the net_graph file (don't know what file off the top of my head but you could find it by searching for that edit which makes the text smaller).
Problem is you'd either have to disable the graph or have it turning off and on with your crosshair.

posted about 10 years ago
#3 Different HUD Crosshairs per Class? in Customization

minmode
net_graph
achievement tracker
class portrait

can all be used to have different crosshairs

posted about 10 years ago
#55 Stalemates Revisited in TF2 General Discussion

imo the problem here is that maps give one team an advantage. If the defending team /wasn't/ at a disadvantage they would be just as responsible for making plays/trying to break the hold, instead of being too scared to try since they're already at behind. You could try things like equal spawn times, cap times, spawn to cap distances + map design that allows a lot of peeking and trading damage, and encourages holding close so there's lots of opportunities to make plays.

The problem with removing all advantages though is that obviously the winning team can't win as fast. The reason we have short spawn times on offense, forward spawns, decreasing captimes etc in the first place is so that teams can get momentum and keep the game flowing. idk, it's a tough problem

posted about 10 years ago
#54 Stalemates Revisited in TF2 General Discussion
milehighmilitiaimplementing a "shot clock", as you describe it, encourages the team with the upper hand to push (as you say) however it discourages the defending team to push and to simply park the bus to force a new midfight. Unlike in basketball, the defending tf2 team can essentially force the shot clock to expire by not taking possession of the ball (not pushing / parking the bus) at which point a new midfight will occur. this gives the defending team no incentive to push off of last points in particular as it gives them a better chance at attaining middle directly, rather than having to capture the 2nd point on their way to middle.

^^^^exactly right.

If you encourage offence it forces the other team to play more defensively to compensate, and that sucks too. A shot clock works in basketball because you can't turn your players into giant walls that block the hoop whenever you're on d, in tf2 you have a lot of ways to turtle hard if you really want to.

posted about 10 years ago
#9 Math help part 2 in Off Topic

yeah, unless you're doing the combining functions unit I'm not sure what that would be. Are you sure you /need/ to find the equation?

posted about 10 years ago
#7 Math help part 2 in Off Topic

what course is this for?

posted about 10 years ago
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