mustardoverlord
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SteamID64 76561198013620065
SteamID3 [U:1:53354337]
SteamID32 STEAM_0:1:26677168
Country Bhutan
Signed Up July 18, 2012
Last Posted June 24, 2025 at 11:55 AM
Posts 5514 (1.1 per day)
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#2 Phil with an F LF medic in Recruitment (looking for team)

mge allstar team

posted about 12 years ago
#26 Logs.tf match stats in Projects

sweet

now add a column for destructions

I AM THE KING OF DISPENSER DESTRUCTION

posted about 12 years ago
#1 demo/pocket lft main in Recruitment (looking for team)

well I missed out on being the first person to look for main (f u marxist) so ill just be an early adopter

I was gonna make a team with big_daddy_swarth but he died rip

I didnt play last season cuz I got cut from every team ever, but I dont think im super rusty or anything

can play demo or pocket, my dm on demo is much better but I like to call and get healed and be aggro which some people think makes me more of a pocket solly at heart (up 2 u tho)

I like to talk a lot/main call

can play till 12 est every night

would maybe tryout in new IM, would obviously tryout for invite teams if they asked me (they wont), main seems cool tho

all I ask is that people play with me before passing judgment

http://steamcommunity.com/id/mustardoverlord

posted about 12 years ago
#5 Casting: Sal's Canal vs. Dragonball Jav in TF2 General Discussion

get ready for the most boring game of the season

posted about 12 years ago
#57 ESEA S15 NA Open Happenings/Predictions in TF2 General Discussion

it's only a "pug team" in that they want clockwork and blaze but by are by no means assured to get them

from what ive been told

posted about 12 years ago
#52 ESEA S15 NA Open Happenings/Predictions in TF2 General Discussion
manaBECAUSE THERE WEREN'T ENOUGH EX INVITES IN OPEN

http://play.esea.net/teams/77215

every new roster starts in open, ive heard what this teams roster will be and trust me it will end up in invite

posted about 12 years ago
#37 ESEA S15 NA Open Happenings/Predictions in TF2 General Discussion
lamefxIts funny, a couple of invite teams stack open and people are okay with it.

An invite team sandbags in IM(Mad Men) and everyone has a problem with it.

no team has ever dominated open to the extent that mad men dominated IM

it's pretty easy to tell which "invite teams" are just washed up old farts and which are actually sandbagging

posted about 12 years ago
#37 ESEA S15 NA Invite Happenings/Predictions in TF2 General Discussion
swiperThe2DollarHookerI'm not really up to date with all the potential candidates, who are the possible replacements for Harblykins leaving Mix?
Well if it's really a "superteam" then I think it would have to be blaze...anyone else would be a downgrade.

seagull on roamer???

or zbryan

posted about 12 years ago
#213 happenings v2 in TF2 General Discussion
leakyharbleu left mixup :<

that means ruwin is prolly returning for the superteam version 2

posted about 12 years ago
#244 who are your favourite players of all time in TF2 General Discussion
ukmmy list of tf2 heroes:

oplaid
ruwin
nightmareHX
platinum
yaug
blaze
harbleu*

if anyone has confirmation of other gamer gods who have translated their tf2 powers into getting it in i can update the list

gremaud? or did it never get that far

posted about 12 years ago
#60 What did YOU do today? in Off Topic

im in aruba sippin drinks on the beach

posted about 12 years ago
#2 ESEA S15 NA Main Happenings/Predictions in TF2 General Discussion

let me make a new team 4 main admins thx

posted about 12 years ago
#192 Quick-Fix in 6s? in TF2 General Discussion
trogmarmadukeGRYLLSneed to figure out a way to beat the QF+heavy with your own QF that doesn't involve running a heavy of your own, or the whole point of allowing the QF is kind of null and void.Shouldn't running a heavy with the combo instead of a scout leave your flank really weak? I stopped watching after a bit but I didn't see anyone trying to abuse that really. With being able to jump your med around it seems like you could get away with using qf on the flank for picks, kiting their push since they have a heavy (either by backing up or maybe even jumping behind them so they can't push up?), and pushing back in before their respawns get back. And if they wait for respawns you'll basically have charge again.

idk, it doesn't always work out the way you theorycraft it, but it seems like it'd be worth a try.

you have a point, but a smart team would run a heavy instead of a solly most likely

trogAlso from the grand finals matches being pretty fast I think we can narrow down the problem to gullywash.

gullywash is a lot faster without qf (and without hrg)

posted about 12 years ago
#8 An Alternative Explanation in TF2 General Discussion
2sy_morphiend\
[IMG]http://puu.sh/44Ou1.jpg[/IMG]

You probably don't even get that joke, fuck you.

this made the thread

posted about 12 years ago
#182 S14 LAN Discussion! in TF2 General Discussion
JelloTymeI feel like I'm the only person around here who watched LG vs Mixup at I46. When they played Gullywash it ended 1-0 mix because of how close the teams were in skill. With mix back into good form the skill levels are close again and even without QF we are going to be seeing close games again. Especially on Gullywash. I think that time needs to be given in order for teams to really get used to the QF and the conch before we decide to just ban them. I have faith that strategies will be developed to make the QF's mobility more powerful/desirable than using it on a heavy. Although I do think that they should take away it's invulnerability to knockback/airblast. I feel that you should be allowed to cap with it but not be able to cap and no one be able to do anything about you capping.

that i46 game was super fun to spec tho, it wasn't really stalemate-heavy at all, both teams just kept pushing back against one another

but the qf discourages pushing on a map with as many chokes on gullywash. teams are forced to run it to mid to not handicap themselves, but then they have to find a way to push 2nd or last with the meh qf uber.

posted about 12 years ago
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