obsidiian
Account Details
SteamID64 76561198062221367
SteamID3 [U:1:101955639]
SteamID32 STEAM_0:1:50977819
Country United States
Signed Up July 1, 2013
Last Posted January 18, 2015 at 8:30 PM
Posts 98 (0 per day)
Game Settings
In-game Sensitivity 4.0
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G400s
Keyboard Corsair Vengenace K70
Mousepad Razer Goliathus
Headphones Logitech G230
Monitor Asus VG248QE
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#29 ctap script in Customization

Or you could just learn it... It took me under a week. Ezpz.

posted about 10 years ago
#1456 Frag Clips Thread in Videos

http://www.youtube.com/watch?v=hK5PBdHO9zM

Bad editing sry

posted about 10 years ago
#252 cp_sunshine (5CP) in Map Discussion

Congrats on getting your map into the rotation! Once you release rc1 I'll actually get around to making that rollout video I was going to do.

posted about 10 years ago
#1 Hud breaks on round start/class change in Q/A Help

My hud sometimes breaks when I change classes or start a new round. All the hud elements except for the crosshair disappear and I'm unable to change weapons. I've changed huds a few times and the problem persists. I've got no idea how to fix it at this point. It's a big problem for me because sometimes it breaks when both teams ready up and a match starts, meaning I have to leave the server and reconnect in order to be able to play, essentially losing the mid for my team. Has anybody had this problem before, and if so, how did you fix it?

posted about 10 years ago
#7 Dark Main Menu in Customization

Well I've got the picture working but I'm now having the same issue with a dark main menu. I can't find the section of mainmenuoverride in rayshud that corresponds to that part of yahud.

posted about 10 years ago
#5 Dark Main Menu in Customization

I'm having problems changing my background with rayshud, anybody tried this before? And if so, how did you do it?

posted about 10 years ago
#17 demo call - ikpure in TF2 General Discussion

https://www.dropbox.com/s/ldzpp6keiyccdf7/demos.zip

posted about 10 years ago
#14 ultiduo_obsidiian in Map Discussion
Starkyeah so I made this vod, unfortunately I muted my mic for the stream so you can't hear everything
http://www.twitch.tv/stark62/c/3619007
general feedback was that there should be some kind of forward hold that's away from the point, otherwise there's no reason to use any of the other spawn doors
also the spawn timers were way too long, I think the standard ultiduo spawns would be better
it's also fairly difficult to get back up to the height advantage once you're knocked off

Thanks for the vod and feedback! I've been thinking about making it so you either spawn at the bottom or spawn sort of halfway between the bottom and top. Also, the spawn times seem to be glitched. They're supposed to be around 6 seconds yet we keep ending up with 10 or even 14 second spawns. I added ramps directly to the point to try and make it a lot easier to get to the point. It's a drastic change but hopefully it solves the problem.

posted about 10 years ago
#9 ultiduo_obsidiian in Map Discussion

Updated to a10!

Download link: https://www.dropbox.com/s/w19dppjj9jmtm42/ultiduo_obsidiian_a10.bsp

Changes:

- Added ramps to go directly up to the point

posted about 10 years ago
#2 new cevo team LFP in Recruitment (looking for team)

pff we dont need aurora anyways

posted about 10 years ago
#8 ultiduo_obsidiian in Map Discussion
zeSIMONThe concept looks good, going to playtest it soon hopefully :]
Any plans for a visual style? I liked the one of ulitduo_baloo a lot

I don't really want to copy baloo, so I was thinking of either making it look like process or making it japanese themed like this.

dubiouswhat's with the point being on top/being in the same position as height ad on all these new ultiduo maps? imo the best thing about the classic ultiduo was that the cap was not the best position on the map and forced rotation.

The cap point here isn't really the greatest spot on the map. In our tests, the point actually changed hands a lot. Since the balcony outside of spawn is actually higher than the point, you're usually forced of the point rather than being able to just camp on it.

posted about 10 years ago
#1 ultiduo_obsidiian in Map Discussion

Hey everyone,

I'm posting my new map for public release. I've been working on it for the past few days, and I think it's coming along well. It's been playtested privately a few times, and I figured it was good enough now for everyone else to test it. The name is gonna be changed once I detail the map.

Current Version: Alpha 10 (a10)
Download: https://www.dropbox.com/s/fozrsgxr7ako3vb/ultiduo_obsidiian_a10.bsp

Screenshots: http://imgur.com/a/6j9vm

http://i.imgur.com/VQ6KtB9.jpg

http://i.imgur.com/I9dcYPZ.jpg

http://i.imgur.com/O5zKs4j.jpg

http://i.imgur.com/X3kix4d.jpg

http://i.imgur.com/7uaLLgd.jpg

Changelog:

a10

- Added ramps to go directly up to the point

a9

- Initial release

Feedback is appreciated!!!

PS - it's not badlands

posted about 10 years ago
#15 SourceTV not working on MvM maps in TF2 General Discussion

STV demos on mvm have been broken since the 2 cities update.

posted about 10 years ago
#27 BlackHUD in Customization

Looks really, really nice. I'm tempted to switch from Omp for the first time in ~a year...

posted about 10 years ago
#10 Critical Hit! - A TF2 Sniper Fragmovie by dSoul in TF2 General Discussion

I liked the music syncs but I think you chopped it up too much in order to try and sync everything. Nice frags though, and overall I enjoyed it. Keep up the good work!

posted about 10 years ago
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