Hucksmobodid any of you actually play during the sticky spam nerf? games went really fast and traps were unaffected. sentries were still focused by soldier/spy/sniper/pipes so they weren't broken. the game was fine and nobody gave it a chance
Highlander was unbearable. Good luck getting a wrangled sentry down when even all 8 stickies won't even kill it. Yea, you could still focus the gun down more, but it still really slowed down pushes. It made highlander payload much, MUCH slower, and made pushing into any 5cp map impossible. 5cp on highlander is already frustrating to win any rounds on, and the scrims we did on 5cp during this time usually ended in 1-0's, or in one stupid case went 0-0 after 2 halfs.
1. not to stalk you, but i did play against your team in a scrim that week (5 days of scrims and reverted before the next match), and i remember playing a good half against your team, then we restarted to apply the update, and you guys did a lot better (we were both demo, and you're much better than me at it). i looked up logs of this and found that you didn't play 5cp highlander during that week, i looked at sizzling stats too and found nothing.
2. i'm looking at capture times from my high gold HL team from S13 vs. my low plat HL team from S14, both on badwater week:
Nerf round Times:
9:45
9:12
13:46
3:30
7:21
8:50
8:27
12:21
12:20
7:40
7:02
8:10
8:10
average: 8.901 minutes
Normal round times:
10:42
10:41
16:35
9:40
9:50
9:49
7:02
7:02
13:47
11:29
5:45
3:51
6:11
6:10
avg: 9:11
so in my experience nerf averaged 8:54 and no nerf averaged 9:11. sizzling stats didn't work for this so i just used every log i was in that wasn't broken
this is within a margin of error, but i think it goes to show that the nerf did not ruin highlander
dogfloatiessmobo youre a nob
I know it was pretty rude of me to call you an asshole a while back (for the record, you didn't deserve it and i'm sorry), but if your response is to insult me whenever you see me, you're just adding validity to it.