I was bored, so I averaged how long each 5cp map took to play this season for invite games
gullywash- avg ~38 mins
badlands- avg ~30 mins
granary- avg ~36 mins
snakewater- avg ~37 mins
process- avg ~34 mins
metalworks- avg ~34 mins
what can we tell from this?
1. all the results were extremely close, meaning that if we're evaluating maps based on how stalematey they are, with badlands being the ideal and a like 25-45 min game being most fun to watch, we're doin pretty well
2. gullywash was BARELY the map that took the longest on average
HOWEVER
a) it was by a very slim amount, well within the margin of error
b) vector had died by that point, and when vector played the top teams they lost fairly quickly (although they also had long games vs r5 and root+6)
c) root plus six did not play hrg, tri hards or mixup that week, neither did solace
d) the two longest matches that week, hrg vs mad men and tri hards vs mixup, were also both very entertaining and close
basically, all the evidence points to the fact that, with the maps we have now (minus maybe badlands), how long a game takes is MUCH more dependent on the skill of the two teams and how close the game is rather than the map