what if player model BMI scaled with skill level, how would the dynamics and balance change? More skilled players would be MASSIVE, easier to hit, and wouldnt be able to walk or jump as fast. full teams wouldnt be able to fit through choke all at once. conversely, low skill players would--poetically--be famished, with bone thin models able to dodge more easily. THINK of all the possibilities. perhaps were on the cusp of perfected game balance... ballooning the best players in the game to a weight equivalent to a family van might be the answer weve been building towards all these years. I need to build a team of developers to help make this come true... what will we call it? Team Fortress Type 2
| Account Details | |
|---|---|
| SteamID64 | 76561198146579306 |
| SteamID3 | [U:1:186313578] |
| SteamID32 | STEAM_0:0:93156789 |
| Country | United States |
| Signed Up | July 12, 2015 |
| Last Posted | August 12, 2026 at 12:27 AM |
| Posts | 37 (0 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | yea, dont bm me |
| Windows Sensitivity | |
| Raw Input | 1 |
DPI |
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Resolution |
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Refresh Rate |
4 |
| Hardware Peripherals | |
|---|---|
| Mouse | |
| Keyboard | |
| Mousepad | |
| Headphones | skullcandies :fire: |
| Monitor | Bloomberg Terminal |
I just want to run it back in 4s with some friends
oh hey voosh, its vohh from SAR/NKB.
you could try my ulti map Signal.
im not sure how it would fair in 4v4 but I've had lots of fun playing 3v3 on it, I'm still looking for more feedback anyway.
latest version is on serveme.
im running a new years poker game with the boys, got shit hands this last halloween, wish me luck.
Download - ulti_signal_a6
Balanced for both duos and trios, Signal was designed to be a DM playground embodying chill, late-night ulti sessions.
This map was tested between groups of competitive and casual players all throughout development. My goal was to make a fun and more replayable map compared to others.
I believe the map is in a very solid state gameplay wise, but I want to get more impressions and feedback before artpassing. If your scrim gets baited, give it a try ;)
Experimental:
- If a teammate is in spawn, doors can be opened from the outside.
- The punching bag in spawn gives a temporary speed boost on hit (source doesn't register arrows)
Please give me your feedback (or cool clips) on the forum here or to my discord @thomps0n
Cool map. After doing the jam myself, I've gained a new respect for other jam participants because it is pretty tiring. I liked koth_govan, so I'm interesting in seeing how this map develops.
when The Actions have Consequences
!pause
flinstoned out of my vitamind
pine crouching through-the-legs med drop (0:39) https://youtu.be/uq57cmx0AtQ?t=39
Brockas people, we gotta correct ourselves, apologize, make amends.
Brockmaybe I'm just very creative and smart, You dont really know me, or understand what I do, its funny.
I second this idea, I think map cups are cool and fun.
the lacerate cybercriminal say word of hurt and cause very bad to all of peopl. sigman say for the sigaforth time that he is very good man and is good. recharge gameing people go no sigman super not good. badman calls badman bad and they exchange word of bad and everyone is like what!!!