omni
Account Details
SteamID64 76561198025858897
SteamID3 [U:1:65593169]
SteamID32 STEAM_0:1:32796584
Country England
Signed Up September 5, 2012
Last Posted September 23, 2021 at 2:47 PM
Posts 1339 (0.3 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie EC2-A
Keyboard Ducky Mini
Mousepad Overclockers' Fuck Off Huge One
Headphones  
Monitor BenQ XL2411T
1 2 3 4 5 6 7 8 ⋅⋅ 89
#5573 Show your HUD modifications! in Customization
uwumessing with the round counter now that it's a thing outside of casual
https://i.imgur.com/0IE2tMj.png

new ctf
Show Content
new koth (maybe)
Show Content

Looks real good!

posted about 5 years ago
#150 i63 Confirmed in TF2 General Discussion
charlehang on how these sold out already

it says sold out please someone HELP ME

The weekend, non-BYOC tickets sell mega fast due to how big the convention is, so if you were planning on coming as just a spectator, you needed to get those tickets within 4 hours of them going on sale.

posted about 5 years ago
#134 i63 Confirmed in TF2 General Discussion

Tickets are live boyos

posted about 5 years ago
#126 i63 Confirmed in TF2 General Discussion

Tickets go on sale this Friday at midday BST

cu@

posted about 5 years ago
#5211 HUD editing: short questions, quick answers in Customization
fizzwhizHow do I make damage numbers also appear on the HUD, on the bottom-left side in between the health bar and the centre? I'm looking to use it as a hit-marker to replace hitsounds. I'm using the default HUD in minmode.

I've made a huddamageaccount.res in custom/[folder]/resource/ui. I've adapted the following code from the Improved Default HUD:
"Resource/UI/HudDamageAccount.res"
{
	"CDamageAccountValue"
	{
		"ControlName"	"CExLabel"
		"fieldName"	"CDamageAccountValue"
		"fgcolor"	"0 255 0 255
		"font"		"resource/tf2.ttf"
		"xpos"		"128"
		"ypos"		"r110"
		"xpos_minmode"	"110"
		"ypos_minmode"	"r75"
		"wide"		"100"
		"tall"		"26"
		"visible"	"1"
		"enabled"	"1"
		"labelText"	"%metal%"
		"textAlignment"	"left"
	}
}

You need to change the font. It won’t read “resource/tf2.tff” as a valid font value.

posted about 6 years ago
#13 Hugs.tf 2018 Announcement in Projects
yerLerbIs there any way to attend this in person or is it strictly a streaming thing? I feel like there was something like a meet-up last year, but I wasn’t paying enough attention.

Unfortunately the venue isn’t all that big. We actually had an issue with the amount of people there last year, so we’re cutting back this time around and only having the necessary staff and guests when needed.

posted about 6 years ago
#20 hit.tf in Customization

Yeah, my bad. I absolutely fucking destroyed hit.tf by complete accident so I decided to put Hitsound support into huds.tf.

https://huds.tf/hitsounds

posted about 6 years ago
#19 TF2 update for 12/21/17 (Smissmas 2017) in TF2 General Discussion
glass"- Respawn times of the teams will change dynamically based on the difference in scores. This should help balance any extreme differences in the team skills/scores.
- <50% difference in scores: 8s for leading team, 4s for trailing
- >50% difference in scores: 12s for leading team, 0s for trailing
- Equal scores: 6s for each team"

is this all valve servers? big change.

It's just for pd_watergate my man

posted about 6 years ago
#4 RIP Lil Peep in Music, Movies, TV

https://twitter.com/ZacharyHodson/status/931068935654354949

I saw this on my Twitter feed earlier, wasn't aware the dude died.

posted about 6 years ago
#10 hit.tf in Customization
VulcanI wanted to find the cowbell hitsound but it seems as if hit.tf is dead. is the site gonna come back up? and can someone link the hitsound ty.

Yeah I kind of broke it by accident. I might have it back up soon but I don't know how soon soon is.

posted about 6 years ago
#5503 Show your HUD modifications! in Customization

https://i.imgur.com/sHeMikl.png

Managed to resuscitate my main menu after Valve utterly annihilated it.

posted about 6 years ago
#4771 HUD editing: short questions, quick answers in Customization
JBDo these dialogs have a specific file or are they defined somewhere in clientsheme.res?

https://i.imgur.com/Q2adhCn.png

You need to put these 2 files into resource/ui/econ. They're not in the standard tf folders, they're actually in the hl2 folders.

confirmdialog.res
messageboxdialog.res

I think the one you're specifically after is confirmdialog.res, but having messageboxdialog.res is just as useful because they're basically the same.

posted about 6 years ago
#284 notoHUD in Customization

https://twitter.com/omnibombulator/status/924034954878705664

Keep your eyes peeled boys I'm coming home

posted about 6 years ago
#4726 HUD editing: short questions, quick answers in Customization
StaticVoidhttps://i.imgur.com/Yy9au1S.png

Does anyone know how to edit the DashboardDimmer element? I have checked all over the place and can't find the folder that controls this.

Not currently, and I’ve tried everything. Hiding it with visible, xpos, pinning it somewhere off screen. I only managed to hide it when I reload the hud. If you relaunch, it ignores any changes you made to it. It’s fucking dumb dude.

posted about 6 years ago
#49 update is released in TF2 General Discussion

Payload Race getting a new map PogChamp

Fucking love me some Payload Race that isn’t Hightower

posted about 6 years ago
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