https://clips.twitch.tv/PhilanthropicHelplessAlmondPicoMause
Account Details | |
---|---|
SteamID64 | 76561198208622111 |
SteamID3 | [U:1:248356383] |
SteamID32 | STEAM_0:1:124178191 |
Country | Rainbow Nation |
Signed Up | March 13, 2017 |
Last Posted | May 12, 2025 at 4:40 PM |
Posts | 806 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 3 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
1200 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G403 |
Keyboard | Logitech G910 |
Mousepad | |
Headphones | ATH-M50x |
Monitor |
mastercomsstephis there any particular reason why mat_antialias is set to 1 instead of 0, even at the low preset?Because mat_antialias 1 means antialiasing is off. 0 is not a valid value and is clamped up to 1.
ok so according to the valve developer wiki, default is 0
https://i.imgur.com/3PLdCM4.png
and also ive fixed (and helped other people fix) a problem with the mumble overlay breaking by setting mat_antialias to 0 instead of 1 in the comfig.cfg part of this config thru vpk editing.
even if it does clamp, which im fairly sure it doesnt in tf2's version of source, whats the harm in setting it to 0 anyway?
in info.vdf change
"overwatchhud"
{
"ui_version" "2"
}
to
"overwatchhud"
{
"ui_version" "3"
}
is there any particular reason why mat_antialias is set to 1 instead of 0, even at the low preset?
eh i mean i could probably open like 20 dm servers and still barely make a dent in utilizing the processor effectively tbh
i dont see a problem with it, theyre not rly taking up space that "normal" servers would be because i can basically make infinite "normal" servers
idk tho sniper is pretty gay
turbine is fixed, afk should work?? ill take a look at it
hi hello update:
responses: https://i.imgur.com/ofok1UZ.png
gravelpit was split dead even so i decided to cast the final vote and include it because i like gravelpit
heres a changelog:
map changes:
+ ctf_turbine_pro_rc4
+ spawns to ctf_turbine_pro_rc4 (copied from ctf_turbine.cfg in SOAP-DM cfgs but I added a spawn per team)
+ koth_coalplant_b8
+ cp_gravelpit
- cp_granary (fuck granary)
added maps to fastdl
current map list:
https://i.imgur.com/hjpUk2Q.png
todo:
maybe add clearcut (id have to create new spawns)
maybe add reckoner (id have to adjust spawns)
maybe add logjam??? probably not though
definitely fix badlands spawns
damage display @ end of rounds
add 2 more dm servers (maybe with sniper?)
changes should be live, lemme know if theres problems
ok heres a poll
if the map's not listed its going to be in the rotation very probably
honestly im strongly considering removing gran and freight and adding clearcut b9 but id have to add spawns for it myself lmao
also server time at the top of the screen is a hud issue on my end, im pretty sure, so theyre all set up to go rn
hello!
have these servers atm:
mge.stephanie.lgbt:27015
dm1.stephanie.lgbt:27015
dm2.stephanie.lgbt:27015
all are in kansas specifically here
i might add a pub server but probably not
thanks!
hello i own a beefy dedicated server in the middle of kansas and currently have dm1.stephanie.lgbt and dm2.stephanie.lgbt (among other servers) up and running so uhh go nuts
with
https://i.imgur.com/R3mq3FN.png
these maps
and this whitelist
maxplayers of 8 and it has the same classlimits as the old servers (no sniper) and i got the steam levels plugin from fog
i fixed the classlimit plugin so it doesn't download files anymore
i'm currently working on getting server time to show up at the top of the screen but other than that they should be good to go
if there's any problems/suggestions add+msg me on steam
https://github.com/ValveSoftware/Source-1-Games/issues/2778
tldr:
I'm sure at least a couple people have exec'd a ugc based config on a tf2 server, and then after they were done playing, exec'd ugc_off and noticed "hey my slot limit is at 128" or something along those lines. Anyone know a solution to this? I've been messing around with it, trying to find a solution, with no luck.
i went the wrong way coming out of snakewater mid forward spawn and cost my team a round lol