CAP_CREATUREThere is an objectively tiny pool of players ive seen play at a higher level, be it even main adv or invite, that have gone down a division or more and played with people who werent a part of their immediate friend group/circlejerk; and the amount of players who have done that and not wanted to blow their brains out after a week is even less. Playing with people who play a lower level than you can be very frustrating, so I'd keep it in mind when proposing something like this.
Well that's the selling point of the tournament as well as the purpose of it. The captains try to pick the best team they can and try to improve in order to beat each other. It'll be a great test of leadership for the captains by getting them out of their comfort zone and a great opportunity for the participants to improve while also providing exciting matches for viewers.
CAP_CREATUREAlso, 36 players are too few. How are you selecting who gets to play and who doesn't? im sure there are definitely more than 36 players interested in a unique experience like this. Are you excluding people who have played invite? Id argue there's a huge gap between low invite and mid/high invite.
I also agree that 36 participants are too few but if there are 6 captains with 6 players teams then the max amount of players allowed to play would be 30 if we exclude the captains. I was thinking that the rgl players themselves could vote for who they want to participate ( kinda like an nba-allstar vote) and narrow down the pool by sorting the players into categories. So for example there would be an A-tier category that would include the invite partners, B-tier category for low invite players, C- tier category for high advanced, D-tier for mid advanced, E-tier for low advanced,
and F-tier for high main, with the players being placed in each category depending on their most recent placement.