skaz
Account Details
SteamID64 76561198061316177
SteamID3 [U:1:101050449]
SteamID32 STEAM_0:1:50525224
Country Australia
Signed Up September 2, 2015
Last Posted June 23, 2026 at 4:20 AM
Posts 150 (0 per day)
Game Settings
In-game Sensitivity 1.2
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse gpro superlight
Keyboard Ducky browns
Mousepad Qck +
Headphones audio technica ath-m50x
Monitor  
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#13 Mannbase Alpha (5cp) in Map Discussion

B2
Not many changes

- Improved last
- Added ramp to perch on mid

posted about 6 years ago
#12 Mannbase Alpha (5cp) in Map Discussion

Welcome to beta!
Screenshots

These change logs are really low effort but the map has gone through many more changes. Also the map has been massively optimised.

Middle:
Improved clipping on solar panels

Second:
Alot
Staircases to spire changed
Detailing
Much easier to sack in second (hopefully)
Catwalk closed off
Main raised to help attackers into second out of last

Last:
Point centralised (ish)
More detailing

posted about 6 years ago
#11 Mannbase Alpha (5cp) in Map Discussion
rowrowFeedback

Again thank you so much

b1 likely coming out in a few days with many visual and gameplay refinements

sneak peaks

Show Content
Show Content
posted about 6 years ago
#9 Mannbase Alpha (5cp) in Map Discussion

A14 Update

All railings are now much lower and have no collision boxes. This was done to increase mobility.

Middle
· Door now pipe
· 2 new platforms on both side.
· Added small health pack
· Increased size of shack
· Added yellow barrels
· Removed solar panel
· Added new entrance

Quake room
· Changed glass to solid blue texture
· Remove one-way door
· Small entrance on the balcony blocked off

Choke
· New entrance to middle
· New barrels at wall outside of choke

Second
· Wall in corner changed to railing
· Wall outside choke now blocks sight lines due to new entrance to middle
· Added stairway to upper
· Spire is now round
· Forward spawn changed locations
· Added balcony for detailing purposes

Catwalk
· New detailing

Lobby
· All railings now much lower

Last
· Removed shutter
· Moved one of the spawn doors back and rotated
· Cleaned geometry

posted about 6 years ago
#7 Mannbase Alpha (5cp) in Map Discussion

A13 Update

THE ASTEROIDS NOW ORBIT (thank you theatreTECHIE)

Middle
More ammo
Removed rock

Second
Entrance to flank
Added pack to floor
New shutter into second from quake room
Removed yellow barrel

Last
Point moved further from spawn
Closed sniper sight lines
Changed "dick"
Removed platform on right side of last
Shutter added to top left

Lobby
Added window to platform to help people leaving last

Other small clipping changes and detailing. I likely forgot a lot of stuff.

I would like to thank rowrow for their input on the map, was incredibly useful. Obv would like to thank the people pugging the map <3.

posted about 6 years ago
#5 Mannbase Alpha (5cp) in Map Discussion
rowrowfeedback

Thanks for the in depth feedback, very useful and reasonable :)

You're right the drop down would be very interesting but it did actually exist around a9 or a10 but was deemed too op for attackers. Will definitely reconsider.

posted about 6 years ago
#3 Mannbase Alpha (5cp) in Map Discussion
SellyCrisp visual design wrapped in an outerspace theme with a clean gameplay loop, I especially adore the bright walls for easier target acqusition.

Looking forward to seeing where the map goes from here!

Damn! Thanks for the encouragement :)

edit: it has come to my attention this man is a paid actor.

posted about 6 years ago
#1 Mannbase Alpha (5cp) in Map Discussion

Mannbase 5CP

Current Version: RC3
Latest update: 17/02/2025
If you'd like to contact me use discord: skaz

https://i.imgur.com/LpOZ7xL.jpg

All Downloads
Screenshots
Rollouts
Painting

Thanks:
Cuba for the blue side asteroid props
And everyone else that has given me the motivation to continue working on this. (u know who u r)

posted about 6 years ago
#3 OZF State v State 2020: Group Stages in Events

Because of low player numbers from NZ, the NZ players are in Team Allies

posted about 6 years ago
#10 Australia competitve in TF2 General Discussion

Therm isn't referring ANZ pugs, that discord is indeed aimed at a higher skill level. However, you can see players from every div in there. Therm's talking about ice breaker pugs, its a discord aimed at helping new players get accustomed to every side of competitive tf2, if you'd like an invite, send me a dm and I'll get an invite link for you.

posted about 6 years ago
#8 Mic Thread #69000 in Hardware

I have the blue yeti and while the audio quality itself is nice its really not great for streaming/casting, at least for me.

I've got it on my desk so it picks up keyboard presses as well as my phone when I put it down which can really lesser the quality of a cast. If you hit your desk and feel the vibrations pretty easily then the yeti is def gonna pick it up. If you're getting a mic arm that is attached to something solid then I'm guessing this won't be an issue for you.

Yeti is a great solution if you're getting into streaming/casting, but from my experience, it really only gets you so far.

edit: I got mine second hand after like 5 years of use and it's still going strong.

posted about 6 years ago
#3 How to disable pyro's flames? in Customization

pretty sure yttriums compeittive viewmodels does this
https://www.teamfortress.tv/34834/yttriums-competitive-viewmodels

posted about 6 years ago
#3 tf2metrics in TF2 General Discussion

I don't think it's meant to be necessarily useful. A lot of this stuff is opinion, it's just interesting to see how they are ranked and discuss the rankings.

posted about 6 years ago
#31 ban 1 country from tf2 in TF2 General Discussion
BasicWe should ban the Aussies either win a fuckin' LAN or get outta here I say

just you wait

posted about 6 years ago
#17 HUD Creation Competition #2 in TF2 General Discussion
JaguarFiendYeah it actually is pretty fun. But here's the thing... I don't give a damn about any of this because I have the one HUD that doesn't break. It's the one that comes with the game. Granted I have a few small modifications like bigger damage numbers and a fugly hud crosshair addition but that's it. But have fun with your contest :)

what.

posted about 6 years ago
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