stabby
Account Details
SteamID64 76561197975080641
SteamID3 [U:1:14814913]
SteamID32 STEAM_0:1:7407456
Country United States
Signed Up March 21, 2013
Last Posted May 16, 2018 at 5:40 PM
Posts 274 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
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Hardware Peripherals
Mouse  
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Mousepad  
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Monitor  
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#20 mustardoverlord lftski in Recruitment (looking for team)

Nice guy, works hard, good game sense.

posted about 9 years ago
#27 Ninox Aurora in Hardware

Oh yeah xD Derp. I guess it's not nearly as light either.

posted about 9 years ago
#25 Ninox Aurora in Hardware

Too bad it doesn't have a 3310 sensor :( Definitely an upgrade to the 3090.

If you're looking to upgrade from the G100 you might want to consider the G402, which uses the same sensor but fixes the low max tracking speed (basically can do any speed humanly possible without problem) and has the same extremely low button latency.

posted about 9 years ago
#42 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion
Rickthis thread is so wack lol.

ability to aim is not a science so why treat it in terms of absolutes and objective spec

Because ability to aim is limited by your tools. A great swordfighter will do better with a great sword. Also nerding is fun (see: swordfighter metaphor).

posted about 9 years ago
#40 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion
wonderlandstabbyPixel skipping is observable. Set your DPI to 100 or whatever your mouse's lowest notch is, then pump up your in-game sensitivity so that your "real sensitivity" matches what it would be with the corresponding max DPI setting. Do this with both configurations: Shoot a wall, look at the bullet hole, then budge your mouse as little as possible to the right--does your crosshair move smoothly from one position to the other or does it jump?

Anyway, don't take it from me, I've already provided a source for you all on this:
http://www.teamliquid.net/forum/tech-support/333648-an-overview-of-mouse-technology
ctrl+f: pixel skipping
wonderlandThat article doesn't prove that you aim in 1 pixel intervals in a 3d game, and not less. Which is necessary for pixel skipping to be relevant term. and your test is inconclusive for several reasons lol.

Why is the test inconclusive? As for the source, I'll just leave it up for others to read instead of trying to explain/expound.

wonderlandstabbyI'm not sure why you're making a point to say that something "doesn't matter" when the alternative is either slightly inferior or the same. Better safe than sorry, no? Not that I'm at all uncertain about the existence of pixel skipping. I'm simply advising people on the best option available when they're deciding what to set their DPI and in-game sensitivity to.

More important to me, however, is the choppiness caused by excessive in-game sensitivity when moving my FOV--I certainly can notice it clearly with an in-game sensitivity of >4.0, myself. Maybe I'm just a little more sensitive to this stuff than you are, and I'm not the only one--this guide is made for everrrrrybodyyy :D
wonderlandI'm saying the different feel and potential benefits of lower DPI is a lot more important. So raising your DPI to accommodate pixel skipping is stupid. It's not a better safe than sorry example.

[/quote] You talk about "feel"--that's quite a nebulous term--what are you referring to exactly? What are the potential benefits of lower DPI if you are not using a setting high enough to cause jitter or less-than-ridiculous max tracking speeds?

wonderlandno one is arguing that higher DPI isn't technically more precise. its more about does it matter and does it outweigh the negatives of raising the DPI, and in many cases I would say no. your choppiness is literally the more DPI argument all over again with a side of placebo.

[/quote] Again, what are you referring to besides jitter and tracking speed errors, which do not occur until approaching the upper reaches of most mice's DPI settings? Are you denying that a DPI of 400 is superior to a DPI of 1? I am not recommending ridiculous DPI's, I'm recommending avoiding ridiculous in-game sensitivities.

wonderlandI would recommend people simply use what DPI feels the best.

Now *that* sounds like placebo.

Anyway, let's not fight. I'm only posting here in attempt to be helpful, as I hope you are, too. If you have some recommended edits or suggestions for the guide, I asked for them and I'd still appreciate some constructive suggestions. "Feelings", however, I'm going to have to lead out of the guide, I'm afraid.

posted about 9 years ago
#37 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion
wonderlandstabbywonderlandhow the sensor performs/feels at that DPI is way more important than 'avoiding pixel skipping'Well, yeah, I don't think I implied otherwise.

Pixel skipping exists, so why not avoid it if there are no benefits to alternative configurations? I also make the point that sensors tend to perform better at lower DPI's, mind you.

I'm simply informing people here, no reason to get hostile. I appreciate feedback, but maybe keep it, you know, relevant to something.
well wareya is saying you can aim sub-pixel level. as far as I know that is correct. so no I don't think pixel skipping exists.

either way, the effects of running too low DPI are simply not noticeable. people talk a lot about pixel skipping but its the MOAR DPI thing all over again, except instead of 5000DPI it's 1000DPI.

the 'benefit' is so slight that its just irrelevant and should not affect your choice of DPI or sensitivity to use.

Pixel skipping is observable. Set your DPI to 100 or whatever your mouse's lowest notch is, then pump up your in-game sensitivity so that your "real sensitivity" matches what it would be with the corresponding max useful DPI setting. Do this with both configurations: Shoot a wall, look at the bullet hole, then budge your mouse as little as possible to the right--does your crosshair move smoothly from one position to the other or does it jump?

I'm not sure why you're making a point to say that something "doesn't matter" when the alternative is either slightly inferior or the same. Better safe than sorry, no? Not that I'm at all uncertain about the existence of pixel skipping. I'm simply advising people on the best option available when they're deciding what to set their DPI and in-game sensitivity to.

More important to me, however, is the choppiness caused by excessive in-game sensitivity when moving my FOV--I certainly can notice it clearly with an in-game sensitivity of >4.0, myself. Maybe I'm just a little more sensitive to this stuff than you are, and I'm not the only one--this guide is made for everrrrrybodyyy :D

Anyway, don't take it from me, I've already provided a source for you all on this:
http://www.teamliquid.net/forum/tech-support/333648-an-overview-of-mouse-technology
ctrl+f: pixel skipping

posted about 9 years ago
#33 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion
wareyastabbyI understand that. You're making a semantical point, I'm just using language I feel will convey the relevant concepts more easily.It's not a semantic point, you're being directly deceptive by describing things wrong. Please don't spread misinformation.
stabbyWhat?I don't get how you don't understand that.

I think we're done here.

posted about 9 years ago
#31 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion
wareyastabbySure it matters. You can't move your view 1 pixel at a time when you have pixel skipping. This not only means precision aiming is made more difficult, but your view will move in an increasingly choppy fashion as the skipping increases.As I said, the pixels are just a representation of the ingame geometry. You don't aim at pixels. You aim at geometry. People got away with 640 wide resolutions in counter-strike for YEARS, despite the game requiring such ridiculous precision, because they aimed at the geometry that the pixels implied, not the actual pixels. Please give a real actual legitimate reason why you think that for 3d games that individual pixels are so important and not the geometry.

I understand that. You're making a semantical point, I'm just using language I feel will convey the relevant concepts more easily.

wareyastabbyI did not say that. Quote what you're talking about?

I told people that pixel skipping occurs when using too high of an in-game sensitivity. I'm not sure what you mean by "comfortable" sensitivity--I'm not talking about inches/360. How could pixel skipping be more comfortable for someone?
I'm referring to this:The higher your resolution, the higher a DPI you will need. Use the above link to find your max useful DPI if you use a different resolution than [1920 wide].It's very wrong, it implies that if you have a very high resolution monitor, you need a higher DPI mouse, or to lower your sensitivity. It's totally wrong, the pixels on your screen don't matter in TF2 aside from how well they do or don't show the ingame geometry.

What? Did you check the source? I'd appreciate it if you explained or substantiated what you're saying.

posted about 9 years ago
#29 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion
wonderlandhow the sensor performs/feels at that DPI is way more important than 'avoiding pixel skipping'

Well, yeah, I don't think I implied otherwise.

Pixel skipping exists, so why not avoid it if there are no benefits to alternative configurations? I also make the point that sensors tend to perform better at lower DPI's, mind you.

I'm simply informing people here, no reason to get hostile. I appreciate feedback, but maybe keep it, you know, relevant to something.

posted about 9 years ago
#27 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion
ComangliaDaStabajOk. So is 5600 dpi (I know it's unnecessary but I bought the mouse, why not use its highest value) coupled with a sensitivity of .37. Good? Bad? Messes me up somehow? 1000hz polling rate, 144 hz monitor at 1600x900 and always pushing over 100+ frames, firefights, etc.
Your maximum tracking speed is likely suffering from you putting your DPI that high, but that's probably not big of an issues at even an 8in/360.

Jitter's a more likely issue. You can do tests for that using MS Paint. See the geekhack thread.

Why not just use a lower DPI and higher sensitivity to be safe?

posted about 9 years ago
#24 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion
wareyaRaw input actually increases input lag on some(a minority) systems. It's not that important if you have windows acceleration disabled and the cursor sensitivity is on 1:1.

This is untrue and was actually debunked by tests in one of the links. Please read the post and the sources if you're going to bother engaging in this discussion.

wareya
Pixel skipping really doesn't matter. You just need a high enough DPI to actually aim accurately over the actual geometry that's there. If it's tiny geometry, you need a low inches/360 or a high DPI. Easy.

Sure it matters. You can't move your view 1 pixel at a time when you have pixel skipping. This not only means precision aiming is made more difficult, but your view will move in an increasingly choppy fashion as the skipping increases.

wareyaYou told people to give avoiding pixel skipping a higher priority than using a comfortable sensitivity, so I think yes, you essenitially did.

I did not say that. Quote what you're talking about?

I told people that pixel skipping occurs when using too high of an in-game sensitivity. I'm not sure what you mean by "comfortable" sensitivity--I'm not talking about inches/360. How could pixel skipping be more comfortable for someone?

posted about 9 years ago
#21 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion
smobois this really a thing? like my sens is 0.75 and i've never noticed any issue with it.

It's no prob if you're experiencing no jitter or tracking errors when you move your mouse quickly.

posted about 9 years ago
#12 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion
SnowdreamDon't forget to include the fact that higher DPI is needed for sniper.
20 FOV is the number you'll want in the formula, I believe.

Ah shit. I forgot to mention FOV factoring into it. Thanks. Breakfast for real then I'll edit xD

posted about 9 years ago
#10 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion

I saw no math (and no sources).

I didn't say pixel skipping is all that matters.

I'm hungry. Will reply in full later, and amend the OP if it's called for.

posted about 9 years ago
#8 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion
wareyaPixel skipping isn't what matters, it's about the game you play. In TF2 you really do not need pixel perfect precision unless you spend *all* of your time ambassador sniping. There's just nothing that needs it. By your logic a higher FOV requires lower DPI because the pixels in the center of the screen are smaller, but no, the required precision is the same. "Don't use more DPI than is necessary to avoid pixel skipping" is terrible advice, because if you do play with a low resolution, you actually might need the extra precision, especially if you have a high sensitivity.

Raw input actually increases input lag on some(a minority) systems. It's not that important if you have windows acceleration disabled and the cursor sensitivity is on 1:1.

Filtering can actually help people if they're stuck with a 125hz mouse but push a higher framerate than that. However, using a 125hz mouse with a framerate above 125 is the only way to make the ingame mouse acceleration consistent, so YMMV if you're taking advantage of that.

I can't say I think you're correct in any of these paragraphs, other than filtering being useful for people using 125hz but pushing 125 FPS (i.e. not using a gaming mouse but running on a gaming computer)...I'ma eat some breakfast and reply later.

In the meantime please read the linked articles, you're being counterfactual.

posted about 9 years ago
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