Playlist for VODs
https://www.youtube.com/playlist?list=PLSw7XtwkU5aTlsfJBe0f9yOn9ZDjc9Iur
| Account Details | |
|---|---|
| SteamID64 | 76561198798932093 | 
| SteamID3 | [U:1:838666365] | 
| SteamID32 | STEAM_0:1:419333182 | 
| Country | Philippines | 
| Signed Up | August 10, 2018 | 
| Last Posted | October 11, 2025 at 2:10 PM | 
| Posts | 1168 (0.4 per day) | 
| Game Settings | |
|---|---|
| In-game Sensitivity | |
| Windows Sensitivity | |
| Raw Input | |
| DPI | |
| Resolution | |
| Refresh Rate | |
| Hardware Peripherals | |
|---|---|
| Mouse | |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | |
antlers i need producers to cover 6s playoffs alongside me and this is what you’ve been doing
on a serious note i do agree with you, though a lot of the community is all talk and no walk. but i don't think it's all doom and gloom as u make it out to be. Personally tho seeing people come together and try to do stuff like what we did at denver, what 4v4 pass time are doing to enhance their unique take on the game mode, and what the mge.tf crew did for their little mge tournament gives me hope that there is people willing to try to see through w their ambitions. i think we're in a way better spot than we were 2-3 years ago quite frankly
i will say though, speaking on the topic, if we ever lose resin (formerly dr underscore) then the broadcasting scene is fucked because hes the only programmer maintaining the plugins that allow producers to produce tf2 matches and for viewers to see damage numbers in a broadcast. he alone is the reason why the broadcast experience for tf2 has been elevated lol. very few programmers actually working on cool stuff behind the scenes and if we lose him welp its ggs cus idk who else is gonna maintain these plugins
https://www.youtube.com/playlist?list=PLSw7XtwkU5aTlsfJBe0f9yOn9ZDjc9Iur
Playlist of VODs for tournament
idk if these fit in the thread but i thought they'd be cool to share from the mge tournament this weekend
kobe1920 upward directs + quickswitch masterclass vs yumyum
yumyum clutches up while being on the brink of elimination
joshuawnthrough a coordinated internal fundraising event with the staff members and friends of MGE.tf over the last year.
thank you all again for playing. i hope everyone had fun, because it was a blast as a viewer to see the crazy shit everyone hit. some real god tier gamers in this community. tf2's future looks bright.
neptune is the GOAT of tournament organization, hands down. his work ethic is truly admirable.
fireside casts did an exceptional job on production & the commentators were on-point especially when clutch moments happened.
thanks guys for paying everything out immediately, my casters were very happy outside of having to cast mge for 4 hours straight (but that's why they get paid)
Congrats kobe1920. Absolute cinema
5000 1v1 World Championship Updates: Recap, Playoff Finalists, Highlights and more!
___
The following have qualified directly to playoffs and, at minimum, $200 in prize money by flawlessly progressing through the group stage (3 wins, 0 losses):
The following have qualified into the play ins, requiring 2 wins to make it to playoffs:
The following have qualified into the play ins round 2, requiring one win to make it to playoffs:
Some cool highlights from the group stages:
The badges on the right are in-game medals that will be awarded for this tournament.
fuck this shit bro its 3 am
Wouldn't mind releasing it whether or not this video is fully released. It mostly covers S11/i46/S12 to whatever degree he knew to his best memory. But it was different in that rather it being a live interview, I sent a bunch of questions (at the time Blizzard had shut down OWL, which he was working for) and he answered whatever he knew best from the list of questions I sent in video format
Progress is slow in the video but I'm hoping we can finish it at some point. The project isn't dead but Denver really halted momentum on the project. Trying to pickup the pieces though and get it jumpstarted again
Looks like this has been a known issue within AC a while (at least, the stem of the issue which is the sv_pure bypass portion with a preloader).
From the Github post by cukei there was an attempt at trying to prevent the bypass by having the mapmakers run through this python script cukei created, which would have authenticated the map files using MD5 verification. Ultimately it would allow sv_pure to work as intended for attempted visual modifications. If I'm wrong and someone has better input on what has been attempted behind the scenes feel free to correct me