nimtra
Account Details
SteamID64 76561198068972567
SteamID3 [U:1:108706839]
SteamID32 STEAM_0:1:54353419
Country Canada
Signed Up August 27, 2015
Last Posted October 13, 2022 at 11:46 PM
Posts 132 (0 per day)
Game Settings
In-game Sensitivity 3.2
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
2560x1440
Refresh Rate
144
Hardware Peripherals
Mouse G703
Keyboard K66 Jades
Mousepad QCK+
Headphones  
Monitor 27GL83-A
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#56 Overwatch HUD in Customization
LaMqTaGreat, ty! :) I downloaded the HUD a minute ago. So maybe check if the files were uploaded correct on github because the promobar is still there. :/

Shoot, my bad. I accidentally copied over the wrong version that didn't remove the promo code button. Fixed it again. Sorry about the confusion!

posted about 7 years ago
#54 Overwatch HUD in Customization
LaMqTaNice hud, it looks really amazing, Good job!
But I have found some bugs.
http://i.imgur.com/3lartej.jpg - The picture will explain it better.
1) Typo mistake(or smth else?) - Ccnscle and Clcse
2) The promotion code bar is still there.
3) There is 'winpanel - copy.res' file in the resources/ui dirrectory

1) That's an issue with the resolution you're running (I think?) It says Console and Close but your computer doesn't seem to be rendering them correctly
2) I just removed that in my newest update
3) Removed that. Thank you.

posted about 7 years ago
#51 Overwatch HUD in Customization
the_evaI love this HUD, but is there anyway to get rid of the "promotional code" button I have on my main menu?
http://i.imgur.com/079PGv6.jpg

The latest update removes this.

SirDuckens(This only has happened once)
Alright idk if this is my shitty PC, or the fact that I have almost everything on low but.... my eyes.

https://gyazo.com/621c40e00057d62c972e5640c6d1be8d

Unfortunately this is a bug that happens every time you load up TF2. It goes away after the first launch, but I have no idea what causes this. I think JarateKing managed to get it so it doesn't screw up like this in PrismHUD, but I don't remember what settings he exactly used.

DarkNecrid#43

The 3D Class Models can be repositioned in uh, if they haven't changed it, HudPlayerClass.res and look for the section customclassdata. You can mess with the angles there to swap them so that instead of facing the player directly the classes are to their side (and thus their weapons). It's mostly only important for Medic as a Spy but it does let you better tell the difference on some of the back items on like Soldier/Sniper.

As far as the class icons in the VOIP thing goes, that sucks, I know avatars are doable but kinda lame there isn't class icon support. Hopefully they'll add it.

Thanks for the reply though.

Ah, that's what you meant by sideways. I'm not sure if I would do that considering Overwatch has it so the character is facing the player.

posted about 7 years ago
#43 Overwatch HUD in Customization

Alright, I just pushed an update to GitHub containing a bunch of bug fixes.

Changelog- Fixed symbol fonts appearing as letters and numbers
- Fixed the promo codes button showing up
- Fixed the KotH timer in Matchmaking to not show the frames of timers
- Fixed the team select background cutting off (thanks omnibombulator)
- Fixed the flare when selecting something on the menu showing up above the text (thank you omnibombulator, once again)
- Fixed not being able to use the alert button
- Moved build/destroy/disguise menus so they don't clip with the CTF elements
- Changed zpos of the ingame menu buttons so they're actually pressable
- Added ping to the scoreboard
- New CTF hud elements
- Fixed the matchmaking tournament HUD being jumbled up in readymode
- Fixed elements saying "if_matchetitive" instead of just "if_match" (caused by a shitty cut/replace job)
- Made the class model bigger in the class selection (thank you omnibombulator)

Enjoy.

DarkNecrid-snip-

* Added it in the newest update.
* I don't know what you mean by "turn the class models sideways".
* Red indicator on crit is not possible, unfortunately. (AFAIK)
* The disguise menu not showing the classes is something I did on purpose. I feel like any person who knows how to install a HUD should remember the orders of the classes by now.
* Not possible
* Unfortunately, I have no idea what border controls the advanced options menu. I know the text in the advanced options menu is TanDark, but if I set that to something like orange, a bunch of other stuff becomes orange. Including this.
* I probably won't add the "create server" button. You can just make a server using the console.
* I can't really do that. I'd have to change everything to cater to the Find a Game button. I tried it, and I didn't like how it looked. I felt like how I have it now looks a lot better.
* Toned the white colour down. Thanks.

--

* Fixed in the newest update.
* Also fixed in the newest update.
* Also fixed in the newest update.

The control point / payload icons is something that I cannot fix. It's caused by sv_pure being set to 1, and that disables custom VTF files that are not in replay/thumbnails.

omniI fixed the problem you had with the flare showing above the text on the main menu.

https://www.dropbox.com/s/ofwr05t2u12qag6/owhud_mainmenu.rar?dl=0

Used image borders instead of sub images.

Good work Nimtra.

Thank you for the fix!

SirDuckensFor some reason my team/class selection are stock, ammo and health are stock too, main menu is stock but, damage numbers and console are like what the HUD says.

https://gyazo.com/82ab17c7eb850b7e40678c890bfed454
https://gyazo.com/4cf8e620c4da2bb34e67e872b3f4f9c5
https://gyazo.com/c6b6b771b720e240e8815416fc6ad9f2
https://gyazo.com/6ad1c762e5ad8e72f4f9b7a37a163166
https://gyazo.com/a67472708e4ff67f9d2f33da674f2893

You don't seem to have the "info.vdf" file in the root folder. Download my HUD again and make sure that file is in that folder.

genofantastic job on the hud, it's very impressive but I'm getting this weird bug where the target ids don't show up and when I spawn I get the spec target ids with the overlay and everything for about 10 seconds and then they're gone

whaa

You have "tf_hud_target_id_disable_floating_health" set to 0. Set it to 1 and you will see the TargetIDs.

posted about 7 years ago
#14 Overwatch HUD in Customization
HellbentIs there any way to remove buff/hurt screen effects? They look super annoying

Yes. Go to Resource/UI/ and find HudPlayerHealth.res. Look for "HealthBGBuff" and "HealthBGLow" and set the "wide" and "tall" values of both to 0.

biowillThis is absolutely amazing, fantastic work. Any plans to add support for 4k resolutions? It ruins the backgrounds when you first load into a server and when you first pick a class, among others I imagine

Most likely not. My computer isn't powerful enough to handle 4K and I don't imagine myself getting a 4K monitor anytime soon.

RainofLightextremely minor but I feel like the tip of the hats thing doesn't fit the feel of the hud

does the main menu have the new meet your match elements?

The main menu does. I may end up replacing the TotH class images in the future.

posted about 7 years ago
#1 Overwatch HUD in Customization

http://puu.sh/pXEfC/bd3aaad500.png

TF2 HUD based off of Overwatch.
Latest Version: v2022.10.13

Screenshots
https://imgur.com/a/VsqgJtj/

Direct DL
GitHub Repo
Steam Group
HUDS.TF Link

Resolution Support
16:9 - Made on 1920x1080, should work on other resolutions but you will experience offsets (1440p results in a few elements getting shifted +-1 on the x+y axis)
16:10 - Should work, maybe some slight offsets.
4:3 - Not useable. Lots of hud elements that are simply just gone or way too offset.

Notes
If you encounter any bugs while using this hud, please report them here. Commenting on my profile works too, but the first option is much preferred. Screenshots help too.

If you don't like how far away the health/ammo is from the center, turning on minimal mode (cl_hud_minmode 1) will move the health/ammo to the center of the screen.

Currently I haven't edited the mann vs machine HUD elements. I plan on doing them at a later date.

Crosshairs are managed in resources/ui/HudPlayerClass.res.

Credits & changelog are in the GitHub repo readme.

Known Issues
- Some elements get cut off or offset in different resolutions
- Find a game menu is still default looking - trying to work on it

posted about 7 years ago
#3316 HUD editing: short questions, quick answers in Customization

Does anyone know why the TF2 characters have disappeared from the main menu? I'm finishing up my Overwatch HUD and it the characters seem to have disappeared off the main menu.

Here's what the character image definition looks like:

http://puu.sh/pXrNt/aaf15b10db.png

I don't see anything that's making the character not show up.

posted about 7 years ago
#82 mkHUD in Customization

Alright, just pushed another update to my HUD. Pretty much every element in MYM has been edited.

http://puu.sh/pWAkq/fdd38496b8.png

Changelog- Moved competitive KotH timer out of the way so it doesn't clip with Matchmaking UI
- Fixed the win panel not showing up
- Changed the menu backgrounds for the loadout/backpack/crafting menus
- Slightly adjusted the loadout menu to fit better with the menu

- Fully edited all of the lobby panels. (Casual/MvM/Competitive)
- Changed colour & font of killfeed
- Slightly adjusted the class selection menu to fit better with the main menu and loadout sub panel
- Adjusted the colour of the tournament topbar (wasn't the same compared to the other top bars)
- Added support for the in-game buttons (report/mute/vote)
- Fixed promotional codes and VR buttons showing up on the main menu
- Fixed the new store menu not showing up (I probably will be editing this, but it is definitely a lower priority)

Enjoy!

#80 and #81
Fixed these two issues in the newest update.

#83
These are managed in HudPlayerClass.res. I put them there because I didn't like the fact that the crosshair would stay even on the scoreboard or freezecam.

posted about 7 years ago
#76 mkHUD in Customization
LyreixThis might've been due to the most recent patch, but this happened
https://i.gyazo.com/a8dd28ddd8a36707a42dbc783ea89fb8.png

Moved the panels down. Let me know if the newest update I just pushed to GitHub fixed it, I moved it down by like 30 pixels. I don't really have a good way to test the HUD for the ingame elements of Meet Your Match.

posted about 7 years ago
#74 mkHUD in Customization
ObstobiclothIs the update on GitHub different than the update you pushed on Huds.tf earlier today?

They are the same.

posted about 7 years ago
#72 mkHUD in Customization
InoThe win screen for Casual is broken, all the elements are far to the sides.

http://i.imgur.com/MS7XMKG.png

I forgot to import those animations to the HUD. Pushed an update to GitHub, my bad.

PanaceaaIs there anyway to add the text messages such as "BLU uber used" somewhere in this hud?

If you mean closed captioning, I haven't added support for that yet.

posted about 7 years ago
#67 mkHUD in Customization
parkhi nimtra :)

:) /

hello. i pushed an update containing the new stuff for the update

http://puu.sh/pUmyk/1c132c76bc.png

i completely redid the menu. i'm going to be working on the MVM, casual, competitive lobby screens as well - but i thought i'd get the main menu out first.
the big pink circle does the same thing as the play button. i just put it there cause it looked nice :)

posted about 7 years ago
#3270 HUD editing: short questions, quick answers in Customization

i'm sure people are going to ask questions about where to put the version file. here's how it should look like

"info.vdf"
{
"ui_version" "1"
}

put that file in the root of your hud where materials/resource/scripts/etc are

edit: looks like the first part in quotes can be changed to literally anything. probably should be your hud name then

posted about 7 years ago
#58 How did you get your alias in TF2 General Discussion

my real name is martin, i put my name into an anagram generator and got nimtra.

posted about 7 years ago
#5031 Show your HUD modifications! in Customization

more progress on the overwatch hud

http://puu.sh/pQ2L1/f29b7af5d5.png

(ingame menu)

http://puu.sh/pQ2gw/b2fd597c89.png

http://puu.sh/pQ2l1/a0deacb996.png

there are more that i have edited, but i'll just share the ones i think i like the most.

expect a release possibly within the next couple weeks. i'm very close to finishing this hud.

posted about 7 years ago
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