B2
Not many changes
- Improved last
- Added ramp to perch on mid
| Account Details | |
|---|---|
| SteamID64 | 76561198061316177 |
| SteamID3 | [U:1:101050449] |
| SteamID32 | STEAM_0:1:50525224 |
| Country | Australia |
| Signed Up | September 2, 2015 |
| Last Posted | June 23, 2026 at 4:20 AM |
| Posts | 150 (0 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 1.2 |
| Windows Sensitivity | 6 |
| Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | gpro superlight |
| Keyboard | Ducky browns |
| Mousepad | Qck + |
| Headphones | audio technica ath-m50x |
| Monitor | |
B2
Not many changes
- Improved last
- Added ramp to perch on mid
Welcome to beta!
Screenshots
These change logs are really low effort but the map has gone through many more changes. Also the map has been massively optimised.
Middle:
Improved clipping on solar panels
Second:
Alot
Staircases to spire changed
Detailing
Much easier to sack in second (hopefully)
Catwalk closed off
Main raised to help attackers into second out of last
Last:
Point centralised (ish)
More detailing
rowrowFeedback
Again thank you so much
b1 likely coming out in a few days with many visual and gameplay refinements
sneak peaks
A14 Update
All railings are now much lower and have no collision boxes. This was done to increase mobility.
Middle
· Door now pipe
· 2 new platforms on both side.
· Added small health pack
· Increased size of shack
· Added yellow barrels
· Removed solar panel
· Added new entrance
Quake room
· Changed glass to solid blue texture
· Remove one-way door
· Small entrance on the balcony blocked off
Choke
· New entrance to middle
· New barrels at wall outside of choke
Second
· Wall in corner changed to railing
· Wall outside choke now blocks sight lines due to new entrance to middle
· Added stairway to upper
· Spire is now round
· Forward spawn changed locations
· Added balcony for detailing purposes
Catwalk
· New detailing
Lobby
· All railings now much lower
Last
· Removed shutter
· Moved one of the spawn doors back and rotated
· Cleaned geometry
A13 Update
THE ASTEROIDS NOW ORBIT (thank you theatreTECHIE)
Middle
More ammo
Removed rock
Second
Entrance to flank
Added pack to floor
New shutter into second from quake room
Removed yellow barrel
Last
Point moved further from spawn
Closed sniper sight lines
Changed "dick"
Removed platform on right side of last
Shutter added to top left
Lobby
Added window to platform to help people leaving last
Other small clipping changes and detailing. I likely forgot a lot of stuff.
I would like to thank rowrow for their input on the map, was incredibly useful. Obv would like to thank the people pugging the map <3.
rowrowfeedback
Thanks for the in depth feedback, very useful and reasonable :)
You're right the drop down would be very interesting but it did actually exist around a9 or a10 but was deemed too op for attackers. Will definitely reconsider.
SellyCrisp visual design wrapped in an outerspace theme with a clean gameplay loop, I especially adore the bright walls for easier target acqusition.
Looking forward to seeing where the map goes from here!
Damn! Thanks for the encouragement :)
edit: it has come to my attention this man is a paid actor.
Mannbase 5CP
Current Version: RC3
Latest update: 17/02/2025
If you'd like to contact me use discord: skaz
https://i.imgur.com/LpOZ7xL.jpg
All Downloads
Screenshots
Rollouts
Painting
Thanks:
Cuba for the blue side asteroid props
And everyone else that has given me the motivation to continue working on this. (u know who u r)
Because of low player numbers from NZ, the NZ players are in Team Allies
Therm isn't referring ANZ pugs, that discord is indeed aimed at a higher skill level. However, you can see players from every div in there. Therm's talking about ice breaker pugs, its a discord aimed at helping new players get accustomed to every side of competitive tf2, if you'd like an invite, send me a dm and I'll get an invite link for you.
I have the blue yeti and while the audio quality itself is nice its really not great for streaming/casting, at least for me.
I've got it on my desk so it picks up keyboard presses as well as my phone when I put it down which can really lesser the quality of a cast. If you hit your desk and feel the vibrations pretty easily then the yeti is def gonna pick it up. If you're getting a mic arm that is attached to something solid then I'm guessing this won't be an issue for you.
Yeti is a great solution if you're getting into streaming/casting, but from my experience, it really only gets you so far.
edit: I got mine second hand after like 5 years of use and it's still going strong.
pretty sure yttriums compeittive viewmodels does this
https://www.teamfortress.tv/34834/yttriums-competitive-viewmodels
I don't think it's meant to be necessarily useful. A lot of this stuff is opinion, it's just interesting to see how they are ranked and discuss the rankings.
BasicWe should ban the Aussies either win a fuckin' LAN or get outta here I say
just you wait
JaguarFiendYeah it actually is pretty fun. But here's the thing... I don't give a damn about any of this because I have the one HUD that doesn't break. It's the one that comes with the game. Granted I have a few small modifications like bigger damage numbers and a fugly hud crosshair addition but that's it. But have fun with your contest :)
what.