Thwartzki Hud loadouts are a bit cropped in 1024x768
| Account Details | |
|---|---|
| SteamID64 | 76561198011988825 |
| SteamID3 | [U:1:51723097] |
| SteamID32 | STEAM_0:1:25861548 |
| Country | Spain |
| Signed Up | August 12, 2014 |
| Last Posted | August 16, 2025 at 4:42 PM |
| Posts | 1173 (0.3 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3.6 |
| Windows Sensitivity | 5 |
| Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | Steelseries Rival 100 |
| Keyboard | |
| Mousepad | Zowie P-RF |
| Headphones | |
| Monitor | Gigabyte G27 144Hz |
Fear and Loathing in Las Vegas
changes to last are good.
might want to change the lower right spawn door, make it closer to the point or to the spawns because its almost completelly useless, or just move it somewhere higher closer to the left spawn door
lots of gimmicky edges and clipping where you can stand https://imgur.com/a/s3tXP
-Rileywhat about CS
in asia the crappy CS clones are way more popular than cs itself
Crossfire, Combat Arms, that kind of stuff
whos the guy with the thinkpad laptop? does TF2 run well on it?
i really like this map and it plays well
some minor thoughts
https://imgur.com/a/uh6RV
also put some ammo near the point in mid pls, or move the medium pack from the small shed in mid to somewhere easier to acces
edit: some other stuff i noticed
https://imgur.com/a/5wilQ
eu4 has a 5cp config in KOTH so it didnt end after 3 points and we cant add up to a new game
https://eu.pug.champ.gg/game/59b6ea8f7934a9454c4a3aa1
edit: actually not even after 5 poibts does it end :\
suggestoin: give captains a "request close" button for when server problems happen
some interesting videogame-like prog rock
https://www.youtube.com/watch?v=5EZNdwuwH54
cover art reminded me of gnomercy
Drums and piano, i cant keep rythm much so probably piano
its not that hard to make a team, people probably think you need to be a genious or something
just do it like it doesnt hurt to try
QuantumBarber@sage Thanks! I moved some stuff around, messed up on the clipping and managed to miss it.
On the water looking ugly, do you mean the water itself, or the way it cuts off?
the way it cuts off and how you can see part of a wall floating
also the right flank from 2nd (the one with a big shutter door) could use some changes, maybe opening it up or making it go deeper
also the choke from 2nd to mid seems too "long", whole mid feels huge to most players
Khakiconsidering blizzard ripped off many aspects of tf2's gameplay, I don't see why valve can't just rip off Overwatch's competitive matchmaking system
they dont even have to look at other companies, just get the ideas from csgo, a game with actual decent ELO
unless the guy in charge of CSGO MM left the company this should be piss easy, the only problem i see is calculating ELO for medics. they could probably make it half dependant on raw heals per minute, half on average player performance
edit: also if they do implement class limits, their system for it is flawed and can be exploited to have more players than the supposedly allowed as can be seen in faceit sometimes. they should look at the community plugin for classlimits and fix their own version. a improved demo recording system would be nice too
write an apology letter for releasing a beta as a finished product
shut down the whole thing while they dont have an actual anti-cheat and ELO system
they gave the comp community an awful image, most pubbers that tried mm now think that competitive is flooded with cheaters and bad maps