JdudeFor people sayingthat it will be filled with newbies that know nothing about competitive, maybe there should be a barrier to entry. Maybe there could be an in-game tutorial, maybe 30-40 hours required on the class they want to play? Then it's like an achievement.
(I haven't watched the video yet, but I will in a little. Just in case I address something that was brought up or whatever.)
I like that idea as a start. What I'm more envisioning is some sort of split where we have (like people have mentioned) tick boxes for "ESEA Ruleset," "UGC Ruleset," "Vanilla Weapons," and a "All Weapons Enabled." and a split of skill levels for something like "Expert," "Advanced," "Intermediate," "Beginner," and "New." There can be things like medal miscs when people "graduate" to the next rank, possibly strange. For example, if I feel like I have a good amount of 6v6 experience so I'd probably start with "Intermediate" which I'd equate to ESEA-O level. This would grant me an "Intermediate 6v6 Player Medal" (obviously named something more clever) which would track how many games in the "Intermediate" game mode I've played, and which rulesets I've played. It gives an item as an incentive which people always want, and allows people to judge how much experience the person has. It may even be prudent to have it display wins and games played, which may be a bit more telling of the experience.
Or there can be something like the botkiller weapons. There can even be "competitive killer" weapons or something that track kills in the game mode.
I think the idea is a solid one, especially if you have all of the different tiers of gameplay, allowing progression, with actual items to track your success.
Another idea I had was if some sort of competitive matchmaking system was implemented, they can possibly implement some sort of "community tournaments" like the 3v3 KotH tournament or something. Or small 6v6 tournaments/something like that reddit round robin highlander thing/etc.
Although, like everyone's said, Valve hasn't made a single move (other than Robin, who is no longer affiliated with TF2 development) towards competitive play, and now TF2 is getting old. As much as I'd love to see it flourish, I really doubt that Valve would care to implement anything like this.