stabby
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SteamID64 76561197975080641
SteamID3 [U:1:14814913]
SteamID32 STEAM_0:1:7407456
Country United States
Signed Up March 21, 2013
Last Posted May 16, 2018 at 5:40 PM
Posts 274 (0.1 per day)
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#1 tf_matchmaking cvars in TF2 General Discussion

EDIT: Yeah, I think these are old. My bad. Nothing to see here.

Rumor has it that in-game competitive (most likely Highlander) matchmaking is coming...I was going through the cvar list while working on the final version of my competitive config (coming out with a last edition of my "Everything Pack") and found these:

tf_matchgroups                           : 0        : , "a", "cl"      : Bit masks of match groups to search in for matchmaking
tf_matchmaking_goodenough_count_end      : 5        : , "cl"           : Good enough count at end of search
tf_matchmaking_goodenough_count_start    : 20       : , "cl"           : Good enough count at start of search
tf_matchmaking_goodenough_score_end      : 7        : , "cl"           : Good enough score at end of search
tf_matchmaking_goodenough_score_start    : 8        : , "cl"           : Good enough score at start of search
tf_matchmaking_join_in_progress          : 1        : , "a", "norecord", "cl" : Saved preference for if the player wants to join games in progress.
tf_matchmaking_max_search_time           : 45       : , "cl"           : 
tf_matchmaking_noob_hours_played         : 8        : , "cl"           : Number of hours played to determine 'noob' status for quickplay scoring purposes
tf_matchmaking_noob_map_score_boost      : 0        : , "cl"           : Boost added for quick-plaay scoring purposes if you are a noob and the map is considered noob-friendly
tf_matchmaking_numbers_increase_maxplayers_penalty : 0        : , "cl"           : Max scoring penalty to servers that have increased the max number of players
tf_matchmaking_numbers_serverfull_headroom : 1        : , "cl"           : Scoring will consider the server 'full' when this many slots are available
tf_matchmaking_numbers_valve_bonus_hrs_a : 8        : , "cl"           : Valve server scoring bonus: hours played A
tf_matchmaking_numbers_valve_bonus_hrs_b : 16       : , "cl"           : Valve server scoring bonus: hours played B
tf_matchmaking_numbers_valve_bonus_pts_a : 0        : , "cl"           : Valve server scoring bonus: bonus points A
tf_matchmaking_numbers_valve_bonus_pts_b : 0        : , "cl"           : Valve server scoring bonus: bonus points B
tf_matchmaking_ping_a                    : 50       : , "cl"           : Quickplay scoring ping time data point A
tf_matchmaking_ping_a_score              : 0        : , "cl"           : Quickplay scoring ping score data point A
tf_matchmaking_ping_b                    : 150      : , "cl"           : Quickplay scoring ping time data point B
tf_matchmaking_ping_b_score              : 0        : , "cl"           : Quickplay scoring ping score data point B
tf_matchmaking_ping_c                    : 300      : , "cl"           : Quickplay scoring ping time data point C
tf_matchmaking_ping_c_score              : -1       : , "cl"           : Quickplay scoring ping score data point C
tf_matchmaking_retry_cooldown_seconds    : 300      : , "cl"           : Time to remember quickplay join attempt, and apply scoring penalty to rejoin the same server
tf_matchmaking_retry_max_penalty         : 1        : , "cl"           : Max scoring penalty to rejoin a server previously matched.  (Decays linearly over the cooldown period)
tf_matchmaking_spew_level                : 1        : , "cl"           : Set to 1 for basic console spew of quickplay-related decisions.  4 for maximum verbosity.

Okay, back to retiring :)

posted about 9 years ago
#4 RInput in TF2 General Discussion
sevennnif you're used to tf2s raw input, why change?

Some people seem think it works better.

One such some person from the thread:

I believe the main issue with m_rawinput 1, even though it collects true raw input data, is how it is buffered by the game. I've read somewhere before where someone who knew a lot more about it than me was talking about how it was related to m_rawinput 1 having poor time-stamping of the raw input data in relation to the framerate, so the buffering can be quite variable in comparison to the way frame-rendering is buffered. At sufficiently high refresh rates and FPS, this tends to make mouse movement feel 'disconnected' in a strange way with what you are seeing on screen. And even though m_rawinput 1 feels snappier than m_rawinput 0 without RInput (an fps_max cap should always be used in the latter situation as the input lag is tied to the framerate here), I prefer m_rawinput 1 less than even m_rawinput 0 without RInput because the input lag and general mouse movement can feel so variable and inconsistent at times. Of course, I find using RInput (without an fps_max cap) highly preferable to either of these choices.
posted about 9 years ago
#1 RInput in TF2 General Discussion

I'm planning to release one last (highly revamped) version of my "Everything Pack" and I'm thinking of including this alternative mouse input program. First I'd like some opinions and testing, though.

Some people find RInput superior to TF2's built-in Raw Input...try it out and report back:

http://www.overclock.net/t/1538109/sourcegl-rinput-launcher-more-for-cs-go-tf2-beta-testing-needed/

posted about 9 years ago
#59 stabby-stabby leaving TF2 in TF2 General Discussion
BlueberryVillainTN friends 4ever stabby :)

That's where it all started. Love you, man.

posted about 9 years ago
#48 stabby-stabby leaving TF2 in TF2 General Discussion
flamestabbyflameim actually really unsure of the 'cynical and hostile' comment.
....

But again a highlander spy main isn't the poster boy for competitive tf2, I just wish someone with such a deep pub following would get their facts straight before shaming this beautiful dysfunctional family we have here.
Speaking of getting your facts straight, when did I ever say anything at all about tf.tv? Dare I say you are being a little...cynical? Maybe even...a little hostile towards me? ;)

I'm not a part of this community and have no opinion of it, other than a rather sore awareness that I inevitably get down-fragged to oblivion and insulted no matter how helpful I try to be. Despite that, I think this place is very important to the competitive community, and I have a great appreciation for that. No hard feelings.

That was kind of my point though. Like you thinking I'm being hostile or cynical towards you is what the issue is right, like the people who have known me for 6 years would just be like 'thats just flame being flame'.

I don't have a problem with you or anyone in this community at all, I'm actually quite impressed by the fact you had a consistent following and were one of the few to succeed in streaming this game. I do have an issue on a bigger level though because you telling r/tf2 (an undeniably legitimately sized subreddit) that the tf2 community is cynical or hostile.

Regardless of how I present myself I'm just curious where those feelings came from and why you chose those words specifically. Regardless of whether you meant to or not, just typing stuff like that to a large audience puts a big dent in the work of people trying to actively recruit people to our scene (similar to how the melee/smash community did when their game was slowly declining)

You don't think it's a bit cynical to assume I'm talking about tf.tv? Or hostile to (presumably) dismissively call me a "highlander spy main"? Perhaps I just misunderstood.

My feelings come from interaction with the community as a whole, not any one place or source. I said it to encourage people to be more positive and friendly, which I think is what this game needs dearly to survive.

Thanks for clarifying and the respectful words.

posted about 9 years ago
#40 stabby-stabby leaving TF2 in TF2 General Discussion
Foxstabby is a cool guy even though he wasn't too popular around these forums (at least people -frag bombed him whenever he tried to post)

i hope he is successful in whatever he's trying to work on irl

he was really fun to play with, enough to get me to play highlander for multiple seasons!!

It was a pleasure and an honor to fight by your side, my lupine friend.

remedyhe'll be back

Shut up, rem. I love you.

posted about 9 years ago
#39 stabby-stabby leaving TF2 in TF2 General Discussion
flameim actually really unsure of the 'cynical and hostile' comment.
....

But again a highlander spy main isn't the poster boy for competitive tf2, I just wish someone with such a deep pub following would get their facts straight before shaming this beautiful dysfunctional family we have here.

Speaking of getting your facts straight, when did I ever say anything at all about tf.tv? Dare I say you are being a little...cynical? Maybe even...a little hostile towards me? ;)

I'm not a part of this community and have no opinion of it, other than a rather sore awareness that I inevitably get down-fragged to oblivion and insulted no matter how helpful I try to be. Despite that, I think this place is very important to the competitive community, and I have a great appreciation for that. No hard feelings.

Digihttps://www.youtube.com/watch?v=8egy3tt20tc
http://i.gyazo.com/7de150d5d75156ed631c3d338b78fe2a.png

Are you trying to illustrate my point or counter it?

Anyway, thanks to the people who have offered kind words. I'll miss many of you and have no ill-will towards the rest. Best of luck guys, keep competitive and TF2 thriving for as long as you can.

posted about 9 years ago
#8 Custom Fullscreen Resolutions? in Q/A Help

That^ really shouldn't provide any frames :(

posted about 9 years ago
#5 Custom Fullscreen Resolutions? in Q/A Help

Have you checked with benchmarks to verify that that resolution is actually helping your FPS?

posted about 9 years ago
#7 mouse sensitivity and screen resolution in Hardware

Your "useful dpi" is dependent on your resolution (higher res needs higher dpi), so you might be feeling that difference.

posted about 9 years ago
#11 PSA: +reload = faster than cl_autoreload in TF2 General Discussion
sevennnthank god we can reload our spy primaries faster

It's actually really nice for reloading before a cloak. autoreload doesn't kick in fast enough.

posted about 9 years ago
#9 PSA: +reload = faster than cl_autoreload in TF2 General Discussion
MrMinorityit makes the sodapopper/FaN shoot and reload a LOT faster, but makes the pistol/smg fire a lot slower

Interesting, it certainly makes the spy pistol reload faster.

posted about 9 years ago
#7 PSA: +reload = faster than cl_autoreload in TF2 General Discussion

I spent all the loot at Burger King :(

posted about 9 years ago
#5 PSA: +reload = faster than cl_autoreload in TF2 General Discussion

Test it for yourself!

No problems on my end.

PS
-frag = faster than cl_auto-frag

posted about 9 years ago
#1 PSA: +reload = faster than cl_autoreload in TF2 General Discussion

In short, Bind mouse1 "+attack;+reload" provides a faster reload time than autoreload.
You're welcome :B

posted about 9 years ago
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