tomato_tom
Account Details
SteamID64 76561198120374593
SteamID3 [U:1:160108865]
SteamID32 STEAM_0:1:80054432
Country United States
Signed Up May 8, 2016
Last Posted March 23, 2024 at 2:38 PM
Posts 126 (0 per day)
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#9 demos load the wrong map in Q/A Help

gotta love a story with a happy ending

posted about 2 years ago
#4 Wallbugs in TF2 General Discussion
SOOOOOAPYMEISTERi think its more useful to stop yourself from fall damage more than actually hiding because you cant stick to the wall (ive been trying for months it doesnt work) also the red teams side is harder to pull off than the blue teams side idk why.

that is a coordinate wallbug. When a wall is near a power of 2 units from the map origin you can do instantaneous wallbugs (just resetting your vertical velocity to 0 over and over) like that. It's only on blue side because the map origin is not at the geometrical center of the map so the mirrored side is at a different distance from origin. However, on red side if you go through underpass and onto the bridge, you can coordinate bug on the wall there above the doorway, which you can't do on blu side. So each side has their own special coordinate wallbug (this was obviously intentional). When you do the alley one on red side you are texturebugging on the windows or where the walls starts, so smaller timing window at only those specific points.

posted about 2 years ago
#8637 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=4xPY3V3a_cM

posted about 2 years ago
#10 instrumental metal? in Music, Movies, TV

https://www.youtube.com/watch?v=mfhRTc6SfR8
https://www.youtube.com/watch?v=juNp1dCFl-I

posted about 2 years ago
#8615 Frag Clips Thread in Videos

https://i.imgur.com/ocQl6Gc.jpg

https://www.youtube.com/watch?v=wNe3ahdW6r4

posted about 2 years ago
#36 RGL S7 Advanced Happenings/Discussion in TF2 General Discussion

https://i.imgur.com/JFXE7uw.gif

posted about 2 years ago
#8530 Frag Clips Thread in Videos

THE GOBLIN ZONE: THE MOVIE 2
https://www.youtube.com/watch?v=O4jSsPX5fVw

posted about 2 years ago
#10 THE GOBLIN ZONE 2 lfp advanced in Recruitment (looking for players)

bump

posted about 2 years ago
#8225 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=eGPUugPDIms

posted about 2 years ago
#1 THE GOBLIN ZONE 2 lfp advanced in Recruitment (looking for players)

GOBLIN.

goblin
add here: https://steamcommunity.com/id/tomatotom_

scout (flank): magma
scout (combo): deadlyseed
roamer: muma
pocket: tomato tom
demoman: guyehhh
medic: saam

posted about 2 years ago
#17 The least serious democall ever, part 3 in Videos

https://drive.google.com/file/d/1h4BuWnZ5pG7lbN_nUlKlABAyRyGKYqNK/view

posted about 3 years ago
#7974 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=XXtzeY9OaQE

posted about 3 years ago
#18 THE GOBLIN ZONE lfp div1 scout+medic in Recruitment (looking for players)

bump need medic

posted about 3 years ago
#1 THE GOBLIN ZONE lfp div1 scout+medic in Recruitment (looking for players)

hello, we are looking for a medic who will be committed to playing together and improving. We will be playing advanced next season and scrimming 4 days a week: monday-thursday.
goblin
add here for tryouts: https://steamcommunity.com/id/tomatotom_

scout: saam
scout: Waldo
roamer: tomato tom
pocket: Muma
demoman: Hedgehog Hero
medic: bloompi

posted about 3 years ago
#60 Team Comtress 2 in Projects
Collaide since when and why do people think this should be a part of the game

https://www.teamfortress.tv/46081/etf2l-bans-wall-bugs
https://www.teamfortress.tv/50391/thoughts-on-wallbugging
There is not a clear decision whether wallbugs should be banned or not to start with, considering it is not really an exploit just an unintended game mechanic in the same way c-taps, rampslides, jumpbugs, speedshots, edgebugs, and texturebugs are. I know the last time I asked an RGL admin they said wallbugs were allowed. I don't know etf2l's status on wallbugs, but randomly removing a skillful game mechanic that is allowed in competitive play doesn't make sense.

However, the most important reason wallbugs should be part of the game is how essential they are to jumping; some jump maps would become impossible without wallbugs and any world record using a wallbug could become unbeatable if it was used to save time. On some maps these wallbugs are unintended but others wallbugging is the intended strategy so it would ruin these maps and reduce the amount of skilled mechanics jumping can use.

posted about 3 years ago
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