nimtra
Account Details
SteamID64 76561198068972567
SteamID3 [U:1:108706839]
SteamID32 STEAM_0:1:54353419
Country Canada
Signed Up August 27, 2015
Last Posted October 13, 2022 at 11:46 PM
Posts 132 (0 per day)
Game Settings
In-game Sensitivity 3.2
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
2560x1440
Refresh Rate
144
Hardware Peripherals
Mouse G703
Keyboard K66 Jades
Mousepad QCK+
Headphones  
Monitor 27GL83-A
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#48 mkHUD in Customization
ThePersonYouHateI was looking through the menus on this great hud, and I noticed there's no achievement tracking area. If there is one, where is it?

There isn't supposed to be one. I have never used that feature before, so I removed it.

Edit:

HUD is now for 4:3 resolutions. Just use the scoreboard fix. Enjoy @the people who wanted support for 4:3 :)

Edit 2:

Edited the MvM and Competitive menus. Everything should fit the style of my HUD now.

Show Content

The screenshots here are using the alternate font for my HUD - Neutra. I am still using Roboto for my HUD, this is just something you can change with #base in clientscheme.res.

Enjoy! I'm not sure how to remove the brown line beside the "GLOBAL" button, but if I get that sorted out I'll push an update containing that fix.

posted about 7 years ago
#3178 HUD editing: short questions, quick answers in Customization

Is it possible to use #base in ClientScheme.res and have it overwrite the things I have edited?

http://puu.sh/pjL1m/08efab8bad.png

These are supposed to be different colours, but the borders and colours file I have isn't overwriting these. It's using the stock.

This is how I currently have my clientscheme set up:

http://puu.sh/pjL23/af9025cb65.png

- this is before the Scheme part
Would I have to delete the parts that I want it to overwrite from the clientscheme.res file? Because I want my HUD to be a 3 step update for ClientScheme.res, just put in the #base settings, and customfontfiles in the stock TF2 clientscheme.res file and then I'm done.

Apologies if I explained this horribly, I'm kinda new to using #base and only have ever used it for fonts.

posted about 7 years ago
#46 mkHUD in Customization
biskuitnimtrabiskuitHey the thing with pressing 'Q' to go back that removes your currently equipped items is still an issue and it isn't TF2 related since I tried two others HUDs and the issue doesn't happen with them.
Thanks for keeping this updated!

Nothing I can do about that. It is a TF2 issue.

If I am wrong, what HUDs did you try? I don't understand how this is such a big issue for you.
I tried pvhud and another hud I created myself.
All you have to do is go to CharInfoPanel.res and change the labeltext of BackButton to "BACK (&Q)". At least thats how it is on these HUDs and the item doesn't get unequipped.
Here it is with PVHUD
By the way, the new loadout screen looks amazing. Only downside is the buttons to switch between A,B,C,D loadouts aren't very distinguishable, maybe a lighter bgcolor would be better.

This is the exact same thing I did. I don't know how I can fix this. You're being so picky lmao

posted about 7 years ago
#43 mkHUD in Customization
biskuitHey the thing with pressing 'Q' to go back that removes your currently equipped items is still an issue and it isn't TF2 related since I tried two others HUDs and the issue doesn't happen with them.
Thanks for keeping this updated!

Nothing I can do about that. It is a TF2 issue.

If I am wrong, what HUDs did you try? I don't understand how this is such a big issue for you.

posted about 7 years ago
#41 mkHUD in Customization

New backpack, crafting, and class loadout menus. The hud is not as VTF reliant as much now. This should be able to be used in all resolutions. 4:3 support is coming very soon, seeing as there are very few things I have to fix up. Unfortunately, I had to move the stream panel down by like, 15 pixels. Hopefully it doesn't detract much from the look.

http://puu.sh/pfX1d/72efdc0d07.png

http://puu.sh/pfX2s/3da38b441a.png

http://puu.sh/pfX3D/670fa74a12.png

http://puu.sh/pfX4M/8af83ddcd1.png

Crafting panel did not change much.
Credit to Rawrsor for coming up with the original layout for the class select and class loadout panel.

The moved down stream panel:

http://puu.sh/pfX5N/5c96c4ade7.png

posted about 7 years ago
#4963 Show your HUD modifications! in Customization

fixing and working on some menus for mkhud

http://puu.sh/pf3q8/be13f612b6.png

here's one of them

credit to rawrsor for coming up with the original layout (item/taunt/red/blue in center, playermodel left and items right)

not going to push this update to github yet. i want to finish the other panels (backpack, crafting, itemselectionpanel, etc) before i push it

posted about 7 years ago
#39 mkHUD in Customization
the301stspartanThere is only one more thing I found to nitpick about, that's the shadows on the chat text look weird sometimes. I think they are too thin or something, but on light backgrounds they look inconsistent and not smooth.

That's something I cannot control. The only way to fix this is by not using a drop shadow at all. The way TF2 handles font dropshadows is dumb and doesn't look consistent.

biskuitHey thanks for the update.
I just wanted to point out that in hudplayerclass.res, the demoman's pose on the 3d character thing doesn't look very pleasing. Maybe change "angles_y" to "200" to look similar to the other classes' 3d character hud thingy.
That aside its an amazing HUD!

I think that's more of a personal preference thing. But you're right, it doesn't look too consistent compared to the other player models. I sent out an update that makes all of the classes look at you :)

http://puu.sh/pf4Jf/9aed23212a.png

posted about 7 years ago
#1058 stream highlights in Videos

https://www.twitch.tv/slin/v/70035324?t=03h34m41s

not sure if this will get muted because of the music

slin fricks up and accidentally leaves his tier 5 surf map run :/

(he ended up beating it later on, with a much better PR)

also https://clips.twitch.tv/truktruk/DeadWeaselEagleEye

posted about 7 years ago
#36 mkHUD in Customization

http://puu.sh/pdHzP/33425e3d86.png

fixed & moved some mvm stuff, like ^

my hud should be fully usable with MvM now. let me know if i fucked something up, I don't play mvm often.

posted about 7 years ago
#32 mkHUD in Customization
the301stspartanEverything looks fantastic except this in the pub menu http://i.imgur.com/FDfMpA3.jpg

http://puu.sh/pcp01/7ac2d47997.png

pushed the update to github. it never bothered me when i made the hud but i guess it does bother others

EDIT: just finished making the HUD 16:10 compatible!! let me know if I missed anything :)

posted about 7 years ago
#4957 Show your HUD modifications! in Customization
TAMI'm just interested in the main menu. looks really nice

not giving out dl until it's completely done, so expect a release within 1-2 months :^)

posted about 7 years ago
#28 mkHUD in Customization
RustikThis is the best looking hud I have ever seen. Amazing work!
(Though I would like it if you add the feature to be able to make your own server, I need to practice on certain maps such as tr_walkway and tr_rocket_shooting but you don't have to if you don't want to)

Thank you for the kind words.

Unfortunately, I don't plan on adding those buttons in because it just adds more to the minimalist theme I have going on, and I never felt that those buttons were needed. You can just type in "map tr_walkway_rc2" in console and it does the exact same thing.

posted about 7 years ago
#22 mkHUD in Customization
biskuitUsing the command 'tf_hud_showservertimelimit' doesn't show the server time left under the clock.

sorry. I forgot I set the ypos of that to a ridiculous amount. I'm not sure if it even shows up even after I fixed it. even after setting tf_hud_show_servertimelimit to 1 it doesn't show up, at least for me.

nonetheless, I pushed an update to github, let me know if it fixes it.

posted about 7 years ago
#4945 Show your HUD modifications! in Customization

http://puu.sh/p9x4X/7f085d0a4a.png

http://puu.sh/p9xyB/f9820dad23.png

http://puu.sh/p9xFs/0b530c7e70.png

- item meters
overwatch hud in tf2. no idea how to make the selection thing go under the text as of right now. still WIP. thinking of just removing the character image

posted about 7 years ago
#3146 HUD editing: short questions, quick answers in Customization
omniAre you editing a button that is controlled by gamemenu.res? You might have to set the image in that file.

Thank you. I got it to work. One more question: is it possible to make the SubImage go under the text?

http://puu.sh/p8ezk/526be7e04c.png

posted about 7 years ago
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