B11
Working on transitions and improving the midfight. Also improved the 2dskybox for those that turn it off.
I made a vid to show some rollout ideas: here
Screens
Download
Middle:
• Added ledge for soldiers to use
• Increased height of the wall to make high bombs easier.
• Change medium hp pack to small (not sure about this change)
• Removed sign
• Made the floor flatter
Second:
• A new balcony added intended to make the area feel a bit more "more". Often found capping the point and stopping the enemy team from entering from the lobby was quite awkward, hopefully, the balcony helps the area feel a bit more "controllable" for both teams.
Last:
• Changed left sign (defender persp) to improve the rollout and to make it feel better to play in
• Cleared up right side to improve sacs
• Moved under from left to right to also improve sacs (this also increases walk time from lower to lobby to make scouts a bit
less powerful when sacing into lobby from last)
Choke
• Removed doorway, intended to simplify the choke fight. Also will make it simpler to push middle. (might make it more difficult will be keeping a close eye on this)
Quake Room
• Moved the trigger for the window shutter further back to stop people from hiding up there